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| ==Methods of Obtaining Artifacts in High Roller== | | ==Methods of Obtaining Artifacts in High Roller== |
| <br>
| | <b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br> |
| <b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b> | | All of this information is up to date for HF #53 and assumes 0 Luck |
| <br> | |
| All of this information is up to date for HF #42 | |
| <br>
| |
| <br>
| |
| '''Hoard'''
| |
| <br>
| |
| Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0% Unique</span>
| |
| <br>
| |
| <span class="colorrarity7">0/156</span> unique drops on the hoard are Artifacts
| |
| <br>
| |
| <span class="colorrarity7">0%</span> chance if you hit a unique you get an Artifact
| |
| <br>
| |
| So overall the Hoard has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
| |
| <br>
| |
| <br>
| |
| '''Skull Key/Iron Key Room'''
| |
| <br>
| |
| Skull Key/Iron Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">7.5% Unique</span>
| |
| <br>
| |
| <span class="colorrarity7">20/20</span> unique drops are Artifacts
| |
| <br>
| |
| <span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
| |
| <br>
| |
| So overall the Skull room has a <span class="colorrarity7">7.5%</span> chance to drop an Artifact per hit
| |
| <br>
| |
| <br>
| |
| '''Mystic Gem Room'''
| |
| <br>
| |
| Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">0% Unique</span>
| |
| <br>
| |
| <span class="colorrarity7">0/43</span> unique drops at the mystic gem room are Artifacts
| |
| <br>
| |
| <span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
| |
| <br>
| |
| So overall the Mystic Gem has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
| |
| <br>
| |
| <br>
| |
| '''Dual Boss Treasure Room'''
| |
| <br>
| |
| Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0% Unique</span>. (for the weapon)
| |
| <br>
| |
| <span class="colorrarity7">0/43</span> unique drops at the Dual Boss Treasure room are Artifacts
| |
| <br>
| |
| <span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
| |
| <br>
| |
| So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
| |
| <br>
| |
| <br>
| |
| '''Inferno Bosses (Lich)'''
| |
| <br>
| |
| Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span>
| |
| <br>
| |
| Different bosses have different amounts of artifacts to total items on the table
| |
| <br>
| |
| <span class="colorrarity7">5/5</span> unique drops on Lich are Artifacts
| |
| <br>
| |
| <span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
| |
| <br>
| |
| So technically 0.056% chance per loot roll for an artifact
| |
| <br>
| |
| But the lich rolls this drop table 3 times
| |
| <br>
| |
| So overall the Lich has a <span class="colorrarity7">2.9%</span> chance to drop an Artifact per kill
| |
| <br>
| |
| Keep in mind warlord only has 2 loot table rolls for gear.
| |
|
| |
|
|
| |
|
| '''Abyss Bosses (Wyvern)'''
| | <b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> |
| <br> | | Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br> |
| Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">90.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">2% Unique</span>
| | There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br> |
| <br>
| | So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| Different bosses have different amounts of artifacts to total items on the table
| |
| <br> | |
| <span class="colorrarity7">5/5</span> unique drops on Wyvern are Artifacts
| |
| <br> | |
| <span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact | |
| <br>
| |
| So technically 0.056% chance per loot roll for an artifact
| |
| <br>
| |
| But the lich rolls this drop table 3 times
| |
| <br> | |
| So overall the Lich has a <span class="colorrarity7">5.7%</span> chance to drop an Artifact per kill | |
| <br>
| |
| Keep in mind warlord only has 2 loot table rolls for gear.
| |
|
| |
|
| <br> | | |
| <br> | | <b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> |
| '''Reward Tokens''' | | Skull Key room weapon's Drop Rate is <b class="colorrarity5">37.5% Epic</b>, <b class="colorrarity6">52.5% Legendary</b>, <b class="colorrarity7">7.5% Artifact</b><br> |
| <br> | | So overall the Skull room has a <b class="colorrarity7">7.5%</b> chance to drop an Artifact per hit |
| You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span>
| | |
| <br> | | Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room. |
| <br> | | |
| '''Math for "At Least One in N trials"'''
| | |
| <br> | | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> |
| For the chance at an Artifact appearing after multiple trials is | | Golden Key room weapon's Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, <b class="colorrarity7">1.0% Artifact</b><br> |
| <br>
| | So overall the Golden room has a <b class="colorrarity7">1.0%</b> chance to drop an Artifact per hit |
| <br> | | |
| (1 - ((V)^N)) x100 = C | | |
| <br> | | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> |
| V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts | | Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">75% Epic</b>, <b class="colorrarity6">21% Legendary</b><br> |
| <br> | | So overall the Mystic Gem has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| <br>
| | |
| You can also write V as (1 - P), P being the probability of the event happening | | |
| <br> | | <b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> |
| (1 - ((1-P)^N)) x100 = C | | Double Boss room ground loot's Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">10.0% Legendary</b>. (for the weapon)<br> |
| <br> | | So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| <br>
| | |
| (What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
| | |
| <br> | | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> |
| <div style="display:inline-block; border-left:20px Solid #0000;"> | | Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">9.0% Legendary</b>, <b class="colorrarity7">1.0% Artifact</b><br> |
| Example | | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> |
| <br> | | Technically <b>1.0%</b> chance per loot roll for Artifacts<br> |
| (1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room, | | But the lich rolls this drop table 3 times<br> |
| <br> | | So overall the Lich has a <b class="colorrarity7">2.9%</b> chance to drop an Artifact per kill |
| After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>. | | |
| <br> | | |
| <br> | | <b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> |
| 15 runs of skull key would be (1 - ((410/430)^15)) x100 = C | | Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">75.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, <b class="colorrarity7">2% Artifact</b><br> |
| <br> | | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> |
| <span class="colorrarity7">51.052%</span> of getting one or more Artifacts | | Technically <b>2.0%</b> chance per loot roll for Artifacts<br> |
| <br> | | But the Frost Wyvern rolls this drop table 3 times<br> |
| <br> | | So overall the Frost Wyvern has a <b class="colorrarity7">5.88%</b> chance to drop an Artifact per kill |
| 15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C | | |
| <br> | | |
| <span class="colorrarity7">1.266%</span> of getting one or more Artifacts | | <b style="font-size:20px">Math for "At Least One in N trials"</b><br> |
| <br> | | For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br> |
| </div> | | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br> |
| '''Math for "R in N trials"'''
| | |
| <br> | | You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code> |
| <br> | | |
| (N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100 | | What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br> |
| <br> | | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| <br>
| | Example<br> |
| The probably of getting a SPECIFIC number of artifacts R (number of artifacts) | | <code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br> |
| <br> | | After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br> |
| in N trials with | | 15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br> |
| <br> | | <b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br> |
| P as the probability | | 15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br> |
| <br>
| | <b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div> |
| <br> | | |
| <div style="display:inline-block; border-left:20px Solid #0000;"> | | |
| Example | | <b style="font-size:20px">Math for "R in N trials"</b><br> |
| <br> | | <code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code> |
| Getting exactly 2 artifacts from the gem room in 18 trials would be | | |
| <br> | | The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br> |
| <br> | | in N trials with<br> |
| (18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = <span class="colorrarity7">3.921%</span> | | P as the probability<br> |
| </div> | | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example<br> |
| | Getting exactly 2 artifacts from the gem room in 18 trials would be<br> |
| | |
| | <code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div> |
Artifacts are base weapons that have special models, names, stats, and effects.
Arming Sword
-
Physical Base Weapon Damage 40~41
-
-
Up to 5 extra enchantments
-
Adventure Points
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0268% |
Falchion
-
Physical Base Weapon Damage 46~47
-
-
Up to 5 extra enchantments
-
Adventure Points
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0268% |
Longsword
-
Physical Base Weapon Damage 50~52
-
-
Up to 5 extra enchantments
-
Adventure Points
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0268% |
Rapier
-
Physical Base Weapon Damage 30~31
-
-
Up to 5 extra enchantments
-
Adventure Points
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Monster | 1 | 0.1667% |
| Loose Loot | 1 | 0.0444% |
Stiletto Dagger
-
Physical Base Weapon Damage 28~29
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30
Evil Magical Base Damage (0%
Scaling) to the target.
-
Adventure Points
Thou love me, thou love me not... Thou love me, thou love me not...
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0254% |
Morning Star
-
Physical Base Weapon Damage 45~46
-
-
Up to 5 extra enchantments
-
-
Crushes the enemy's armor with each weapon hit, causing the target to suffer -25%
Physical Damage Reduction for 10 seconds, stacking up to 3 times and refreshing on each new stack.
-
Adventure Points
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0268% |
Quarterstaff
-
Physical Base Weapon Damage 45~47
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks have a 25% chance to emit a poisonous cloud which lasts 12s and causes 15
Neutral Magical Base Damage (0%
Scaling) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
-
Adventure Points
Pee-eewh! This thing reeks....
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0265% |
Halberd
-
Physical Base Weapon Damage 71~74
-
-
Up to 5 extra enchantments
-
Adventure Points
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0268% |
| Monster | 1 | 0.0254% |
Battle Axe
-
Physical Base Weapon Damage 66~69
-
-
Up to 5 extra enchantments
-
Adventure Points
An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0254% |
Double Axe
-
Physical Base Weapon Damage 68~70
-
-
Up to 5 extra enchantments
-
-
When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.
-
Adventure Points
Death comes for us all one day...
Is today that day?
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0254% |
Felling Axe
-
Physical Base Weapon Damage 57~59
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks absorb the opponent's soul to gain 5
Strength for 8 seconds, stacking up to 3 times and refreshing on each new stack.
-
Adventure Points
Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0254% |
Horseman's Axe
-
Physical Base Weapon Damage 45~47
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks render the target unable to receive any
Healing effects for 20 seconds.
-
Adventure Points
This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0265% |
Longbow
-
Physical Base Weapon Damage 49~51
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks push the hit target forward.
-
Adventure Points
A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Monster | 1 | 0.1667% |
| Loose Loot | 1 | 0.0444% |
Recurve Bow
-
Physical Base Weapon Damage 40~42
-
-
Up to 5 extra enchantments
-
Hitbox:
70.24x35.45x19.56
Adventure Points
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Monster | 1 | 0.1667% |
| Loose Loot | 1 | 0.0444% |
Survival Bow
-
Physical Base Weapon Damage 28~29
-
-
Up to 5 extra enchantments
-
-
Gain 10%
Action Speed and shot arrows fly in a straight line without being affected by gravity.
-
Hitbox:
61.51x35.45x17.26
Adventure Points
A bow made by the elves by forging the branches of the tree of truth.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Monster | 1 | 0.1667% |
| Loose Loot | 1 | 0.0444% |
Heater Shield
-
Up to 5 extra enchantments
-
-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for a 20 second cooldown in the form of a debuff after the activation period
-
Hitbox:
39.37x31.34x10.33
Adventure Points
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Monster | 1 | 0.1667% |
| Loose Loot | 1 | 0.0444% |
Buckler
-
Up to 5 extra enchantments
-
-
When actively wielded, lose 10% Maximum Health, but regenerate 1 health per second (0%
Scaling).
-
Adventure Points
Created by a mad alchemist, using dragon's blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
Spellbook
-
Up to 5 extra enchantments
-
-
Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 3 seconds and is reset on each new stack.
-
Adventure Points
A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0265% |
Magic Staff
-
Physical Base Weapon Damage 39~41
-
-
Magical Penetration 15%
-
-
Up to 5 extra enchantments
-
-
Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
-
Weapon Type:
MagicStuff, Staff
Adventure Points
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0265% |
Crystal Ball
-
Physical Gear Weapon Damage 3
-
-
Magical Penetration 10%
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Up to 5 extra enchantments
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Adventure Points
Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.
Drop Source Table
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
| Loose Loot | 1 | 0.2778% |
| Loose Loot | 1 | 0.0444% |
| Monster | 1 | 0.0265% |
Methods of Obtaining Artifacts in High Roller
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 and assumes 0 Luck
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit
Skull Key Room
Skull Key room weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 7.5% Artifact
So overall the Skull room has a 7.5% chance to drop an Artifact per hit
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.
Golden Key Room
Golden Key room weapon's Drop Rate is 85.0% Epic, 14.0% Legendary, 1.0% Artifact
So overall the Golden room has a 1.0% chance to drop an Artifact per hit
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary
So overall the Mystic Gem has a 0% chance to drop an Artifact per hit
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 90.0% Epic, 10.0% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0% chance to drop an Artifact per hit
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 90.0% Epic, 9.0% Legendary, 1.0% Artifact
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 1.0% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 2.9% chance to drop an Artifact per kill
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is 75.0% Epic, 23.0% Legendary, 2% Artifact
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 2.0% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 5.88% chance to drop an Artifact per kill
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C
is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
1.266% of getting one or more Artifacts
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%