From Dark and Darker Wiki

(Changed column title.)
(Fixed potion of luck effect)
 
(8 intermediate revisions by the same user not shown)
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- Automate interaction time data for consumables.
- Automate interaction time data for consumables.
- Automate interaction time data for installables.
- Automate interaction time data for installables.
- Automate effect data for installables.
- Automate Potion of Luck data.
- Add missing light source abilities. Need to mention the effect of lighting.
- Add missing light source abilities. Need to mention the effect of lighting.


Line 66: Line 64:
-->{{#arraydefine:rarities|{{#var:rarities}} }}<!--
-->{{#arraydefine:rarities|{{#var:rarities}} }}<!--
-->{{#vardefine:types|{{Utility Data|{{#var:current}}|Types|All}} }}<!--
-->{{#vardefine:types|{{Utility Data|{{#var:current}}|Types|All}} }}<!--
TODO Separate Bandages and Surgical Kits from Consumables
-->{{#vardefine:is_soulheart|{{#ifeq:Soul Heart|{{#var:current}}|1}} }}<!--
-->{{#vardefine:is_soulheart|{{#ifeq:Soul Heart|{{#var:current}}|1}} }}<!--
-->{{#vardefine:is_healing_consumable|{{#pos:Surgical Kit,Bandage|{{#var:current}}}} }}{{#if:{{#var:is_healing_consumable}}|{{#vardefine:is_consumable}}|{{#vardefine:is_consumable|{{#pos:{{#var:types}}|Consumable}} }} }}<!--
-->{{#vardefine:is_healing_consumable|{{#pos:Surgical Kit,Bandage|{{#var:current}} }} }}{{#if:{{#var:is_healing_consumable}}|{{#vardefine:is_consumable}}|{{#vardefine:is_consumable|{{#pos:{{#var:types}}|Consumable}} }} }}<!--
-->{{#vardefine:is_drink|{{#pos:{{#var:types}}|Drink}} }}<!--
-->{{#vardefine:is_drink|{{#pos:{{#var:types}}|Drink}} }}<!--
-->{{#vardefine:is_installable|{{#pos:{{#var:types}}|Installable}} }}<!--
-->{{#vardefine:is_installable|{{#pos:{{#var:types}}|Installable}} }}<!--
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-->{{#vardefine:is_mining|{{#pos:{{#var:types}}|Mining}} }}<!--
-->{{#vardefine:is_mining|{{#pos:{{#var:types}}|Mining}} }}<!--
Create an array that will be filtered out from the stats data cell.
Create an array that will be filtered out from the stats data cell.
-->{{#arraydefine:stats_filter|Move Speed,Physical Weapon Damage}}<!--
-->{{#arraydefine:stats_filter|Move Speed,Physical Base Weapon Damage}}<!--
-->{{#arraydefine:allstats|{{Utility Data|{{#var:current}}|Stats|AllStats}} }}{{#arraydiff:allstats|allstats|stats_filter}}<!--
-->{{#arraydefine:allstats|{{Utility Data|{{#var:current}}|Stats|AllStats}} }}{{#arraydiff:allstats|allstats|stats_filter}}<!--
-->{{#arraydefine:all_abilities|{{Utility Data|{{#var:current}}|Abilities|All}} }}<!--
-->{{#arraydefine:all_abilities|{{Utility Data|{{#var:current}}|Abilities|All}} }}<!--
Line 109: Line 106:
-->{{#var:utility_stat}}<!--
-->{{#var:utility_stat}}<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Move speed 5}} }}|1|}}=<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Move speed 5}} }}|1|}}=<!--
--><span class="colorrarity0">{{Utility Data|{{#var:current}}|Stats|Move speed 0}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|Move speed 1}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|Move speed 1}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|Move speed 2}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|Move speed 2}}</span><br><!--
Line 125: Line 121:
In such a case, we would have to change the logic of the second switch statement.
In such a case, we would have to change the logic of the second switch statement.
-->{{#switch:1<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Physical weapon damage}} }}|1|}}=<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage}} }}|1|}}=<!--
-->{{#var:utility_stat}}<!--
-->{{#var:utility_stat}}<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 5}} }}|1|}}=<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 5}} }}|1|}}=<!--
--><span class="colorrarity0">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 0}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 1}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 1}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 2}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 2}}</span><br><!--
--><span class="colorrarity3">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 3}}</span><br><!--
--><span class="colorrarity3">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 3}}</span><br><!--
--><span class="colorrarity4">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 4}}</span><br><!--
--><span class="colorrarity4">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 4}}</span><br><!--
--><span class="colorrarity5">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 5}}</span><br><!--
--><span class="colorrarity5">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 5}}</span><br><!--
--><span class="colorrarity6">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 6}}</span><br><!--
--><span class="colorrarity6">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 6}}</span><br><!--
--><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 7}}</span><!--
--><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|Physical weapon damage 7}}</span><!--
-->|{{#ifeq:{{lc:{{#var:current}} }}|hunting trap|1}}=<!--
-->|{{#ifeq:{{lc:{{#var:current}} }}|hunting trap|1}}=<!--
-->15 True Damage}}</td>}}<!--
-->{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|huntingtraphit|truephysicalbasedamage}} }}</td>}}<!--


Stats
Stats
Line 144: Line 139:
-->{{#loop:i|0|{{#arraysize:allstats}}<!--
-->{{#loop:i|0|{{#arraysize:allstats}}<!--
-->|{{#vardefine:stat|{{#arrayindex:allstats|{{#var:i}} }} }}<!--
-->|{{#vardefine:stat|{{#arrayindex:allstats|{{#var:i}} }} }}<!--
--><div style="display:inline-block; vertical-align:top; margin-left:15px; margin-right:15px;"><!--
If the stats isn't Physical Utility Damage or Move Speed, display it.
If the stats isn't Physical Utility Damage or Move Speed, display it.
--><span style="color:#eee8;">{{#var:stat}}</span><br><!--
--><span style="color:#eee8;">{{#var:stat}}</span><br><!--
Line 150: Line 146:
-->{{#var:utility_stat}}<!--
-->{{#var:utility_stat}}<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 5}} }}|1|}}=<!--
-->|{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 5}} }}|1|}}=<!--
--><span class="colorrarity0">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 0}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 1}}</span><br><!--
--><span class="colorrarity1">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 1}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 2}}</span><br><!--
--><span class="colorrarity2">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 2}}</span><br><!--
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--><span class="colorrarity5">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 5}}</span><br><!--
--><span class="colorrarity5">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 5}}</span><br><!--
--><span class="colorrarity6">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 6}}</span><br><!--
--><span class="colorrarity6">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 6}}</span><br><!--
--><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 7}}</span>}} }}</td>}}<!--
--><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|{{#var:stat}} 7}}</span>}}</div>}}</td>}}<!--


Effect
Effect
--><td><!--
--><td><!--
-->{{#switch:1<!--
-->{{#switch:1<!--
-->|{{#if:{{#pos:{{#var:current}}|Potion of Luck}}|1}}=<!--
-->{{Effects|Potion of Luck|{{#var:rarities}}}}<!--
-->|{{#if:{{#var:is_consumable}}|1}}=<!--
-->|{{#if:{{#var:is_consumable}}|1}}=<!--
--><div style="display:inline-block; border-left:3px solid #FFF8; width:fit-content; padding:10px; margin:20px; background-color:#0008; color:#EEE8"><!--
-->{{#switch:{{lc:{{#var:current}} }}<!--
-->{{Utility Data|{{#var:current}}|FlavorText}}</div><br><!--
-->|skull key=Opens the [[Skull Stone Door|Skull Door]]. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!--
-->{{#switch:{{lc:{{#var:current}}}}<!--
-->|frozen iron key=Opens the [[Frozen Iron Door]]. This door can only be found in Ice Abyss, in the Charnel House module.<!--
-->|skull key=Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!--
-->|golden key=Opens the [[Golden Door]]. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!--
-->|golden key=Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!--
-->|old rusty key=Opens the [[Rusty Iron Door]]. This door can only be found in Ruins.<!--
-->|old rusty key=Opens the Rusty Iron Door. This door can only be found in Ruins.<!--
-->|mystical gem=Opens the [[Goblin Stone Door]]. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!--
-->|mystical gem=Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!--
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!--
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!--
-->|trap disarming kit=Disables environmental traps.<!--
-->|trap disarming kit=Allows the player to disable environmental traps.<!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--


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-->|scaling={{lc:{{#var:scaling_data}} }} }}&nbsp;}}<!--
-->|scaling={{lc:{{#var:scaling_data}} }} }}&nbsp;}}<!--


TODO: Automate information.
-->|{{#if:{{#var:is_installable}}|1}}=<!--
-->|{{#if:{{#var:is_installable}}|1}}=<!--
-->{{#switch:{{lc:{{#var:current}}}}<!--
-->{{#switch:{{lc:{{#var:current}} }}<!--
-->|campfire kit=<!--
-->|campfire kit=<!--
-->Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for <span class="colorrarity0">15</span> {{!}} <span class="colorrarity1">18</span> {{!}} <span class="colorrarity2">21</span> {{!}} <span class="colorrarity3">24</span> {{!}} <span class="colorrarity4">27</span> {{!}}<span class="colorrarity5">30</span> {{!}} <span class="colorrarity6">33</span> {{!}} <span class="colorrarity7">36</span> s<!--
-->Build a Campfire which will release a healing aura that [[Healing#Physical_Base_Healing|recovers 3 HP]] and [[Spell_Restoration#Campfire|34 Skill Points per second]] for<br><!--
--><span class="colorrarity1">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Poor|Effects|campfireturnonstate_poor|Duration}}</span> {{!}} <!--
--><span class="colorrarity2">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Common|Effects|campfireturnonstate_Common|Duration}}</span> {{!}} <!--
--><span class="colorrarity3">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Uncommon|Effects|campfireturnonstate_Uncommon|Duration}}</span> {{!}} <!--
--><span class="colorrarity4">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Rare|Effects|campfireturnonstate_Rare|Duration}}</span> {{!}} <!--
--><span class="colorrarity5">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Epic|Effects|campfireturnonstate_Epic|Duration}}</span> {{!}} <!--
--><span class="colorrarity6">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Legend|Effects|campfireturnonstate_Legend|Duration}}</span> {{!}} <!--
--><span class="colorrarity7">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Unique|Effects|campfireturnonstate_Unique|Duration}}</span> <!--
-->|hunting trap=<!--
-->|hunting trap=<!--
-->Set a hunting trap that immobilizes and damages the target until it expires or until it is disarmed.<br><br>1 True Damage per second<br>2 True Damage per step<br><br><!--
-->Set a hunting trap that applies a {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|movespeedbonus}} debuff and damages the target until it expires or until it is disarmed.<br><br>1 [[Damage#True_Base_Damage|True Physical Base Damage]]<br>2 [[Damage#True_Base_Damage|True Physical Base Damage]] per step<br><br><!--
-->Players are trapped for <span class="colorrarity0">6</span> {{!}} <span class="colorrarity1">8</span> {{!}} <span class="colorrarity2">10</span> {{!}} <span class="colorrarity3">14</span> {{!}} <span class="colorrarity4">18</span> {{!}} <span class="colorrarity5">22</span> {{!}} <span class="colorrarity6">26</span> {{!}} <span class="colorrarity7">30</span> s<!--
-->Players are trapped for <!--
--><br>Monsters are trapped for 7 s<br><!--
--><span class="colorrarity1">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|Duration}}</span> {{!}} <!--
--><span class="colorrarity2">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Common|Effects|trapped_player_Common|Duration}}</span> {{!}} <!--
--><span class="colorrarity3">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Uncommon|Effects|trapped_player_Uncommon|Duration}}</span> {{!}} <!--
--><span class="colorrarity4">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Rare|Effects|trapped_player_Rare|Duration}}</span> {{!}} <!--
--><span class="colorrarity5">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Epic|Effects|trapped_player_Epic|Duration}}</span> {{!}} <!--
--><span class="colorrarity6">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Legend|Effects|trapped_player_legend|Duration}}</span> {{!}} <!--
--><span class="colorrarity7">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_player_Unique|Duration}}</span> <!--
--><br>Monsters are trapped for {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_monster|Duration}}<br><!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--


-->|{{#if:{{#var:is_mining}}|1}}=<!--
-->|{{#if:{{#var:is_mining}}|1}}=<!--
-->Enables the player to interact with [[props#mining_nodes|mining nodes]] to produce [[ore]].<!--
-->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!--
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!--
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!--
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-->|{{#if:{{#var:is_throwable}}|1}}=<!--
-->|{{#if:{{#var:is_throwable}}|1}}=<!--
-->Throw a {{lc:{{#var:current}}}} at the target location.}}</td><!--
-->Throw a {{lc:{{#var:current}} }} at the target location.}}</td><!--


Action/Interaction Time
Action/Interaction Time
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-->{{#vardefine:duration|<!--
-->{{#vardefine:duration|<!--
-->{{#switch:1<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|Global|Duration}} }}|1}}=<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|DrinkPotionActivateState|Rarity|Global|Duration}} }}|1}}=<!--
-->{{#var:global}} s<br>100% Scaling<!--
-->{{#var:global}} s<br>100% Scaling<!--
-->|{{#if:{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!--
-->|{{#if:{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!--
Line 261: Line 271:
-->|#default={{#switch:{{lc:{{#var:current}} }}<!--
-->|#default={{#switch:{{lc:{{#var:current}} }}<!--
-->|campfire kit=<!--
-->|campfire kit=<!--
-->15 s<br>100% Scaling<!--
-->10 s<br>100% Scaling<!--
-->|hunting trap=<!--
-->|hunting trap=<!--
--><span class="colorrarity0">7</span> {{!}} <span class="colorrarity1">6</span> {{!}} <span class="colorrarity2">5</span> {{!}} <span class="colorrarity3">4</span> {{!}} <span class="colorrarity4">3</span> {{!}} <span class="colorrarity5">2</span> {{!}} <span class="colorrarity6">1</span> {{!}} <span class="colorrarity7">1</span> s<br>100% Scaling<!--
--><span class="colorrarity1">6</span> {{!}} <!--
--><span class="colorrarity2">5</span> {{!}} <!--
--><span class="colorrarity3">4</span> {{!}} <!--
--><span class="colorrarity4">3</span> {{!}} <!--
--><span class="colorrarity5">2</span> {{!}} <!--
--><span class="colorrarity6">1</span> {{!}} <!--
--><span class="colorrarity7">1</span> s<br><!--
-->100% Scaling<!--
-->|bandage=<!--
-->|bandage=<!--
-->5.5 s<br>50% Scaling<!--
-->4 s<br>50% Scaling<!--
-->|surgical kit=<!--
-->|surgical kit=<!--
--><span class="colorrarity0">30</span> {{!}} <span class="colorrarity1">27</span> {{!}} <span class="colorrarity2">24</span> {{!}} <span class="colorrarity3">20</span> {{!}} <span class="colorrarity4">18</span> {{!}} <span class="colorrarity5">16</span> {{!}} <span class="colorrarity6">12</span> {{!}} <span class="colorrarity7">10</span> s<br>50% Scaling}} }} }}<!--
--><span class="colorrarity1">15</span> {{!}} <!--
--><span class="colorrarity2">13</span> {{!}} <!--
--><span class="colorrarity3">11</span> {{!}} <!--
--><span class="colorrarity4">9</span> {{!}} <!--
--><span class="colorrarity5">7</span> {{!}} <!--
--><span class="colorrarity6">5</span> {{!}} <!--
--><span class="colorrarity7">3</span> s<br><!--
-->50% Scaling}} }} }}<!--
-->{{#if:{{#var:duration}}|{{#var:duration}} }}</td>}}<!--
-->{{#if:{{#var:duration}}|{{#var:duration}} }}</td>}}<!--


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-->Always: </span><!--
-->Always: </span><!--
-->{{#var:movespeed}}<br><br>}} }} }} }} }}</td>}}<!--
-->{{#var:movespeed}}<br><br>}} }} }} }} }}</td>}}<!--
Slowdown On Hit
Slowdown On Hit
-->{{#vardefine:ability|{{#if:{{#pos:{{Utility Data|{{#var:current}}|Abilities|All}}|Primary}}|Primary|Other}} }}<!--
-->{{#arraydefine:all_attacks|{{Utility Data|{{#var:current}}|Abilities|{{#var:ability}}|all}} }}{{#arraydefine:global|Global,Play,Dissonance,PartyMaker,Riposte,Activate Ability,Throw}}{{#arraydiff:all_attacks|all_attacks|global}}<!--
-->{{#vardefine:global_hitslow|{{Utility Data|{{#var:current}}|Abilities|{{#var:ability}}|Global|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }}<!--
-->{{#vardefine:global_hitslow_duration|{{Utility Data|{{#var:current}}|Abilities|{{#var:ability}}|Global|Effects|HitSlow|Rarity|Global|Duration}} }}<!--
-->{{#if:{{#var:is_drink}}{{#var:is_consumable}}{{#var:is_healing_consumable}}{{#var:is_soulheart}}{{#var:is_installable}}<!--
-->{{#if:{{#var:is_drink}}{{#var:is_consumable}}{{#var:is_healing_consumable}}{{#var:is_soulheart}}{{#var:is_installable}}<!--
-->||<td><!--
-->||<td><!--
-->{{#if:{{#vardefineecho:hitslow|{{Utility Data|{{#var:current}}|hitslow}} }}<!--
-->{{#if:{{#var:global_hitslow}}<!--
-->|<span style="color:#eee8;">Hitslow<br></span>{{#var:hitslow}}<br><!--
-->|<span style="color:#eee8;">Hitslow</span><br>{{#var:global_hitslow}}<!--
--><span style="color:#eee8;">Hitslow Duration<br></span>{{Utility Data|{{#var:current}}|hitslowduration}}s}}</td>}}</tr>}}</table><!--
-->|{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0|<span style="color:#eee8;">Hitslow</span><br>|/}}<!--
-->{{Utility Data|{{#var:current}}|Abilities|{{#var:ability}}|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }} }}<!--
-->{{#if:{{#var:global_hitslow_duration}}<!--
-->|&nbsp;for&nbsp;{{#var:global_hitslow_duration}}s<!--
-->|{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0|&nbsp;for&nbsp;|/}}<!--
-->{{Utility Data|{{#var:current}}|Abilities|{{#var:ability}}|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Duration}}s}} }}</td>}}</tr>}}</table><!--
 


--></includeonly><noinclude>
--></includeonly><noinclude>

Latest revision as of 06:17, 28 December 2024

List Utilities and generate rows with them

Example

{{GenerateUtilityTable|Drink}}
Name Movement Speed Effect Action Time Action Movement Penalty
-10 You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-10Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)3 s
100% Scaling
Self
Always: 75%

-10Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10While sitting, recharge spells for 34 spell points per second for 8 | 10 | 12 | 14 | 16 | 18 | 20 seconds. The recovery amount has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-10Increases Luck by 20(45%) or 50(35%) or 80(20%)3 s
100% Scaling
Self
Always: 75%

-10Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

{{GenerateUtilityTable|Consumable}}
Name Movement Speed Effect Interaction Time Action Movement Penalty
-10Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. 4 s
50% Scaling
Consume
Always: 50%

-10Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module.
-10Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
-10Opens locked doors and chests. Will not work on doors that require special keys.
-10Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
-10Opens the Rusty Iron Door. This door can only be found in Ruins.
-10Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-10Provides 100% percent max health healing. 15 | 13 | 11 | 9 | 7 | 5 | 3 s
50% Scaling
Consume
Always: 50%

-10Allows the player to disable environmental traps.
{{GenerateUtilityTable|Installable}}
Name Class Movement Speed Damage on Hit Effect Interaction Time
-10Build a Campfire which will release a healing aura that recovers 3 HP and 34 Skill Points per second for
18s | 21s | 24s | 27s | 30s | 33s | 36s
10 s
100% Scaling
Ranger-105 True Physical Base DamageSet a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.

1 True Physical Base Damage
2 True Physical Base Damage per step

Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s
Monsters are trapped for 7s
6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling
{{GenerateUtilityTable|MusicalInstrument}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-29
-28
-27
-26
-25
-24
-23
24
25~26
27~28
29~30
31~32
33~34
35~36
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

Hitslow
-25% for 1s
-1322
23~24
25~26
27~28
29~30
31~32
33~34
Agility
1
2
2
3
3
4
4
Dexterity
2
2
3
3
4
4
5
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

Hitslow
-10% for 1s
-15
-14
-13
-12
-11
-10
-9
20
21~22
23~24
25~26
27~28
29~30
31~32
Knowledge
1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

Hitslow
-17% for 1s
-17
-16
-15
-14
-13
-12
-11
Resourcefulness
1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

{{GenerateUtilityTable|LightSource}}
Name Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
-10While throwing, move speed is reduced by -20.  Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20.  All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Mid Attack: 98.5%
Otherwise: 97%

Hitslow
-7% for 0.5s
LanternThrow
Always: 97%

Hitslow
 for s
{{GenerateUtilityTable|Throwable}}
Name Class Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
Barbarian
Fighter
Bard
-1010
11
12
13
14
15
16
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Hitslow
-35% for 1s
-10Throw a ghostdust pouch at the target location.Throw
Always: 97%

-10Throw a poison vial at the target location.Throw
Always: 97%

-10Throw a sunburst orb at the target location.Throw
Always: 97%

-10Throw a tar flask at the target location.Throw
Always: 97%

Rogue
Wizard
Bard
-1010
11
12
13
14
15
16
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

Hitslow
-25% for 1s
{{GenerateUtilityTable|Mining}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-4525
26~27
28~29
30~31
32~33
34~35
36~37
Regular Interaction Speed
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Mid Attack: 82.5%
Otherwise: 65%

Hitslow
-7% for 0.5s