From Dark and Darker Wiki

m (→‎Affinity: typo)
m (→‎Quests: link to looted page)
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Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.


You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted or Supplied items converts them into Handled items. Supplied items are junk quality items provided by the character upon death and respawn. Trading for Looted items from other players also converts them to Handled. Combinining a stack of Looted and Handled items converts the whole stack into Handled.
Quest items can only be turned in if they are [[Looted_Handled_Supplied|Looted]]





Revision as of 18:23, 9 May 2024

Merchants are currently up to date for: Patch:6.6#Hotfix 68$orange

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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Merchants

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Treasure can be sold to The Collector. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).

All Travelers & Merchants


Image Name Wares Class
Alchemist.png Alchemist Potions, Staves, Spellbooks and Crystal Swords Mostly Cleric, Wizard, Warlock and All Class Items
Armourer.png Armourer Plate Helms, Hats, Armors, Gauntlets and Boots Barbarian, Cleric and Fighter Items
Fortune Teller.png Fortune Teller Potion of Luck, Crystal Balls All Classes
GoblinM.png Goblin Merchant Random Items, Random Rarity, No Capes All Class Items
Leathersmith.png Leathersmith Leather Outfits, Caps, Gloves, Leggings and Boots Mostly Rogue and All Class Items
Squire.png Squire Common gear unlocked across all Merchants All Class Items
Surgeon.png Surgeon Bandages All Class Items
Tailor.png Tailor Cloth Outfits, Hoods, Robes, Leggings Mostly All Class Items
Tavernmaster.png Tavernmaster Musical Instruments and Ales Bard and mostly All Class Items
The Collector.png The Collector None N/A
Treasurer.png Treasurer Gold, Pouches N/A
Weaponsmith.png Weaponsmith Swords, Maces, Daggers, Polearms, Axes and Shields Mostly Barbarian, Fighter and All Class Items
Woodsman.png Woodsman Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife Mostly Ranger and All Class Items

Special Event Travelers and Merchants


Image Name Wares Class
Pumpkin Man.png Pumpkin Man Outfits, Armors, Weapons All Class Items
Santa.png Santa Outfits, Armors, Weapons All Class Items
Valentine.png Valentine Outfits, Armors, Weapons All Class Items

Squire

After achieving certain levels of Affinity with each Merchant, the Squire will offer some of their items at lower rarities that can be brought into every match. For a list of all items offered by the Squire see the Squire page. For items specific a merchant see the merchant specific page like Tailor

Quests

Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.

Quest items can only be turned in if they are Looted


Quests

Past Quests

Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the Past Quests page.

Affinity

After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral. After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.

Affinity friendly.png

At higher relationship statuses they can reduce the price and provide higher rarity equipment.

Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.

Items that can be purchased and crafted have been adjusted according to merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.

Woodsman:

  • Begins selling common campfires for 20g at Friendly
  • Begins selling poor hunting trap for 8g at (at least) Loved

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 1 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."


How to Trade

You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
Requirements

  • Minimum Level: 15
  • Initiation Fee: 25 Gold
  • Cost per trade: 15 Gold

After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.