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| {{Infobox Class | | <noinclude> |
| |name = Bard | | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> |
| |type = 'The Magical Minstrel' | | |
| |strength = 12
| | {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} |
| |agility = 16
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| |will = 10
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| |knowledge = 17
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| |resourcefulness = 20
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| |health = 94 / 94
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| |weight limit = 0 / 0
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| |spell memory = 0 / 17
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| |utility effectiveness = 0 | |
| }} | |
| ==Description== | | ==Description== |
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| '''Weapon of choice:''' Rapier | | '''Weapon of choice:''' Rapier |
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| Pros: | | *Pros: |
| *Versatility: Bards have a wide range of skills and abilities that allow them to fill many roles in a party. They can heal, buff, debuff, and deal damage, all while providing support and utility to their allies. | | **Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike. |
| *Crowd control: Bards have access to spells and abilities that can manipulate the battlefield and control enemy movements. They can stun, charm, and incapacitate foes, making them invaluable in difficult encounters. | | **Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses |
| Cons:
| | **Access to melee weapons, a shield, and ranged options, allowing for high versatility. |
| *Timing: Timing the tunes is not always in the dire of the situation. | | **Several AoE damage sources and debuffs, allowing for strong space control and party play. |
| *Fragility: Bards are not typically known for their durability, and are often targeted by enemies due to their support and control abilities. They can struggle in solo play or in situations where they are targeted by multiple enemies. | | **High interaction speed and movement speed (when buffed). |
| | **Highest potential Luck stat + Can unlock chests with Unchained Harmony |
| | *Cons: |
| | **Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs. |
| | **Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed. |
| | **While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons. |
| | **Timing tunes is not easy in dire situations. |
| | **Low durability and limited access to armor. |
| | **Very loud, attracting attention from other players. |
| | |
| | ===Music Minigame=== |
| | Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. |
| | |
| | Each hit add a score to the performance. |
| | *Good Hit = 70 (White part of the note) |
| | *Perfect Hit = 100 (Gold part of the note) |
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| | Score determines performance quality if it is '''higher''' than the thresholds: |
| | *Bad = 50% |
| | *Good = 65% |
| | *Perfect = 90% |
| | |
| | Total possible score: |
| | *(Note Count) x 100 |
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| <tabber> | | <tabber> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lore_Mastery.png|link=|x96px]] <br> Lore Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> A high level of understanding of objects increases all types of interaction speed by 25%. </td> | | <td> Upgrades a 'good' performance into a 'perfect' performance. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| | <td> Increases your flat Move Speed by +10 when holding an instrument. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> |
| | <td> Gain 5 [[Stats#Resourcefulness|Resourcefulness]] </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> |
| | <td>Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> |
| | <td> A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| | <td> While playing, the caster's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> |
| | <td> When a rapier is equipped in either hand, [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by +2 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Melodic_Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> |
| <td> While playing, the caster's physical damage reduction bonus is increased by 15%. </td> | | <td> 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Rapier_Mastery.png|link=|x96px]] <br> Rapier Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> |
| <td> When using a rapier, weapon damage increases by 3 and action speed increases by 5%. </td> | | <td> Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> |
| | <td> 50% faster switching time when switching between weapons/utility items. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Wanderers_Luck.png|link=|x96px]] <br> Wanderer's Luck </td> | | <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> |
| <td> Increases the chances of finding high-quality items when opening treasure chests. </td> | | <td> Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_War_Song.png|link=|x96px]] <br> War Song </td> | | <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> |
| <td> If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds. </td> | | <td> If the performance is successful, increases [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Dissonance.png|link=|x96px]] <br> Dissonance </td> | | <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> |
| <td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. </td> | | <td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and [[Silence]] them for 3 seconds. See [[Silence]] page for more details. </td> |
| <td> Cooldown </td> | | <td> 30s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Encore.png|link=|x96px]] <br> Encore </td> | | <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> |
| <td> The next song is automatically played to the end without any input and is sure to succeed. </td> | | <td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's [[Stats#Dexterity|Dexterity]]. </td> |
| <td> Cooldown </td> | | <td> 4s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Music_Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> Can store up to 4 sheet music as space permits. </td> | | <td> Can store up to 5 sheet music as space permits. </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill_Music_Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> Can store up to 4 sheet music as space permits. </td> | | <td> Can store up to 5 sheet music as space permits. </td> |
| <td> / </td> | | <td> / </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> |
| | <td> Remove drunk effect from all allies </td> |
| | <td> 25s </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |-|Music= | | |-|Music= |
| | '''Instruments''' |
| | <div style="margin-top: 5px"><!-- |
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- |
| | -->[[Drum]]<!-- |
| | --></div><!-- |
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- |
| | -->[[Flute]]<!-- |
| | --></div><!-- |
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- |
| | -->[[Lute]]<!-- |
| | --></div><!-- |
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- |
| | -->[[Lyre]]<!-- |
| | --></div><!-- |
| | --></div> |
| | |
| | '''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song |
| | |
| | '''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]] |
| | |
| | '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling" |
| | |
| | '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)" |
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th> |
| | |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th> |
| | | |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> | | <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> |
| <td> Gradually increase the movement speed of yourself and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times over the duration of one song. </td> | | <td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td> |
| | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>2x/4x/6x </td> |
| | <td> Total:<br>3s<br> |
| | Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> |
| | <td> 3 </td> |
| | <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> | | <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> |
| <td> Excites nearby monsters to attack the nearest target except the performer. </td> | | <td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td> |
| | | <td> 5.5/5.5/5.5 meters </td> |
| | <td> Magical Damage:<br>30% </td> |
| | <td> Total:<br>6.46s<br> |
| | Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td> |
| | <td> 3 </td> |
| | <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> | | <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> |
| <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. 8 seconds cast time. 6 seconds duration. </td> | | <td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> |
| | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>2x/4x/8x </td> |
| | <td> Total:<br> 2.4s <br> |
| | Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td> |
| | <td> 1 </td> |
| | <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 8 hp for 4 seconds. Good - 16 hp for 8 seconds. Perfect - 24 hp for 12 seconds. </td> | | <td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td> |
| | | <td> 3/4.5/6 meters </td> |
| | <td> No Persuasiveness scaling </td> |
| | <td> Total:<br>3.75s<br> |
| | Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td> |
| | <td> 4 </td> |
| | <td> [[File:allegro_full.mp3|Allegro]] </td> |
| </tr> | | </tr> |
| </table>
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| |-|Gear=
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| Weapons
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th> | | <td> Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. </td> |
| | <td> 3/4.5/6 meters </td> |
| | <td> No Persuasiveness scaling </td> |
| | <td> Total: <br> 4.17s<br> |
| | Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td> |
| | <td> 4 </td> |
| | <td> [[File:accelerando_full.mp3|Accelerando]] </td> |
| | </tr> |
| | <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> |
| | <td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td> |
| | <td> 3/3/3 meters </td> |
| | <td> N/A (technically no duration to scale) </td> |
| | <td> Total:<br>6.73s<br> |
| | Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td> |
| | <td> 5 </td> |
| | <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td> |
| | </tr> |
| | <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> |
| | <td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br> |
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| | <caption style="background:transparent;">Damage Increase Graph </caption><br> |
| | <tr> |
| | <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> |
| | </tr> |
| | </table> |
| | </td> |
| | <td> 4.5/4.5/4.5 meters </td> |
| | <td> Persuasiveness:<br>0.4x/0.8x/1.2x </td> |
| | <td> Total:<br>3s<br> |
| | Intervals:<br>1.6 > 0.8 > 0.6 </td> |
| | <td> 3 </td> |
| | <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td> |
| | </tr> |
| | <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> |
| | <td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td> |
| | <td> 5.5/5.5/5.5 meters </td> |
| | <td> Physical Damage:<br>100% </td> |
| | <td> Total:<br>6.2s<br> |
| | Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td> |
| | <td> 3 </td> |
| | <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td> |
| | </tr> |
| | <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> |
| | <td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td> |
| | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>1.333x </td> |
| | <td> Total:<br>4.2s<br> |
| | Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td> |
| | <td> 3 </td> |
| | <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> |
| <td style=" text-align:middle"> 2-Handed </td>
| | <td> Blocks enemies from casting magic for 1/1.5/2 seconds. See [[Silence]] page for more details. Does not work on boss or sub-boss monsters. </td> |
| <td> [[Lute]], [[Crossbow]], [[Survival Bow]] </td> | | <td> 4.5/4.5/4.5 meters </td> |
| | <td> No Persuasiveness scaling </td> |
| | <td> Total:<br>3.83s<br> |
| | Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> |
| | <td> 2 </td> |
| | <td> [[File:song of silence_full.mp3|Song of Silence]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px">
| | <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td style=" text-align:middle"> 1-Handed </td>
| | <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td> |
| <td> [[Rapier]], [[Falchion]], [[Arming Sword]], [[Short Sword]], [[Castillon Dagger]], [[Rondel Dagger]], [[Hand Crossbow]] </td> | | <td> 3/4.5/6 meters </td> |
| | <td> N/A (technically no duration to scale) </td> |
| | <td> Total:<br>5.9s<br> |
| | Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td> |
| | <td> 3 </td> |
| | <td> [[File:peacemaking_full.mp3|Peacemaking]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> |
| <td style=" text-align:middle"> Shields </td> | | <td> Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. </td> |
| <td> </td> | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>0.4x/0.8x/1.2x</td> |
| | <td> Total:<br>2.82s<br> |
| | Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td> |
| | <td> 2 </td> |
| | <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td style=" text-align:middle"> Utility </td>
| | <td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td> |
| <td> </td> | | <td> 3/4.5/6 meters </td> |
| | <td> N/A (technically no duration to scale) </td> |
| | <td> Total:<br>5.15s<br> |
| | Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td> |
| | <td> 3 </td> |
| | <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td> |
| </tr> | | </tr> |
| </table> | | <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> |
| <br> | | <td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td> |
| | | <td> 3/4.5/6 meters </td> |
| Armors
| | <td> Persuasiveness:<br>2x/4x/8x </td> |
| <br> | | <td> Total:<br>3.83s<br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> |
| <tr>
| | <td> 1 </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th> | | <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th> | |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td style=" text-align:middle"> Head </td>
| | <td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td> |
| <td> Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] </td> | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>0.667x/1.333x/2x <br><br> |
| | Any Healing: <br> 0%</td> |
| | <td> Total:<br>3.38s<br> |
| | Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td> |
| | <td> 2 </td> |
| | <td> [[File:tranquility_full.mp3|Tranquility]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> |
| <td style=" text-align:middle"> Chest </td>
| | <td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td> |
| <td> Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] </td> | | <td> 3/4.5/6 meters </td> |
| | <td> No Persuasiveness scaling </td> |
| | <td> Total:<br>5.68s<br> |
| | Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td> |
| | <td> 3 </td> |
| | <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> |
| <td style=" text-align:middle"> Legs </td>
| | <td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br> |
| <td> Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] </td> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| | <caption style="background:transparent;">Effective Health Increase Graph </caption><br> |
| | <tr> |
| | <td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td> |
| | </tr> |
| | </table> |
| | </td> |
| | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>2x/4x/8x </td> |
| | <td> Total:<br>6.75s<br> |
| | Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td> |
| | <td> 4 </td> |
| | <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td style=" text-align:middle"> Hands </td>
| | <td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td> |
| <td> [[Leather Gloves]], [[Riveted Gloves]] </td> | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>0.533x/1.067x/1.6x </td> |
| | <td> Total:<br>3.64s<br> |
| | Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td> |
| | <td> 3 </td> |
| | <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> |
| <td style=" text-align:middle"> Feet </td>
| | <td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> |
| <td> [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] </td> | | <td> 3/4.5/6 meters </td> |
| | <td> Persuasiveness:<br>2x/4x/8x </td> |
| | <td> Total:<br>3s<br> |
| | Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> |
| | <td> 1 </td> |
| | <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
|
| |
|
| <br>
| | |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
|
| |
|
| |-|Stats= | | |-|Stats= |
| These [[Stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 12
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 16
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 17
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 94
| |
| |-
| |
| |Weight Limit|| style="text-align:right;" | 0
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 17
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;" | 301 (100.33%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;" | 1%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -15%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | 5%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;" | 48.8%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 39%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | -11%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 12.4%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 6.9%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;" | -6%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 12 (-6%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
Line 280: |
Line 388: |
| |-|Tips= | | |-|Tips= |
|
| |
|
| -Since songs take some time to perform, the Bard needs anticipation to be played well. | | -Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code> |
| | |
| -Chaotic discord is a great way to solo clean rooms. Mobs will kill each other while keeping the bard safe. Can also be used as a protection if attacked in a room full of mobs.
| |
|
| |
|
| -Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. | | -Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity. |
|
| |
|
| -Dissonance can make skeleton mages easy to manage if you have high enough dps as a solo or a group. | | -The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility. |
|
| |
|
| -Accelerando is a powerful tool both for fleeing and engaging. | | -Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song. |
|
| |
|
| -Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian. | | -Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs. |
|
| |
|
| |-|Patch Notes=
| | -Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters. |
|
| |
|
| '''04/15/2023 Alpha Playtest #5 Hotfix #1'''
| | -Accelerando is a powerful tool both for fleeing and engaging. |
| | |
| - Fixed an issue where Bard's Tranquility was not properly healing players. | |
|
| |
|
| '''04/14/2023 Alpha Playtest #5 Launch'''
| | -Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock. |
|
| |
|
| - Added to the game | | -Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics. |
|
| |
|
| | -Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed. |
|
| |
|
|
| |
|
| </tabber> | | </tabber> |
| | </noinclude><includeonly></includeonly> |