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==Stat Randomization==
Same two weapons (or any 2 gear) in the game can have different stats.


<div class="mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
While they can get different enchantments, their base values are also
<div style="font-weight:bold;line-height:1.6;border:1px solid white">Available enchantments for weapons</div>
 
<div class="mw-collapsible-content">
These randomizables values are shown with "~".
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
  <tr>
For example, Perfect Rarity Armet has 36 ~ 38 Armor Rating. That means that stat can be between 36 to 38. These randomizations are set when the item is dropped.
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th>
  </tr>
<tr>
<td> Strength </td>
<td> 1-3 </td>
</tr>
<tr>
<td> Agility </td>
<td> 1-3 </td>
</tr>
<tr>
<td> Knowledge </td>
<td> 1-3 </td>
</tr>
<tr>
<td> ???? </td>
<td> ??-?? </td>
</tr>
</table>
</div></div>





Revision as of 21:49, 22 December 2022


Rarity

There are 8 rarities in the game.

Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique


As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments.

Fine rarity adds 1 new enchantment

Exquisite rarity adds 2 new enchantment

Perfect rarity adds 3 new enchantment

Legendary (?) rarity adds 4 new enchantment

Unique rarity adds 5 new enchantment


Stat Randomization

Same two weapons (or any 2 gear) in the game can have different stats.

While they can get different enchantments, their base values are also

These randomizables values are shown with "~".

For example, Perfect Rarity Armet has 36 ~ 38 Armor Rating. That means that stat can be between 36 to 38. These randomizations are set when the item is dropped.


Weapons

Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.

Types:

  • Swords
  • Maces
  • Daggers
  • Polearms
  • Axes
  • Bows
  • Crossbows
  • Magicals
  • Shields

Swords


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Ranger 22 -20 Slash/Slash/Pierce 0.6s/0.56s/0.75s 100%/90%/70% Length:54.5
Radius:11.3
Attack:-25%
Fighter 30 -25 Slash/Slash/Slash 0.82s/0.74s/0.89s 100%/90%/100% Length:51.2
Radius:10.4
Attack:-30%
Fighter 29 -40 Pierce/Slash/Slash 1.16s/0.91s/0.99s 100%/80%/60% Length:81.2
Radius:17.3
Attack:-35%

Blockreaction:-3%

Riposte:-35%

Riposteattack:-35%

Ranger, Rogue 13 -17 Pierce/Pierce/Pierce/Pierce 0.5s/0.75s/0.73s/0.68s 100%/100%/100%/100% Length:56.7
Radius:13.3
Attack:-20%
Fighter, Barbarian 33 -50 Slash/Slash/Slash 1.17s/1.03s/1.2s 100%/80%/60% Length:81.5
Radius:18.9
Attack:-40%

Maces


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Cleric 26 -25 Blunt/Blunt/Blunt 0.87s/0.92s/1.07s 100%/70%/100% Length:41.7
Radius:7.2
Attack:-30%
Cleric 28 -25 Blunt/Blunt/Blunt 1.15s/1.03s/1.12s 100%/70%/100% Length:48.1
Radius:19.3
Attack:-30%
Barbarian, Cleric 45 -55 Blunt/Blunt/Blunt 1.33s/1.2s/1.2s 100%/70%/100% Length:61.5
Radius:19.1
Attack:-55%


Daggers


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Rogue, Fighter 16 -10 Slash/Slash/Pierce 0.77s/0.57s/0.83s 100%/100%/150% Length:28.0
Radius:6.6
Attack:-10%
Rogue 14 -10 Slash/Slash/Slash 0.67s/0.51s/0.78s 100%/100%/100% Length:25.1
Radius:5.3
Attack:-10%
Wizard, Rogue 14 -10 Pierce/Pierce/Pierce 0.68s/0.4s/0.5s 100%/100%/100% Length:26.2
Radius:3.1
Attack:-10%
Rogue 15 -10 Slash/Slash/Pierce 0.62s/0.53s/0.52s 100%/100%/100% Length:25.9
Radius:4.5
Attack:-10%

Polearms


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Barbarian 39 -50 Slash/Slash/Slash 1.18s/0.86s/1.33s 100%/60%/100% Length:101.0
Radius:11.7
Attack:-45%

Blockreaction:-35%

Defensemode:-35%

Fighter 37 -50 Slash/Pierce/Slash 1.07s/0.93s/1.25s 100%/60%/40% Length:120.9
Radius:16.0
Attack:-45%
Fighter 29 -40 Pierce/Pierce/Pierce 0.8s/0.85s/0.94s 100%/60%/100% Length:113.6
Radius:6.4
Attack:-35%

Blockreaction:-35%

Defensemode:-35%

Axes


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Barbarian 35 -45 Slash/Slash 1.12s/1.27s 100%/60% Length:62.8
Radius:16.2
Attack:-40%
Barbarian 40 -45 Slash/Slash 1.26s/1.51s 100%/60% Length:74.8
Radius:23.1
Attack:-45%
Barbarian 33 -40 Slash 0.86s 100% Length:57.2
Radius:13.0
Attack:-30%
Fighter, Barbarian 15 -25 Slash/Slash/Pierce 0.68s/0.67s/0.67s 100%/80%/60% Length:40.7
Radius:11.1
Attack:-25%
Fighter, Barbarian 19 -30 Slash/Slash/Slash 0.73s/0.72s/0.76s 100%/80%/100% Length:48.0
Radius:10.7
Attack:-25%

Bows

Crossbows

Magicals


Name Class Damage Movement Speed Stats Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Wizard 0 -25 1 Magical Damage Casting:-25%
Wizard 6 ~ 7 -30 4 ~ 6 Magical Weapon Damage Slash/Slash/Slash 0.68s/1.15s/1.06s 100%/90%/70% Length:54.9
Radius:10.6
Attack:-30%

Casting:-35%

Wizard 0 -8 Use:-35%
Wizard, Cleric 0 -10 1 Magical Damage Casting:-25%
Wizard, Cleric 19 -20 Blunt/Blunt 0.63s/1.01s 100%/80% Length:82.7
Radius:6.4
Attack:-30%

Casting:-35%

Shields