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Description
Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
Class Info
Weapon of choice: Anything heavy-duty.
- Pros
- Highest base health.
- High melee damage.
- Highest base magic resistance when equipping the Iron Will perk.
- Increased proficiency with axe type melee weapons and thrown axe weapons
- Can equip a perk that allows breaking unreinforced doors and chests.
- Fast room clearing ability.
- Strong buff and debuff skills.
- Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
- Cons
- Very slow interaction speed, attack speed and base movement speed.
- Limited combat healing.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Axe Specialization |
Adds +5 Weapon damage to your Axe attacks.
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Berserker |
The lower your remaining HP, the higher your physical power bonus, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
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Carnage |
Armor Rating increases by 75 for 7 seconds when a target is killed. |
Executioner |
Increases headshot Damage with Axes by an additive +10%. |
Iron Will |
Increases Magic Resist by 100 and gain immunity to knock-back. |
Morale Boost |
Recovers 12% of Max Health after killing a player. |
Potion Chugger |
Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, Potion of healing's will heal 1.2x the amount in only half the time. See Potion Chugger Example. Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a Protection or Invisibility potion lasting 50% shorter is not beneficial. Additionally, Luck Potions don't have a duration that can be reduced. |
Savage |
Physical Power Bonus increases by +10% when not wearing any chest armor. |
Crush |
Ability to destroy unreinforced doors and sturdy containers. Also increases the Impact Power of your two-handed attacks by 1 to better defeat blocks and parries. |
Robust |
Increases Max Health Bonus by +15%. |
Two-Hander |
Increases Physical Power Bonus by +5% when attacking with a two-handed weapon. |
Treacherous Lungs |
Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%. |
You can equip a total of 2 skills.
Achilles Strike |
The next physical attack applies a debuff that lasts 2.5 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage. |
Damage per step: 50% |
24s |
Blood Exchange |
Reduce Max Health Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal Damage grant the player back 10% of Max Health. (Single use, rechargeable with campfires. Skill Tier 5.) |
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28s |
War Sacrifice |
Upon activation gain +5 All Attributes for 8 seconds, but lose 10% of your maximum health as a sacrifice over the same duration. |
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28s |
Rage |
Strength and Vigor is increased by +10 and Movement Speed is increased multiplicatively by 12%, while Physical Damage Reduction is additively reduced by 25% for 6 seconds. |
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28s |
Reckless Attack |
Gain 85% armor penetration on your next melee physical attack. While active, lose 85 armor rating. The buff is consumed when an attack hits an object or a target. |
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24s |
Savage Roar |
Frightens all enemies within a 7.5m range radius, decreasing players Physical Power Bonus by -40% for 6 seconds and forcing monsters to walk away from you for 3 seconds. |
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28s |
War Cry |
Grants +25% increased Max Health Bonus of self and allies within 7.5m for 7 seconds. |
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24s |
Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
[[]] |
Off Hand |
[[]] |
Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
[[]] |
Off Hand |
[[]] |
Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.