From Dark and Darker Wiki

(removed availabe enchantments, added stat randomization explanation)
(→‎Stat Randomization: Rephrasing for clarity and correcting spelling mistakes)
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==Stat Randomization==
==Stat Randomization==
Same two weapons (or any 2 gear) in the game can have different stats.
Two weapons (or any 2 gear) of the same rarity, can have different stats.


While they can get different enchantments, their base values are also  
While they can get different enchantments, their base values are also randomized.


These randomizables values are shown with "~".  
These randomized values are shown with "~".  


For example, Perfect Rarity Armet has 36 ~ 38 Armor Rating. That means that stat can be between 36 to 38. These randomizations are set when the item is dropped.
For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.




Line 72: Line 72:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 86: Line 86:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 100: Line 100:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 120: Line 120:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 134: Line 134:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 164: Line 164:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 178: Line 178:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 192: Line 192:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 212: Line 212:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 226: Line 226:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 256: Line 256:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 270: Line 270:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 284: Line 284:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 304: Line 304:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 318: Line 318:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 348: Line 348:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 362: Line 362:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 376: Line 376:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 396: Line 396:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 410: Line 410:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 440: Line 440:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 454: Line 454:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 468: Line 468:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 488: Line 488:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 502: Line 502:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 532: Line 532:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 546: Line 546:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 560: Line 560:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 580: Line 580:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 594: Line 594:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 624: Line 624:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 638: Line 638:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 652: Line 652:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 672: Line 672:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 686: Line 686:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%


Line 716: Line 716:
         <td> 0.6s/0.56s/0.75s</td>
         <td> 0.6s/0.56s/0.75s</td>
         <td> 100%/90%/70%</td>
         <td> 100%/90%/70%</td>
         <td> Length:54.5<br> Radius:11.3</td>
         <td> Length: 54.5<br> Radius: 11.3</td>
         <td> Attack:-25%
         <td> Attack:-25%


Line 730: Line 730:
         <td> 0.82s/0.74s/0.89s</td>
         <td> 0.82s/0.74s/0.89s</td>
         <td> 100%/90%/100%</td>
         <td> 100%/90%/100%</td>
         <td> Length:51.2<br> Radius:10.4</td>
         <td> Length: 51.2<br> Radius: 10.4</td>
         <td> Attack:-30%
         <td> Attack:-30%


Line 744: Line 744:
         <td> 1.16s/0.91s/0.99s</td>
         <td> 1.16s/0.91s/0.99s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.2<br> Radius:17.3</td>
         <td> Length: 81.2<br> Radius: 17.3</td>
         <td> Attack:-35%
         <td> Attack:-35%


Line 764: Line 764:
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 0.5s/0.75s/0.73s/0.68s</td>
         <td> 100%/100%/100%/100%</td>
         <td> 100%/100%/100%/100%</td>
         <td> Length:56.7<br> Radius:13.3</td>
         <td> Length: 56.7<br> Radius: 13.3</td>
         <td> Attack:-20%
         <td> Attack:-20%


Line 778: Line 778:
         <td> 1.17s/1.03s/1.2s</td>
         <td> 1.17s/1.03s/1.2s</td>
         <td> 100%/80%/60%</td>
         <td> 100%/80%/60%</td>
         <td> Length:81.5<br> Radius:18.9</td>
         <td> Length: 81.5<br> Radius: 18.9</td>
         <td> Attack:-40%
         <td> Attack:-40%



Revision as of 03:44, 31 December 2022


Rarity

There are 8 rarities in the game.

Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique


As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments.

Fine rarity adds 1 new enchantment

Exquisite rarity adds 2 new enchantment

Perfect rarity adds 3 new enchantment

Legendary (?) rarity adds 4 new enchantment

Unique rarity adds 5 new enchantment


Stat Randomization

Two weapons (or any 2 gear) of the same rarity, can have different stats.

While they can get different enchantments, their base values are also randomized.

These randomized values are shown with "~".

For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.


Weapons

Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.

Types:

  • Swords
  • Maces
  • Daggers
  • Polearms
  • Axes
  • Bows
  • Crossbows
  • Magicals
  • Shields

Swords


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Ranger 22 -20 Slash/Slash/Pierce 0.6s/0.56s/0.75s 100%/90%/70% Length: 54.5
Radius: 11.3
Attack:-25%
Fighter 30 -25 Slash/Slash/Slash 0.82s/0.74s/0.89s 100%/90%/100% Length: 51.2
Radius: 10.4
Attack:-30%
Fighter 29 -40 Pierce/Slash/Slash 1.16s/0.91s/0.99s 100%/80%/60% Length: 81.2
Radius: 17.3
Attack:-35%

Blockreaction:-3%

Riposte:-35%

Riposteattack:-35%

Ranger, Rogue 13 -17 Pierce/Pierce/Pierce/Pierce 0.5s/0.75s/0.73s/0.68s 100%/100%/100%/100% Length: 56.7
Radius: 13.3
Attack:-20%
Fighter, Barbarian 33 -50 Slash/Slash/Slash 1.17s/1.03s/1.2s 100%/80%/60% Length: 81.5
Radius: 18.9
Attack:-40%

Maces


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Cleric 26 -25 Blunt/Blunt/Blunt 0.87s/0.92s/1.07s 100%/70%/100% Length:41.7
Radius:7.2
Attack:-30%
Cleric 28 -25 Blunt/Blunt/Blunt 1.15s/1.03s/1.12s 100%/70%/100% Length:48.1
Radius:19.3
Attack:-30%
Barbarian, Cleric 45 -55 Blunt/Blunt/Blunt 1.33s/1.2s/1.2s 100%/70%/100% Length:61.5
Radius:19.1
Attack:-55%


Daggers


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Rogue, Fighter 16 -10 Slash/Slash/Pierce 0.77s/0.57s/0.83s 100%/100%/150% Length:28.0
Radius:6.6
Attack:-10%
Rogue 14 -10 Slash/Slash/Slash 0.67s/0.51s/0.78s 100%/100%/100% Length:25.1
Radius:5.3
Attack:-10%
Wizard, Rogue 14 -10 Pierce/Pierce/Pierce 0.68s/0.4s/0.5s 100%/100%/100% Length:26.2
Radius:3.1
Attack:-10%
Rogue 15 -10 Slash/Slash/Pierce 0.62s/0.53s/0.52s 100%/100%/100% Length:25.9
Radius:4.5
Attack:-10%

Polearms


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Barbarian 39 -50 Slash/Slash/Slash 1.18s/0.86s/1.33s 100%/60%/100% Length:101.0
Radius:11.7
Attack:-45%

Blockreaction:-35%

Defensemode:-35%

Fighter 37 -50 Slash/Pierce/Slash 1.07s/0.93s/1.25s 100%/60%/40% Length:120.9
Radius:16.0
Attack:-45%
Fighter 29 -40 Pierce/Pierce/Pierce 0.8s/0.85s/0.94s 100%/60%/100% Length:113.6
Radius:6.4
Attack:-35%

Blockreaction:-35%

Defensemode:-35%

Axes


Name Class Damage Movement Speed Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Fighter, Barbarian 35 -45 Slash/Slash 1.12s/1.27s 100%/60% Length:62.8
Radius:16.2
Attack:-40%
Barbarian 40 -45 Slash/Slash 1.26s/1.51s 100%/60% Length:74.8
Radius:23.1
Attack:-45%
Barbarian 33 -40 Slash 0.86s 100% Length:57.2
Radius:13.0
Attack:-30%
Fighter, Barbarian 15 -25 Slash/Slash/Pierce 0.68s/0.67s/0.67s 100%/80%/60% Length:40.7
Radius:11.1
Attack:-25%
Fighter, Barbarian 19 -30 Slash/Slash/Slash 0.73s/0.72s/0.76s 100%/80%/100% Length:48.0
Radius:10.7
Attack:-25%

Bows

Crossbows

Magicals


Name Class Damage Movement Speed Stats Combo Attack Speed Combo Damage Weapon Reach/Hitbox Action Movement Speed
Wizard 0 -25 1 Magical Damage Casting:-25%
Wizard 6 ~ 7 -30 4 ~ 6 Magical Weapon Damage Slash/Slash/Slash 0.68s/1.15s/1.06s 100%/90%/70% Length:54.9
Radius:10.6
Attack:-30%

Casting:-35%

Wizard 0 -8 Use:-35%
Wizard, Cleric 0 -10 1 Magical Damage Casting:-25%
Wizard, Cleric 19 -20 Blunt/Blunt 0.63s/1.01s 100%/80% Length:82.7
Radius:6.4
Attack:-30%

Casting:-35%

Shields