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==Merchant Quests== | ==Merchant Quests== | ||
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant | Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant. | ||
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3: escape from a dungeon 30 times (200 coins, orange vigilant cloak, blue gravewolf gloves, 300xp, 50 affinity) | 3: escape from a dungeon 30 times (200 coins, orange vigilant cloak, blue gravewolf gloves, 300xp, 50 affinity) | ||
==Affinity== | |||
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral. | |||
[[File:affinity_friendly.png|x150px]] | |||
When they are Friendly they can both reduce the gold cost of some items they sell, as well as begin selling higher rarity items. | |||
Woodsman: | |||
* Poor campfire costs 20g --> 17g | |||
* Begins selling common campfires for 20g at Friendly | |||
Santa: (all purple epic tier) | |||
* Head 25g --> 21g | |||
* Chest 28g --> 24g | |||
* Pants 23g --> 20g | |||
* Gloves 22g --> 19g | |||
* 2H Weapon 32g --> 27g | |||
* 1H Primary Weapon 26g --> 22g | |||
Revision as of 03:14, 29 November 2023
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Merchants
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)
Treasure can be sold to The Collector. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).
All Travelers & Merchants
Image | Name | Wares | Class |
---|---|---|---|
Alchemist | Potions, Staves, Spellbooks and Crystal Swords | Mostly Cleric, Wizard, Warlock and All Class Items | |
Armourer | Plate Helms, Hats, Armors, Gauntlets and Boots | Barbarian, Cleric and Fighter Items | |
Fortune Teller | Potion of Luck, Crystal Balls | All Classes | |
Leathersmith | Leather Outfits, Caps, Gloves, Leggings and Boots | Mostly Rogue and All Class Items | |
Surgeon | Bandages | All Class Items | |
Goblin Merchant | Random Items, Random Rarity, No Capes | All Class Items | |
Tailor | Cloth Outfits, Hoods, Robes, Leggings | Mostly All Class Items | |
Tavernmaster | Musical Instruments and Ales | Bard and mostly All Class Items | |
The Collector | None | N/A | |
Treasurer | Gold, Pouches | N/A | |
Weaponsmith | Swords, Maces, Daggers, Polearms, Axes and Shields | Mostly Barbarian, Fighter and All Class Items | |
Woodsman | Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife | Mostly Ranger and All Class Items |
Special Event Travelers and Merchants
Image | Name | Wares | Class |
---|---|---|---|
Valentine | Outfits, Armors, Weapons | All Class Items | |
Santa | Outfits, Armors, Weapons | All Class Items | |
Jack O' Lantern | Outfits, Armors, Weapons | All Class Items |
Merchant Quests
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.
Armorer:
1: kill 75 skeletons (200 coins, blue fox pendant, green pickaxe, 150xp, 50 affinity)
2: fetch 15 cobalt ingots and 10 rubysilver ingots (200 coins, 3 gold ingots, purple templar armor, purple plate pants, 200xp, 50 affinity)
3: kill 15 lich (300 coins, orange riveted gloves, orange heavy leather legs, 500xp, 50 affinity)
Collector:
1: kill 15 wisps, 15 wolves, and 1 cockatrice (75 coins, blue leather gloves, 25xp)
2: fetch 8 grave essence, 6 moldy bread, 2 wolf fang, 2 wolf pelt (50 coins, blue wolfhunter legs, 75xp)
3: escape ruins 10 times (150 coins, 3 blue campfires, 3 blue protection pots, 100xp)
4: fetch 3 ancient scrolls, 3 gold waterpot, 3 gold crown (250 coins, orange lantern, 150xp)
5: kill 12 players on ruins (gold key, 200xp)
Goblin Merchant:
1: kill 15 goblin axemen, 15 goblin warriors, 15 goblin archers (75 coins, 3 green bandages, blue laced turnshoes, 50xp, 50 affinity)
2: kill 10 players in goblin caves (125 coins, 3 green surgical kits, 6 oil lanterns, 75xp)
3: fetch 20 goblin ears (150 coins, purple watchman cloak, 75xp, 50 affinity)
4: escape goblin caves 10 times (150 coins, purple grimsmile ring, 150xp)
5: kill 8 goblin mages, 5 giant centipedes, 5 giant spiders, 3 giant worms (1000 capacity gold coin bag, 1 mystical gem, 200xp, 50 affinity)
Leathersmith:
1: fetch 15 leather caps (150 coins, blue reinforced gloves, blue rugged boots, 75xp, 50 affinity)
2: escape goblin caves 25 times (200 coins, purple leather cap, purple regal gambeson, purple leather leggings, 150xp, 50 affinity)
3: fetch 15 wolf pelts, 1 troll pelt (300 coins, orange leather gloves, orange padded tunic, 300xp, 50 affinity)
Santa:
1: kill 5 players of each class (25 candycanes, 9 blue healing pots, 9 blue protection pots, 9 blue invisibility pots, 100xp, 50 affinity)
2: escape 10 times from ruins, 10x from goblin caves, 10x from crypts (75 candycanes, 5 blue surgical kits, 300xp, 50 affinity)
3: fetch 100 gingerbread cookies (25 candycanes, yellow fox pendant, yellow ring of courage, 250xp, 50 affinity)
Tailor:
1: kill 10 skeleton mages, 5 demon bats, 3 demon berserkers (100 coins, blue shoes of darkness, blue frost amulet, 75xp, 50 affinity)
2: fetch 15 old cloth, 3 enchanted dark fabric, 1 spider silk (200 coins, purple mystic vestments, blue cloak of darkness, 150xp, 50 affinity)
3: kill 1 ghost king (1000 coins, 9 purple protection pots, orange spellbook, 500xp, 50 affinity)
Tavern Master:
1: kill 15 skeleton footmen, 15 skeleton guardsmen, 15 skeleton archers (50 coins, 3 green protection pots, 3 green healing pots, 25xp)
2: fetch 1 golden teeth, 2 rusty broken sword, 4 broken skull, 6 bone (75 coins, blue loose trousers, 3 green ale, 25xp)
3: kill 5 skele mages, 3 skele champs, 3 wraiths (50 coins, blue riveted gloves, 3 green invis pots, 25xp, 50 affinity)
4: escape crypts 5x (100 coins, 3 green surgical kits, 6 green bandages, 50xp)
5: fetch 10 ale (150 coins, 4 purple ale, purple adventurer boots, 50xp)
6: kill 25 deathskull, 15 mummy, 5 spiderpots (100 coins, blue ring of quickness, blue soul torq, 75xp, 50 affinity)
7: kill 10 elite skeleton axeman, 10 elite skeleton spearman (150 coins, blue ring of survival, blue fox pendant, 75xp)
8: fetch 8 maggots, 5 old cloth, 1 enchanted dark fabric, 1 mimic tongue, 1 centaur hoof (200 coins, centaur tail, orange necklace of peace, 150xp)
9: kill 1 lich, 2 demon berserkers, 2 demon centaurs, 3 demon bats, 5 demon dogs (150 coins, stash tab, 200xp, 50 affinity)
Treasurer:
1: kill 15 mimics (1 purses with 15g in it, 100g, 25xp)
2: fetch gold bangle of each type (200 coins, 5 purple luck pots, 150xp)
3: fetch 15 ceremonial daggers (150 coins, blue castillon dagger, purple crystal sword)
4: kill 3 cockatrice (100 coins, 10 lockpicks, blue tattered cloak, 100xp)
5: fetch 1 legendary diamond, 1 legendary ruby, 1 legendary emerald, 1 legendary sapphire (gold coin chest, 500xp)
Weaponsmith:
1: fetch 15 rare weapons (100 coins, purple castillon dagger, purple warmaul, purple longbow, purple crystal ball, 75xp, 50 affinity)
2: fetch 20 gold ingots (150 coins, orange buckler, orange bardiche, orange rondel, 200xp, 50 affinity)
3: kill 50 players (250 coins, orange crossbow, orange shortsword, orange zweihander, orange heater shield, 300xp, 50 affinity)
Woodsman:
1: fetch 15 campfires (250 coins, 3 green surgical kits, 5 blue explosion bottles, 75xp, 50 affinity)
2: kill 25 direwolves, 10 giant bats, 5 cockatrice (300 coins, troll pelt, purple rawhide gloves, 150xp, 50 affinity)
3: escape from a dungeon 30 times (200 coins, orange vigilant cloak, blue gravewolf gloves, 300xp, 50 affinity)
Affinity
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.
When they are Friendly they can both reduce the gold cost of some items they sell, as well as begin selling higher rarity items.
Woodsman:
- Poor campfire costs 20g --> 17g
- Begins selling common campfires for 20g at Friendly
Santa: (all purple epic tier)
- Head 25g --> 21g
- Chest 28g --> 24g
- Pants 23g --> 20g
- Gloves 22g --> 19g
- 2H Weapon 32g --> 27g
- 1H Primary Weapon 26g --> 22g
Merchant Services
In the future, merchants will be able to give out quests, offer repairs and more.
At the moment they only offer sales and crafting services.
As the game is in a alpha state, all these expectations are subject to change.
Crafting
Merchants also offer crafting services.
Ores can be turned into Ingots or Dusts.
Then these materials can be used to craft new types of armors and weapons.
You can craft Cobalt and Rubysilver Armors.
Traders Guild
"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."
How to Trade
You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
Requirements
- Minimum Level: 15
- Initiation Fee: 25 Gold
- Cost per trade: 15 Gold
After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.