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(Redirected from Template:GenerateUtilityRows)

List Utilities and generate rows with them

Example

{{GenerateUtilityTable|Drink}}
Name Movement Speed Effect Action Time Action Movement Speed
-20 You gain 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-20Creates a magical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 15 health points over 22.5 | 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical healand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Makes you invisible for 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-203 s
100% Scaling

Always: 75%

-20Creates a physical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 100 health points over 100 seconds. This counts as magical healand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

{{GenerateUtilityTable|Consumable}}
Name Movement Speed Effect Interaction Time Action Movement Speed
-20Provides 10 | 12 | 15 | 18 | 21 | 25 | 30 | 40 recoverable healing. 5.5 s
50% Scaling
Consume
Always: 50%

An intricate golden key that may lead to priceless treasure.

Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
Lockpicks are versatile tools, capable of opening a wide variety of locks.

Opens locked doors and chests. Will not work on doors that require special keys.
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.

Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
A rusty old key that doubts whether it will open the door.

Opens the Rusty Iron Door. This door can only be found in Ruins.
A mysterious key with an ominous skull embedded in it's core.

Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-20Provides 100% health ratio. 30 | 27 | 24 | 20 | 18 | 16 | 12 | 10 s
50% Scaling
Consume
Always: 50%

A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play.

Disables environmental traps.
{{GenerateUtilityTable|Installable}}
Name Class Movement Speed Damage on Hit Effect Interaction Time
-20Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 |30 | 33 | 36 s15 s
100% Scaling
Ranger-2015 True DamageSet a hunting trap that immobilizes and damages the target until it expires or until it is disarmed.

1 True Damage per second
2 True Damage per step

Players are trapped for 6 | 8 | 10 | 14 | 18 | 22 | 26 | 30 s
Monsters are trapped for 7 s
7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling
{{GenerateUtilityTable|MusicalInstrument}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Speed Slowdown On Hit
-30
-29
-29~-28
-28~-27
-27~-26
-26~-25
-25~-24
-24~-23
22
23~24
25~26
27~28
29~30
31~32
33~34
35~36
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

Hitslow
-25%
Hitslow Duration
1s
-1316
17~18
19~20
21~22
23~24
25~26
27~28
29~30
Agility

1
2
3
4
5
6
7
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

Hitslow
-10%
Hitslow Duration
1s
-15
-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
17
18~19
20~21
22~23
24~25
26~27
28~29
30~31
Knowledge

1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

Hitslow
-17%
Hitslow Duration
1s
-18
-17
-16
-15
-14
-13
-12
-10
Resourcefulness

1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

{{GenerateUtilityTable|LightSource}}
Name Movement Speed Damage on Hit Effect Action Movement Speed Slowdown On Hit
-10While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Always: 97%

Hitslow
-7%
Hitslow Duration
0.5s
{{GenerateUtilityTable|Throwable}}
Name Class Movement Speed Damage on Hit Effect Action Movement Speed Slowdown On Hit
Barbarian
Fighter
Bard
-1012
14
16
18
20
22
24
26
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Hitslow
-35%
Hitslow Duration
1s
Rogue
Wizard
Bard
-1010
12
14
16
18
20
22
24
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

Hitslow
-25%
Hitslow Duration
1s
{{GenerateUtilityTable|Mining}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Speed Slowdown On Hit
-4520~21
22~23
23~24
24~26
26~28
28~30
30~32
32~34
Regular Interaction Speed
0.5%
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Always: 65%

Hitslow
-7%
Hitslow Duration
0.5s