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==Methods of Obtaining Artifacts in High Roller== | ==Methods of Obtaining Artifacts in High Roller== | ||
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br> | |||
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b> | All of this information is up to date for HF #53 and assumes 0 Luck | ||
<br> | |||
All of this information is up to date for HF # | |||
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> | |||
<br> | Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br> | ||
There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br> | |||
So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit | |||
< | |||
<br> | |||
< | |||
<br> | |||
So overall the | |||
< | |||
<br> | <b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> | ||
' | Skull Key room weapon's Drop Rate is <b class="colorrarity5">37.5% Epic</b>, <b class="colorrarity6">52.5% Legendary</b>, <b class="colorrarity7">7.5% Artifact</b><br> | ||
<br> | So overall the Skull room has a <b class="colorrarity7">7.5%</b> chance to drop an Artifact per hit | ||
<br> | Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room. | ||
< | |||
<br> | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | ||
For the chance at an Artifact appearing after multiple trials is | Golden Key room weapon's Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, <b class="colorrarity7">1.0% Artifact</b><br> | ||
So overall the Golden room has a <b class="colorrarity7">1.0%</b> chance to drop an Artifact per hit | |||
< | |||
(1 - ((V)^N)) | |||
<br> | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | ||
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts | Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">75% Epic</b>, <b class="colorrarity6">21% Legendary</b><br> | ||
<br> | So overall the Mystic Gem has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit | ||
You can also write V as (1 - P), P being the probability of the event happening | |||
< | <b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> | ||
(1 - ((1-P)^N)) | Double Boss room ground loot's Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">10.0% Legendary</b>. (for the weapon)<br> | ||
< | So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit | ||
<br> | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> | ||
<div style="display:inline-block; border-left:20px Solid #0000;"> | Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">9.0% Legendary</b>, <b class="colorrarity7">1.0% Artifact</b><br> | ||
Example | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | ||
<br> | Technically <b>1.0%</b> chance per loot roll for Artifacts<br> | ||
(1 - ((1055/1075)^15)) | But the lich rolls this drop table 3 times<br> | ||
<br> | So overall the Lich has a <b class="colorrarity7">2.9%</b> chance to drop an Artifact per kill | ||
After 15 tries you chance of getting 1 or more Artifacts from the room would be < | |||
<br> | |||
<br> | <b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> | ||
15 runs of skull key would be (1 - ((410/430)^15)) | Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">75.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, <b class="colorrarity7">2% Artifact</b><br> | ||
<br> | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | ||
< | Technically <b>2.0%</b> chance per loot roll for Artifacts<br> | ||
<br> | But the Frost Wyvern rolls this drop table 3 times<br> | ||
<br> | So overall the Frost Wyvern has a <b class="colorrarity7">5.88%</b> chance to drop an Artifact per kill | ||
15 runs of Lich would be (1 - ((10591/10600)^15)) | |||
<br> | |||
< | <b style="font-size:20px">Math for "At Least One in N trials"</b><br> | ||
< | For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br> | ||
< | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br> | ||
<br> | You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code> | ||
< | |||
(N! / R! (N-R)!) (P^R) | What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br> | ||
< | <div style="display:inline-block; border-left:20px Solid #0000;"> | ||
Example<br> | |||
The probably of getting a SPECIFIC number of artifacts R (number of artifacts) | <code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br> | ||
<br> | After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br> | ||
in N trials with | 15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br> | ||
<br> | <b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br> | ||
P as the probability | 15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br> | ||
<b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div> | |||
<br> | |||
<div style="display:inline-block; border-left:20px Solid #0000;"> | |||
Example | <b style="font-size:20px">Math for "R in N trials"</b><br> | ||
<br> | <code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code> | ||
Getting exactly 2 artifacts from the gem room in 18 trials would be | |||
<br> | The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br> | ||
< | in N trials with<br> | ||
(18! / 2! (18-2)!) ((20/1075) ^ 2) | P as the probability<br> | ||
</div> | <div style="display:inline-block; border-left:20px Solid #0000;"> | ||
Example<br> | |||
Getting exactly 2 artifacts from the gem room in 18 trials would be<br> | |||
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div> |
Revision as of 20:58, 2 July 2024
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Artifacts are base weapons that have special models, names, stats, and effects.
Is today that day?
Methods of Obtaining Artifacts in High Roller
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 and assumes 0 Luck
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit
Skull Key Room
Skull Key room weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 7.5% Artifact
So overall the Skull room has a 7.5% chance to drop an Artifact per hit
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.
Golden Key Room
Golden Key room weapon's Drop Rate is 85.0% Epic, 14.0% Legendary, 1.0% Artifact
So overall the Golden room has a 1.0% chance to drop an Artifact per hit
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary
So overall the Mystic Gem has a 0% chance to drop an Artifact per hit
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 90.0% Epic, 10.0% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0% chance to drop an Artifact per hit
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 90.0% Epic, 9.0% Legendary, 1.0% Artifact
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 1.0% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 2.9% chance to drop an Artifact per kill
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is 75.0% Epic, 23.0% Legendary, 2% Artifact
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 2.0% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 5.88% chance to drop an Artifact per kill
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C
is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%