From Dark and Darker Wiki
Dungeons
Currently, there are five dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ruin, The Howling Crypt and Inferno maps have different layouts and the mobs are different for each dungeon.
All the dungeons can be played in 1, 2 and 3 players queues.
Normal (N) Dungeons:
The Goblin Caves - "A newly discovered cave system found near the tavern. What dangers lurk below?".
Ice Abyss - Only accessible by jumping into the void when the red aurora appears.
The Ruins - "The remains of an impenetrable fortress besieged by a disturbing area".
The Howling Crypts - Only accessible through the red portals found in The Ruins.
Inferno - Only accessible through the red portals found in The Howling Crypts.
High-Roller (HR) Dungeons:
These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.
The Goblin Caves HR - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".
Ice Abyss - Only accessible by jumping into the void when the red aurora appears.
The Ruins HR - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".
The Howling Crypts HR - Only accessible through the red portals found in The Ruins
Inferno HR - Only accessible through the red portals found in The Howling Crypts.
Goblin Cave
The Goblin Caves is a single layer map, unlike the Forgotten Castle and Frost Mountain.
Many new monsters spawn here, such as:
Subbosses:
Bosses:
To learn more about monsters, check the main Monsters page.
Ice Cavern
Ice Cavern is the first floor of the Frost Mountain.
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.
Subbosses:
Ice Abyss
Ice Abyss is the second floor of the Frost Mountain.
Like the Ice Cave, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Caves, however, the monsters in the Ice Abyss feature attack patterns not seen on other maps. So venture slowly and carefully when first entering the map.
Subbosses:
Bosses:
Ruins
The Ruins is the starting floor of the Forgotten Castle.
New monster spawns:
Subbosses:
To learn more about monsters, check Monsters
Crypt
The Howling Crypts is the second floor of the Forgotten Castle.
Subbosses:
Inferno
Inferno is the third floor of the Forgotten Castle.
It is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else.
It can only be reached by using the down portal from the The Howling Crypts.
Many new monsters spawn here, such as:
Subbosses:
Bosses:
Traps
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
- Swinging Axe Traps does 25 True Damage
- Wall Spikes Traps does 20 True Damage
- Floor Spikes Traps does 20 True Damage
Swinging Axe Traps
Wall Spikes Traps
Floor Spikes Traps
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Use these traps to your advantage to eliminate monsters or unsuspecting players.
Portals
Static Escape Portals appear as pedestals with a blue glow on the ground. After some time they will emerge from the ground as a set of 3. Each of the 3 count as a completely separate Prop, so activating more than 1 from a set will grant more AP/Exp.
You can check Escape Portals Locations on the Map.
Escape Portal Icon in game.
Activated Escape Portal in game.
Name | *Opening PortalMagical Interaction Speed | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|
5 s Magical Interaction Speed | AP: 15 XP: 5 |
In previous iterations of Dark and Darker, red Down Portals existed that allowed players to go down one level deeper. These have been replaced with Static Down Stairs.
For Portal Spawn Times, see Portals
Escaping
Escaping is possible when a player either moves through an activated Escape Portal, activates an Escape Rope, or uses a Static Extract.
When a player escapes they will keep everything in their inventory and additionally they will get Adventure Points for their Adventure Rank depending on how many Monsters they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the Experience that you have earned.
In case you die, you will only get rewarded 50% of the Experience you have earned and will lose all Adventure Points collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.
Shrines
There are currently 5 types of shrines which each give a specific buff.
The following shrines will regenerate over 3 minutes:
Name | *Use ShrineMagical Interaction Speed | Shrine Effect | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|
5 s Magical Interaction Speed | 10 Move Speed Add for 60s | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 100 Magical Base Healing | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 5% Physical Damage Reduction and 5% Magical Damage Reduction for 60s | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 15 Physical Power for 60s | AP: 5 XP: 3 |
The following shrines are one-time use:
Name | *Use ShrineMagical Interaction Speed | Shrine Effect | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|
20 s Magical Interaction Speed | Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally. | AP: 20 XP: 3 |
Monsters
There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.
Monsters also have 3 different variants:
- Common
- Elite
- Nightmare
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.
Treasures
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.
Pickaxes can be used for mining.
If you want to check out the individual values, you can check the Misc page, which catalogues all of the Misc items in the game. Treasures, aka "Gems", are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.
You can get more loot information in Props and Monsters. Make sure to check their individual pages for their loot tables.
You can also find where an item drops in their own pages. For example, check Golden Key to see where it drops.
Leaderboards
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.
For more detailed information, check Adventure Rank.
Karma
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games.