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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>


Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks.  
{{UpdateStatus|Utility Data}}
 
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.  


== Rarity==
== Rarity==


There are 8 rarities in the game.
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
 
<span class="colorrarity0">Cracked</span> | <span class="colorrarity1">Flawed</span> | <span class="colorrarity2">Normal</span> | <span class="colorrarity3">Fine </span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>
 
 
==Tools==
<tabber>
|-|Cracked=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 0.png|rarity=0}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Flawed=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> 24 Gold at [[Woodsman]]</td>
    </tr>
      <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
    <tr>
        <td> {{Iconbox|Torch|image=Torch 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Provides a lights source that is throwable or can be used as a weapon with 13 Weapon Damage. </td>
        <td> Drink</td>
        <td> ??</td>
        <td> 1 Gold at [[Woodsman]]</td>
    </tr>
</table>
|-|Normal=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> 39 Gold at [[Woodsman]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> 25 Gold at [[Weaponsmith]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Pickaxe|image=Pickaxe 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Can be used as a weapon to deal 20 Weapon damage or to mine [[Materials]] </td>
        <td> Invalid</td>
        <td> ??</td>
        <td> 25 Gold at [[Weaponsmith]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Oil Lantern|image=Oil Lantern 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Provides light source similar to torch </td>
        <td> Light Source</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Fine=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 3.png|rarity=3}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
      <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 3.png|rarity=3}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
 
</table>
|-|Exquisite=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 4.png|rarity=4}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
          <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 4.png|rarity=4}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Perfect=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 5.png|rarity=5}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
              <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 5.png|rarity=5}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
    </tr>
</table>
</tabber>
 
==Combat==
<tabber>
|-|Cracked=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 0.png|rarity=0}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 0.png|rarity=0}} </td>
        <td> 13 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 0.png|rarity=0}} </td>
        <td> 15 Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
   
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 0.png|rarity=0}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Flawed=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 1.png|rarity=1}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> 3 Gold at [[Woodsman]]</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 1.png|rarity=1}} </td>
        <td> 21 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 1.png|rarity=1}} </td>
        <td> 20 Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> 4 Gold at [[Woodsman]]</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 1.png|rarity=1}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Normal=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 2.png|rarity=2}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 2.png|rarity=2}} </td>
        <td> 13 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 2.png|rarity=2}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 2.png|rarity=2}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Fine=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 3.png|rarity=3}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 3.png|rarity=3}} </td>
        <td> 25 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 3.png|rarity=3}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
 
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 3.png|rarity=3}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Exquisite=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 4.png|rarity=4}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
  <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 4.png|rarity=4}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 4.png|rarity=4}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 4.png|rarity=4}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Perfect=


<span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> | <span class="colorrarity8">Artifact</span>
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>


    <tr>
{{:Drink}}
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 5.png|rarity=5}} </td>
{{:Consumable}}
        <td> ?? </td>
{{:Food}}
        <td> [[Ranger]] </td>
{{:Installable}}
        <td> Utility </td>
{{:SoulHeart}}
        <td> Move Speed -20</td>
{{:LightSource}}
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
{{:Throwable}}
        <td> Installable</td>
{{:MusicalInstrument}}
        <td> ??</td>
{{:Mining}}
        <td> No</td>
{{:Tool}}
    </tr>
        <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 5.png|rarity=5}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 5.png|rarity=5}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 5.png|rarity=5}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
</tabber>

Latest revision as of 06:57, 29 October 2026


Automated data is outdated and needs to be updated! Hover for more details.Utility Data last updated on: Patch:6.10#Hotfix 108.
Dark and Darker is currently on update: Patch:6.13#Hotfix 130.

Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.

Rarity

There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.

Poor | Common | Uncommon | Rare | Epic | Legendary | Unique | Artifact

Drink

NameMovement SpeedEffectAction TimeAction Movement Penalty
-10While active, gain 4 | 5 | 6 | 7 | 8 | 9 | 10 Strength and become drunk for 15 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Drink this to gain 5 to All Attributes for 10 seconds. In return, you also gain an unhealing debuff.3s
100% Scaling
Other Actions
Always: x75%
-10Recover 20 Magical Base Healing (50% Scaling) over 15 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Instantly restores 3 health and applies a festive effect.3s
100% Scaling
Other Actions
Always: x75%
-10Gain between 50 | 100 | 200 to 150 | 200 | 300 Luck.3s
100% Scaling
Other Actions
Always: x75%
-10Gain a shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical Damage for 24 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Gain 2 spell recovery every second for 20 | 40 | 60 | 80 | 100 | 120 | 140 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Recover 20 Magical Base Healing (50% Scaling) over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Gain invisibility for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. When you move, perform an action or take damage, the effect is removed.3s
100% Scaling
Other Actions
Always: x75%
-10Gain between 20 to 80 Luck.3s
100% Scaling
Other Actions
Always: x75%
-10Gain a shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds.3s
100% Scaling
Other Actions
Always: x75%
-10Recover 20 | 30 | 40 | 50 | 60 | 70 | 80 Oxygen.3s
100% Scaling
Other Actions
Always: x75%
-10Recover 100 Magical Base Healing (50% Scaling) over 100 seconds.3s
100% Scaling
Other Actions
Always: x75%

Consumable

NameMovement SpeedEffectInteraction TimeAction Movement Penalty
-10Heals 15 | 18 | 22 | 26 | 30 | 35 | 40 Recoverable Healing (50% Scaling). Takes 4 seconds to apply the bandage.4s
50% Scaling
Other Actions
Always: x50%/50%
-10
-10
-10
-10
-1010s
50% Scaling
Other Actions
Always: x50%
-10
-10
-10
-10
-10Instantly recover all of your health. Takes 15 | 14 | 13 | 12 | 11 | 10 | 9 seconds to apply the kit.15 | 14 | 13 | 12 | 11 | 10 | 9 s
50% Scaling
Other Actions
Always: x50%/50%
-10

Food

NameMovement SpeedEffect
-10Instantly restores 22 health and grants the fullness status.

Installable

NameClassMovement SpeedEffectInteraction Time
-10Set a campfire over 6 seconds. All players resting within its area of effect gain 3 Physical Base Healing (100% Scaling) per second for 18 | 21 | 24 | 27 | 30 | 33 | 36 seconds.6s
100% Scaling
Ranger
-10Set a trap over 6 | 5 | 4 | 3 | 2 | 1 | 1 seconds. When triggered, immediately deal 5 True Physical Base Damage and 1 True Physical Base Damage per second. Additionally inflict 2 True Physical Base Damage with each movement. Effect lasts 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 seconds on players and 7 seconds on monsters, reducing Move Speed Bonus by -40%. The target cannot move beyond a certain radius of the trap.6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling

Soul Heart

Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.

NameMovement SpeedEffect
-10

Light Source

NameMovement SpeedDamage on HitEffectAction Movement PenaltySlowdown On Hit
Other Actions
Always: x85%
-10Upon explosion, deal 15 Magical Base Damage (10% Scaling) per second to all targets within the flame area of effect. The flame area lasts for 10 | 12 | 14 | 16 | 18 | 20 | 22 seconds.Other Actions
Always: x85%
Other Actions
Always: x85%
-10It can light the darkness and be thrown as an explosive. Upon explosion, deal 15 Magical Base Damage (10% Scaling) per second to all targets within the flame area of effect. The flame area lasts for 10 seconds.Other Actions
Always: x97%/97%
9Other Actions
Always: x97%

Primary Attacks
Mid Attack: x82%/82%
Otherwise: x98.5%/98.5%
Primary Hitslow
-5%/-5% for 0.5/0.5s
Reveals the footprints of enemy players within 2.5m.Other Actions
Always: x85%

Throwable

NameClassMovement SpeedDamage on HitEffectAction Movement PenaltySlowdown On Hit
Barbarian
Cleric
-1010
12
14
16
18
20
22
Primary Attacks
Always: x85%
Primary Hitslow
-15% for 0.7s
Barbarian
Fighter
Bard
-1020
25
30
35
40
45
50
Primary Attacks
Always: x75%
Primary Hitslow
-15% for 0.7s
-10Throwing the pouch spreads magical dust that lasts for 3 | 6 | 9 | 12 | 15 | 18 | 21 seconds, revealing hidden targets.Other Actions
Always: x85%
-10Throwing the vial creates a poison cloud that lasts for 6 | 9 | 12 | 15 | 18 | 21 | 24 seconds. Targets within the poison cloud take 10 Magical Base Damage per second.Other Actions
Always: x85%
Cleric
Druid
-522~24
25~27
28~30
31~33
34~36
37~39
40~42
Other Actions
Always: x75%/75%
-10Other Actions
Always: x85%
Rogue
Wizard
Bard
-1017
21
25
29
34
39
44
Primary Attacks
Always: x90%
Primary Hitslow
-15% for 0.7s

Musical Instrument

NameMovement SpeedDamage on HitEffectAction Movement PenaltySlowdown On Hit
-29
-28
-27
-26
-25
-24
-23
16
18
20
22
24
26
28
Other Actions
Always: x70%/75%
-13
-12
-11
-10
-9
-8
-7
22
23
24
25
26
27
28
Other Actions
Always: x70%/85%/85%

Block Actions
Always: x97%
-15
-14
-13
-12
-11
-10
-9
20
21
22
23
24
25
26
Primary Attacks
Mid Attack: x60%/60%
Otherwise: x92.5%/92.5%

Other Actions
Always: x70%
Primary Hitslow
-10%/-10% for 0.6/0.6s
-17
-16
-15
-14
-13
-12
-11
Other Actions
Always: x70%

Mining

Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.

NameMovement SpeedDamage on HitEffectAction Movement PenaltySlowdown On Hit
-4520Other Actions
Mid Attack: x60%
Otherwise: x82.5%

Tool

NameMovement SpeedEffectAction Movement PenaltySlowdown On Hit
-45Other Actions
Mid Attack: x60%
Otherwise: x82.5%