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(Added sweet/sour spot for felling axe)
Line 2,452: Line 2,452:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60% </td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
Line 2,538: Line 2,538:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
Line 2,624: Line 2,624:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
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         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
Line 2,796: Line 2,796:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
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         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
Line 2,968: Line 2,968:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%
Line 3,054: Line 3,054:
         <td> Slash </td>
         <td> Slash </td>
         <td> 0.86s</td>
         <td> 0.86s</td>
         <td> 100%</td>
         <td> 100%/60%</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Length: 57.2<br> Radius: 13.0</td>
         <td> Attack: -30%
         <td> Attack: -30%

Revision as of 09:22, 11 January 2023


Rarity

There are 8 rarities in the game.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique


As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantment.

Uncommon rarity adds 1 new enchantment

Rare rarity adds 2 new enchantments

Epic rarity adds 3 new enchantments

Legendary rarity adds 4 new enchantments

Unique rarity adds 5 new enchantments


Stat Randomization

Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.

In general, only the damage values on weapons and the armor rating on armors are variable.

As such, 2 gear pieces of the same rarity can have different base stats.

There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.

For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.


Weapons Properties

Most melee weapons operate on a Sweet/Sour Spot system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of sour spots vary between weapons. Some weapons also have different damage modifiers in their combos, for example, the Castillion Dagger's 3 hit deals 50% more damage


Weapon Categories

Weapons categories are comprised of melee, ranged or magical weapons. These include:


Swords


Name Class Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Fighter, Ranger 22 -20 Slash/Slash/Pierce 0.6s/0.56s/0.75s 100%/90%/70% Length: 54.5
Radius: 11.3
Attack: -25%
Fighter 30 -25 Slash/Slash/Slash 0.82s/0.74s/0.89s 100%/90% Length: 51.2
Radius: 10.4
Attack: -30%
Fighter 29 -40 Pierce/Slash/Slash
100%/100%/100%

Riposte: Slash/Slash
150%/150%
1.16s/0.91s/0.99s 100%/80%/60% Length: 81.2
Radius: 17.3
Attack: -35%

Blockreaction: -3%

Riposte: -35%

Riposteattack: -35%

Ranger, Rogue 13 -17 Pierce/Pierce/Pierce/Pierce 0.5s/0.75s/0.73s/0.68s 100% Length: 56.7
Radius: 13.3
Attack: -20%
Barbarian, Fighter 33 -50 Slash/Slash/Slash 1.17s/1.03s/1.2s 100%/80%/60% Length: 81.5
Radius: 18.9
Attack: -40%

Maces


Name Class Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Cleric, Fighter 26 -25 Blunt/Blunt/Blunt 0.87s/0.92s/1.07s 100%/70% Length: 41.7
Radius: 7.2
Attack: -30%
Cleric 28 -25 Blunt/Blunt/Blunt 1.15s/1.03s/1.12s 100%/70% Length: 48.1
Radius: 19.3
Attack: -30%
Barbarian, Cleric 45 -55 Blunt/Blunt/Blunt 1.33s/1.2s/1.2s 100%/70% Length: 61.5
Radius: 19.1
Attack: -55%


Daggers


Name Class Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Fighter, Rogue 16 -10 Slash/Slash/Pierce
100%/100%/150%
0.77s/0.57s/0.83s 100% Length: 28.0
Radius: 6.6
Attack: -10%
Rogue 14 -10 Slash/Slash/Slash 0.67s/0.51s/0.78s 100% Length: 25.1
Radius: 5.3
Attack: -10%
Rogue, Wizard 14 -10 Pierce/Pierce/Pierce 0.68s/0.4s/0.5s 100% Length: 26.2
Radius: 3.1
Attack: -10%
Rogue 15 -10 Slash/Slash/Pierce
100%/100%/150%
0.62s/0.53s/0.52s 100% Length: 25.9
Radius: 4.5
Attack: -10%

Polearms


Name Class Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Barbarian 39 -50 Slash/Slash/Slash 1.18s/0.86s/1.33s 100%/60% Length: 101.0
Radius: 11.7
Attack: -45%

Blockreaction: -35%

Defensemode: -35%

Fighter 37 -50 Slash/Pierce/Slash 1.07s/0.93s/1.25s 100%/60%/40% Length: 120.9
Radius: 16.0
Attack: -45%
Fighter 29 -40 Pierce/Pierce/Pierce 0.8s/0.85s/0.94s 100%/60% Length: 113.6
Radius: 6.4
Attack: -35%

Blockreaction: -35%

Defensemode: -35%

Axes


Name Class Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Barbarian, Fighter 35 -45 Slash/Slash 1.12s/1.27s 100%/60% Length: 62.8
Radius: 16.2
Attack: -40%
Barbarian 40 -45 Slash/Slash 1.26s/1.51s 100%/60% Length: 74.8
Radius: 23.1
Attack: -45%
Barbarian 33 -40 Slash 0.86s 100%/60% Length: 57.2
Radius: 13.0
Attack: -30%
Barbarian, Fighter 15 -25 Slash/Slash/Pierce 0.68s/0.67s/0.67s 100%/80%/60% Length: 40.7
Radius: 11.1
Attack: -25%
Barbarian, Fighter 19 -30 Slash/Slash/Slash 0.73s/0.72s/0.76s 100%/80% Length: 48.0
Radius: 10.7
Attack: -25%

Bows


Name Class Damage Movement Speed Attack Speed Action Movement Speed Quiver Size
Ranger 34 -50 2.39s Attack: -45%

Reload: -70%

5
Ranger 24 -40 1.6s Attack: -35%

Reload: -70%

6
Ranger 13 -30 1.3s Attack: -25%

Reload: -70%

7

Crossbows

Magical Weapons


Name Class Damage Movement Speed Stats Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Wizard 0 -25 1 Magical Damage Casting: -25%
Wizard 6 ~ 7 -30 4 ~ 6 Magical Weapon Damage Slash/Slash/Slash 0.68s/1.15s/1.06s 100%/90%/70% Length: 54.9
Radius: 10.6
Attack: -30%

Casting: -35%

Wizard 0 -8 Use: -35%
Cleric, Wizard 0 -10 1 Magical Damage Casting: -25%
Cleric, Wizard 19 -20 Blunt/Blunt 0.63s/1.01s 100%/80% Length: 82.7
Radius: 6.4
Attack: -30%

Casting: -35%

Shields