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{{Infobox Class
<noinclude>
|name        = Bard
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
|type        = 'The Magical Minstrel'
 
|strength    = 12
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
|vigor      = 13
|agility    = 14
|dexterity  = 20
|will        = 11
|knowledge  = 20
|resourcefulness    = 15
|health    = 96
|spell memory =14
}}
==Description==
==Description==


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<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> Increases your flat Move Speed by +10 when holding an instrument. </td>
<td> Increases your flat Move Speed by +10 when holding an instrument. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> Gain 5 [[Stats#Resourcefulness|Resourcefulness]] </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td>Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk. </td>
<td>Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%. </td>
<td> A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> While playing, the caster's Physical Damage Reduction is increased by an additional flat +15%. </td>
<td> While playing, the caster's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td> When a rapier is equipped in either hand, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%. </td>
<td> When a rapier is equipped in either hand, [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by +2 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> 50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.) </td>
<td> 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> Give all party members within 4.5 meters a +3 Will and Knowledge buff. </td>
<td> Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. </td>
</tr>
</tr>
     <tr>
     <tr>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases [https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#"Buff"_Weapon_Damage "Buff" Weapon Damage] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td>
<td> If the performance is successful, increases [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td>
</tr>
</tr>
</table>
</table>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and [[Silence]] them for 3 seconds. See [[Silence]] page for more details. </td>
         <td> 30s </td>
         <td> 30s </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed. </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's [[Stats#Dexterity|Dexterity]]. </td>
         <td> 30s </td>
         <td> 4s </td>
</tr>
</tr>
<tr>
<tr>
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<td> Can store up to 5 sheet music as space permits. </td>
<td> Can store up to 5 sheet music as space permits. </td>
         <td> / </td>
         <td> / </td>
</tr>
    <tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]]  <br> Party Maker </td>
<td> Remove drunk effect from all allies </td>
        <td> 25s </td>
</tr>
</tr>
</table>
</table>
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--></div>
--></div>


'''-''' Cast Time Intervals are Rounded
'''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song


'''-''' Base buff durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]
'''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]


'''-''' Song's that have a [[Persuasiveness]] Scaling of N/A even though they have a duration means that they do not scale with Persuasiveness and last the described amount regardless of your Persuasiveness.
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling"
 
'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"




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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
   
   
</tr>
</tr>
<tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
    <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>.4x </td>
<td> Persuasiveness:<br>2x/4x/6x </td>
<td> Total: <br> 4.17s<br>
<td> Total:<br>3s<br>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
        <td> 4 </td>
         <td> 3 </td>
          
         <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>.4x </td>
<td> Total:<br>3.75s<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td>
         <td> 4 </td>
       
</tr>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Grants +5/7/9 additional flat Move Speed for 22.5/45/90 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1.5x/3x/6x </td>
<td> Total:<br> 2.4s <br>
Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td>
        <td> 2 </td>
       
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Does 3 / 4 / 5 Dark Magical Damage per beat to all enemies in an area around the performer. </td>
<td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td>
<td> 4.5/4.5/4.5 meters </td>
<td> 5.5/5.5/5.5 meters </td>
<td> Magical Damage:<br>30% </td>
<td> Magical Damage:<br>30% </td>
<td> Total:<br>6.46s<br>
<td> Total:<br>6.46s<br>
Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td>
         <td> 3 </td>
         <td> 3 </td>
          
         <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Increases all attributes of nearby allies by +2 / +2 / +2 for 22.5/45/67.5  seconds. </td>
<td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1.5x/3.0x/4.5x </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> Total:<br>3s<br>
<td> Total:<br> 2.4s <br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td>
         <td> 3 </td>
         <td> 1 </td>
          
         <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Reduces all Attributes of nearby enemies by -1 / -2 / -3 for 15 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1x </td>
<td> No Persuasiveness scaling </td>
<td> Total:<br>4.2s<br>
<td> Total:<br>3.75s<br>
Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td>
         <td> 3 </td>
         <td> 4 </td>
          
         <td> [[File:allegro_full.mp3|Allegro]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<tr>
<td> Does 10 / 15 / 20 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. (Scales with 50% physical damage) </td>
    <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> 4.5/4.5/4.5 meters </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. </td>
<td> Physical Damage:<br>100% </td>
<td> 3/4.5/6 meters </td>
<td> Total:<br>6.2s<br>
<td> No Persuasiveness scaling </td>
Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
<td> Total: <br> 4.17s<br>
        <td> 3 </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td>
       
</tr>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a debuff to nearby enemies that lowers Physical Power Bonus by a flat -2% / -4% / -5% and flat Armor Rating by -10 / -20 / -30 for 4.5/9/13.5 seconds.
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
                <caption style="width:750px;background:transparent;">Damage Increase Graph</caption>
                    <tr>
                        <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|700px]] </td>
                    </tr>
        </table>
                    </td>
<td> 4.5/4.5/4.5 meters </td>
<td> Persuasiveness:<br>.3x/.6x/.9x </td>
<td> Total:<br>3s<br>
Intervals:<br>1.6 > 0.8 > 0.6 </td>
         <td> 4 </td>
         <td> 4 </td>
          
         <td> [[File:accelerando_full.mp3|Accelerando]] </td>
       
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> 3/3/3 meters </td>
<td> 3/3/3 meters </td>
<td> </td>
<td> N/A (technically no duration to scale) </td>
<td> Total:<br>6.73s<br>
<td> Total:<br>6.73s<br>
Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td>
Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td>
        <td> 5 </td>
<td> 5 </td>
          
         <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a flat 4% / 6% / 8% to Action Speed for 22.5/45/90 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                <caption style="background:transparent;">Damage Increase Graph </caption><br>
<tr>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
                </tr>
        </table>
</td>
<td> 4.5/4.5/4.5 meters </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x </td>
<td> Total:<br>3s<br>
Intervals:<br>1.6 > 0.8 > 0.6 </td>
<td> 3 </td>
        <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td>
<td> 5.5/5.5/5.5 meters </td>
<td> Physical Damage:<br>100% </td>
<td> Total:<br>6.2s<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
<td> 3 </td>
        <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1.5x/3x/6x </td>
<td> Persuasiveness:<br>1.333x </td>
<td> Total:<br>4.2s<br>
Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td>
<td> 3 </td>
        <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. See [[Silence]] page for more details. Does not work on boss or sub-boss monsters. </td>
<td> 4.5/4.5/4.5 meters </td>
<td> No Persuasiveness scaling </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>3.83s<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
        <td> 4 </td>
<td> 2 </td>
          
         <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td> Excites nearby monsters to attack the nearest target except the performer. </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> N/A (technically no duration to scale) </td>
<td> Total:<br>5.15s<br>
<td> Total:<br>5.9s<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
        <td> 1 </td>
<td> 3 </td>
       
            <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> Reduces the Move Speed of all enemy targets by a flat -20 for 4.5/9/13.5 seconds. </td>
<td> Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>.3x/.6x/.9x</td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x</td>
<td> Total:<br>2.82s<br>
<td> Total:<br>2.82s<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
        <td> 2 </td>
<td> 2 </td>
       
            <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> N/A (technically no duration to scale) </td>
<td> Total:<br>5.9s<br>
<td> Total:<br>5.15s<br>
Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
        <td> 1 </td>
<td> 3 </td>
       
            <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. Does not work on boss or sub-boss monsters. </td>
<td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td>
<td> 4.5/4.5/4.5 meters </td>
<td> 3/4.5/6 meters </td>
<td> N/A </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>3.83s<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
        <td> 2 </td>
<td> 1 </td>
          
         <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td> Grants 5/7/10 increased Physical Power for 22.5/45/90 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1.5x/3x/6x </td>
<td> Persuasiveness:<br>0.667x/1.333x/2x <br><br>
<td> Total:<br>3s<br>
        Any  Healing: <br> 0%</td>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
<td> Total:<br>3.38s<br>
         <td> 3 </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1  </td>
          
         <td> 2 </td>
         <td> [[File:tranquility_full.mp3|Tranquility]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> Restores 17 Spell Points every 2 seconds of all nearby resting allies for 6 / 12 / 18 seconds. </td>
<td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>.4x/.8x/1.2x </td>
<td> No Persuasiveness scaling </td>
<td> Total:<br>3.64s<br>
<td> Total:<br>5.68s<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td>
Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td>
         <td> 3 </td>
         <td> 3 </td>
          
         <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> Grants a buff to self and all nearby allies that lasts for 22.5/45/90 seconds that gives +15 flat Armor Rating and +15 flat Magic Resist.  
<td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br>
         <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
         <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                <caption style="width:750px;background:transparent;">Effective Health Increase Graph</caption>
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
                    <tr>
<tr>
                        <td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|700px]] </td>
<td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
                    </tr>
</tr>
         </table>
         </table>
         </td>
         </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>1.5x/3x/6x </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> Total:<br>6.75s<br>
<td> Total:<br>6.75s<br>
Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td>
Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td>
         <td> 5 </td>
         <td> 4 </td>
          
         <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td> Turns self and all nearby invisible for 15 / 25 / 35 seconds. Invisibility breaks upon movement. </td>
<td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> N/A </td>
<td> Persuasiveness:<br>0.533x/1.067x/1.6x </td>
<td> Total:<br>5.68s<br>
<td> Total:<br>3.64s<br>
Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td>
         <td> 2 </td>
         <td> 3 </td>
          
         <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td> Gradually restores 1 Recoverable Health per second for 7.5 / 15 / 22.5 seconds for nearby resting allies based on your performance. </td>
<td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> 3/4.5/6 meters </td>
<td> 3/4.5/6 meters </td>
<td> Persuasiveness:<br>.5x/1x/1.5x <br><br>
<td> Persuasiveness:<br>2x/4x/8x </td>
        Any  Healing: <br> 0%</td>
<td> Total:<br>3s<br>
<td> Total:<br>3.38s<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1  </td>
        <td> 1 </td>
         <td> 2 </td>
         <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
       
</tr>
</tr>
</table>
</table>




|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>
 
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] </td>
</tr>
</table>
 
 
<br>


|-|Stats=
|-|Stats=
These [[Stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 14
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 14
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 7
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 20
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 98
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 14
|-
|Move Speed|| style="text-align:right;" | 298 (99.3%)
|-
|Action Speed|| style="text-align:right;" | -1%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | 0%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -7%
|-
|Regular Interaction Speed|| style="text-align:right;" | 43.2%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 60%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | -20%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 25%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | -4%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 7 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | -2%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 14 (-2%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | -40%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 7 (-40%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 515: Line 388:
|-|Tips=
|-|Tips=


-Total buff duration is equal to, <code>Buff Base Duration * (Bard's Persuasiveness  * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>
-Total buff duration is equal to, <code>(Bard's Persuasiveness  * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>


-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Spell Casting Speed stat.
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.


-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
Line 525: Line 398:
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.


-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.


-Accelerando is a powerful tool both for fleeing and engaging.  
-Accelerando is a powerful tool both for fleeing and engaging.  
Line 534: Line 407:


-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
|-|Patch Notes=
'''2023/11/22 Early Access Patch #2'''
- Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
- 20 Resourcefulness -> 15 Resourcefulness. Songs now last 25% shorter at base.
'''2023/11/09 Early Access Hotfix #20'''
- Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
- Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
- Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
- Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
- Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
- Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
- Bard's Din of Darkness now also displays an area when the effect occurs.
- Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
- Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
- Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.
'''2023/11/03 Early Access Hotfix #19'''
- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.
- Bard's Encore skill now plays the next song at the maximum song playing speed.
- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.
- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.
- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.
- The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.
'''2023/10/13 Early Access Hotfix #17'''
- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.
- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%
- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9
- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Harmonic Shield Cost increased from 4 → 5.
- Bard’s Unchained Harmony Cost increased from 3 → 5.
'''2023/10/05 Early Access Hotfix #15'''
- Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.
- Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.
'''2023/09/28 Early Access Hotfix #14'''
- Bard's Warsong range has been increased from 350 → 450.
- Bard's Story Teller range has been increased from 350 → 450.
'''2023/09/26 Early Access Patch #1'''
- Bard reworked to make the class more gear and attribute dependent.
'''2023/09/12 Early Access Hotfix #11'''
- Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
- Drum's movespeed penalty increased from -20 -> -30 movespeed
- Bard’s Song of Silence now targets ALL nearby targets including oneself.
- The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
- Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
- Bard’s Tranquility effect now only applies while resting.
- Bard’s Chorale of Clarity effect now only applies while resting.
'''2023/08/22 Early Access Hotfix #6'''
- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
'''2023/08/17 Early Access Hotfix #4'''
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Accelerando's added flat Move Speed per stack changed from 5/10/15 to 5/8/11
- Allegro's added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.
'''2023/08/14 Early Access Hotfix #3'''
- Shriek of Weakness's AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.
- Chorale of Clarity's Spell Recharge per second nerfed from 8 to 2.
'''2023/08/07 Early Access Launch'''
- Several new songs and perks added
'''2023/04/15 Alpha Playtest #5 Hotfix #1'''
- Fixed an issue where Bard's Tranquility was not properly healing players.
'''2023/04/14 Alpha Playtest #5 Launch'''
- Added to the game




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Latest revision as of 21:02, 20 June 2024

Page is currently up to date for: Patch:6.5#Hotfix 54-1

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
111
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


Class Info

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


Weapon of choice: Rapier

  • Pros:
    • Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
    • Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
    • Access to melee weapons, a shield, and ranged options, allowing for high versatility.
    • Several AoE damage sources and debuffs, allowing for strong space control and party play.
    • High interaction speed and movement speed (when buffed).
    • Highest potential Luck stat + Can unlock chests with Unchained Harmony
  • Cons:
    • Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
    • Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
    • While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
    • Timing tunes is not easy in dire situations.
    • Low durability and limited access to armor.
    • Very loud, attracting attention from other players.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Increases your flat Move Speed by +10 when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%.
Perk Melodic Protection.png
Melodic Protection
While playing, the caster's Physical Damage Reduction is increased by an additional flat +30%.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped in either hand, "Buff" Weapon Damage increases by +2 and Action Speed increases by an additional flat +5%.
Perk Reinforced Instruments.png
Reinforced Instruments
50% increased Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Song playing)
Perk Story Teller.png
Story Teller
Give all party members within 4.5 meters +3 Will and Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
50% faster switching time when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests. Increases Luck by a flat +50.
Perk War Song.png
War Song
If the performance is successful, increases "Buff" Weapon Damage of yourself and allies within 4.5 meters by +3 for 6 seconds.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a certain area from casting spells and Silence them for 3 seconds. See Silence page for more details. 30s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's Dexterity. 4s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to 5 sheet music as space permits. /
Skill Partymaker.png
Party Maker
Remove drunk effect from all allies 25s

Instruments

- Cast Time Intervals are Rounded, and represent the time between each note in a song

- Base durations are calculated with (as of Patch #2) base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Noted as "No Persuasiveness scaling"

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"


Name Description Range Damage/Persuasiveness Scaling Cast Time Cost Sample
Music Rousing Rhythms.png
Rousing Rhythms
Increases All Attributes of nearby allies by +2/+2/+2 for 30/60/90 seconds. 3/4.5/6 meters Persuasiveness:
2x/4x/6x
Total:
3s
Intervals:
0.75 > 0.75 > 0.75 > 0.75
3
Music Din of Darkness.png
Din of Darkness
Does 1/3/5 Dark Magical Damage per beat to all enemies in an area around the performer. 5.5/5.5/5.5 meters Magical Damage:
30%
Total:
6.46s
Intervals:
0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9
3
Music Beats of Alacrity.png
Beats of Alacrity
Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
2.4s
Intervals:
1.2 > 0.6 > 0.3 > 0.3
1
Music Allegro.png
Allegro
Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. 3/4.5/6 meters No Persuasiveness scaling Total:
3.75s
Intervals:
1.0 > 1.0 > 1.0 > 0.75
4
Music Accelerando.png
Accelerando
Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. 3/4.5/6 meters No Persuasiveness scaling Total:
4.17s
Intervals:
0.8 > 0.8 > 0.8 > 0.8 > 1.0
4
Music Unchained Harmony.png
Unchained Harmony
Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. 3/3/3 meters N/A (technically no duration to scale) Total:
6.73s
Intervals:
1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6
5
Music Shriek of Weakness.png
Shriek of Weakness
Grants a debuff to nearby enemies that lowers Physical Power by a flat -3/-4/-5 and flat Armor Rating by -10/-20/-30 for 6/12/18 seconds.

Damage Increase Graph
Shriekofweaknessgraph.png
4.5/4.5/4.5 meters Persuasiveness:
0.4x/0.8x/1.2x
Total:
3s
Intervals:
1.6 > 0.8 > 0.6
3

(Noteskip)
Music Piercing Shrill.png
Piercing Shrill
Does 15/20/25 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. 5.5/5.5/5.5 meters Physical Damage:
100%
Total:
6.2s
Intervals:
1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0
3
Music Banshees Howl.png
Banshees Howl
Reduces All Attributes of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. 3/4.5/6 meters Persuasiveness:
1.333x
Total:
4.2s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6
3
Music Song of Silence.png
Song of Silence
Blocks enemies from casting magic for 1/1.5/2 seconds. See Silence page for more details. Does not work on boss or sub-boss monsters. 4.5/4.5/4.5 meters No Persuasiveness scaling Total:
3.83s
Intervals:
0.8 > 1.0 > 1.0 > 1.0
2
Music Peacemaking.png
Peacemaking
All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds channel duration. 3/4.5/6 meters N/A (technically no duration to scale) Total:
5.9s
Intervals:
1.5 > 1.5 > 1.5 > 1.5
3
Music Lament of Languor.png
Lament of Languor
Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. 3/4.5/6 meters Persuasiveness:
0.4x/0.8x/1.2x
Total:
2.82s
Intervals:
0.7 > 0.7 > 0.7 > 0.7
2
Music Chaotic Discord.png
Chaotic Discord
Excites nearby monsters to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. 3/4.5/6 meters N/A (technically no duration to scale) Total:
5.15s
Intervals:
0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants a flat 4%/6%/8% to Action Speed for 30/60/120. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
3.83s
Intervals:
0.8 > 1.0 > 1.0 > 1.0
1
Music Tranquility.png
Tranquility
Gradually restores 1 Recoverable Health per second for 10/20/30 seconds for nearby resting allies based on your performance. 3/4.5/6 meters Persuasiveness:
0.667x/1.333x/2x

Any Healing:
0%
Total:
3.38s
Intervals:
0.8 > 0.8 > 0.8 > 0.4 > 1.1
2
Music Song of Shadow.png
Song of Shadow
Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. 3/4.5/6 meters No Persuasiveness scaling Total:
5.68s
Intervals:
0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9
3
Music Harmonic Shield.png
Harmonic Shield
Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat Armor Rating and +15 flat Magic Resistance.

Effective Health Increase Graph
Harmonicshieldgraph.png
3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
6.75s
Intervals:
1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1
4
Music Chorale of Clarity.png
Chorale of Clarity
Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. 3/4.5/6 meters Persuasiveness:
0.533x/1.067x/1.6x
Total:
3.64s
Intervals:
1.0 > 1.0 > 1.0 > 0.5
3
Music Ballad of Courage.png
Ballad of Courage
Grants 5/7/10 increased Physical Power for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
3s
Intervals:
0.75 > 0.75 > 0.75 > 0.75
1


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 111
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 4%
        From Resist Rating 18 ( 4% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-Total buff duration is equal to, (Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"

-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.