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| Page is currently up to date for: {{:TODO|Classes}} | | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> |
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| {{Infobox Class | | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| |name = Rogue | |
| |type = 'The Sly Assassin' | |
| |strength = 5
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| |vigor = 5
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| |agility = 25
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| |dexterity = 25
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| |will = 10
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| |knowledge = 10
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| |resourcefulness = 25
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| |health = 75/75
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| }} | |
| ==Description== | | ==Description== |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]].</td> | | <td> The next melee physical attack within 3 seconds after exiting the Hide skill benefits from +50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]]. <br> Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.</td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. </td> | | <td> Footsteps no longer make sound while crouch walking. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
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| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Hand_Crossbow_Mastery.png|link=|x96px]] <br> Hand Crossbow Mastery </td>
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| <td> Allows the Rogue to equip the Hand Crossbow and additionally increases [[Damage_Calculation#"Gear"_Weapon_Damage|weapon damage]] by +2 for the hand crossbow only. </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td>
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| <td> Items worn in utility slots do not appear on the waist. </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| <td> Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> | | <td> Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> |
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| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> Grant all party members within 4.5 meters +2 [[Stats#Attributes|All Attributes]]. </td> | | <td> Grant all party members within 4.5 meters +2 [[Stats#Attributes|All Attributes]]. </td> |
| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td>
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| <td> Ability to pick locks without a lockpick. </td>
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| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td | | <td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. <br> Items worn in utility slots do not appear on the waist. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> A successful attack applies poison that deals 4 Magical [[Damage_Calculation|Damage]] over 4 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to 5 times at once. (Rogue has a -50% [[Stats#Magical Power Bonus|Magical Power Bonus]] penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) </td> | | <td> Successful physical attacks apply poison that deals 4 Magical [[Damage_Calculation|Damage]] over 4 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to 5 times at once. <br> (only works while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]). </td> |
| <td> 50% </td> | | <td> 50% </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td>
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| <td> Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. </td>
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| <td> </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td> | | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. </td> | | <td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below. | | <td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below. |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <caption style="width:750px;background:transparent;">Interactions</caption> | | <caption style="width:750px;background:transparent;">Interactions</caption> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful attack causes the target to bleed for 20 Physical [[Damage_Calculation|Damage]] over 5 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. </td> | | <td> The next successful physical attack causes the target to bleed for 20 Physical [[Damage_Calculation|Damage]] over 5 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. <br> (Only procs if the attack was made while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td> |
| <td> 50% </td> | | <td> 50% </td> |
| <td> 18s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. </td> | | <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. </td> |
| <td> </td> | | <td> </td> |
| <td> 24s </td> | | <td> 24s </td> |
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| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> When used, backtumbles in the opposite direction the player is facing. </td> |
| <td> </td> | | <td> </td> |
| <td> / </td> | | <td> 0.5s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Applies debuff on the next hit that decreases target's [[Stats#Physical Damage Reduction|Armor Rating]] by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. </td> | | <td> Applies debuff on the next melee physical attack that decreases target's [[Stats#Physical Damage Reduction|Armor Rating]] by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. </td> |
| <td> </td> | | <td> </td> |
| <td> 24s </td> | | <td> 24s </td> |
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| <br> | | <br> |
| |-|Gear= | | |-|Gear= |
| <br>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| </table>
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| <br>
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
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| </tr>
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| </table>
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|
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| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
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| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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| |-
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| |Strength || style="text-align:right;color: rgb(132,176,5);" | 8
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| |-
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| |Agility || style="text-align:right;color: rgb(132,176,5)" | 30
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| |-
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| |Will|| style="text-align:right;color: rgb(132,176,5);" | 5
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| |-
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| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12
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| |-
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| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
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| |-
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| |Health|| style="text-align:right;color: rgb(132,176,5);" | 84
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| |-
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| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
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| |-
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| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 315 (105%)
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| |-
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| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 17.5%
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| |-
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| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -38%
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| |-
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| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 75%
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| |-
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| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 63%
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| |-
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| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
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| |-
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| |Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -30%
| |
| |-
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| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 42.9%
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| |-
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| |Armor Penetration|| style="text-align:right;" | 0%
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| |-
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| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Headshot Reduction|| style="text-align:right;" | 0%
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| |-
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| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
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| |-
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| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
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| |-
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Magic Resist|| style="text-align:right;color: rgb(255,117,117);" | -10%
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| |-
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| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -17%
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| |-
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| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 8 (-17%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
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| |Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -50%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-50%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
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| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
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| |Impact Power|| style="text-align:right;" | 0
| |
| |-
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| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
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| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
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|
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| <br> | | <br> |
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| - Keep in mind that swapping weapons and items makes noise, even if you are invisible. | | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
|
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| |-|Patch Notes=
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|
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| '''2024/01/24 Early Access Hotfix #29'''
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| * Rogue’s Double Jump movement speed penalty has changed from -12 to -18.
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|
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| '''2024/01/05 Early Access Hotfix #27'''
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| * Rogue’s base Strength reduced from 9 → 6, base Vigor reduced from 6 → 5, and base Resourcefulness increased from 20 → 25.
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| * Rogue’s Weak Point Attack skill armor rating reduction reduced from 40% → 30%.
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| * Rogue’s Double Jump perk movespeed penalty has been reduced from -20 → -12.
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| * Magic Invisibility no longer activates Ambush and Shadow Runner.
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| * The Shadow Runner buff deactivates when an action such as attacking is performed.
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|
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| '''2023/12/21 Early Access Hotfix #25'''
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|
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| - Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
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|
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| - Rogue's Cut Throat cooldown changed from 14s → 18s.
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|
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| - Rogue's Cut Throat duration changed from 5s → 4s.
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|
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| - Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
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|
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| '''2023/11/30 Early Access Hotfix #22'''
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|
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| - Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
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|
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| - Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
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|
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| - Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
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|
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| '''2023/11/03 Early Access Hotfix #19'''
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|
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| - Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.
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|
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| - Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.
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|
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| - Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.
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|
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| - Rogue's Cut Throat cooldown changed from 28s → 14s.
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|
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|
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| '''2023/09/28 Early Access Hotfix #14'''
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|
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| - Rogue's Trap Detection range has been increased from 400 → 450.
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|
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| - Rogue's Jokester range has been increased from 350 → 450.
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|
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| - Rogue's Ambush physical damage bonus changed from 30% → 50%.
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|
| |
| - Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
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|
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|
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|
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| '''2023/09/26 Early Access Patch #1'''
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|
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| - Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
| |
|
| |
| - Rogue's Hide cooldown changed from 45s -> 40s.
| |
|
| |
| - Rogue's CutThroat cooldown changed from 60s -> 28s.
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|
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|
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|
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| '''2023/09/21 Early Access Hotfix #13'''
| |
|
| |
| - Rogue’s base Agility decreased from 35 → 30.
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|
| |
| - Rogue’s base Resourcefullness increased from 15 → 20.
| |
|
| |
| - Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
| |
|
| |
| - Rogue’s Hide base duration decreased from 60s → 20s.
| |
|
| |
| - Rogue now has Hide Mastery Perk that increases their hide duration.
| |
|
| |
| - Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
| |
|
| |
| - Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
| |
|
| |
| - Rogue’s Weakpoint Attack’s Duration 5s → 3s.
| |
|
| |
|
| |
| '''2023/09/12 Early Access Hotfix #11'''
| |
|
| |
| - Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
| |
|
| |
| '''2023/08/31 Early Access Hotfix #8'''
| |
|
| |
| - Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
| |
|
| |
| - Rogue’s Caltrops ability slow duration increased from 2 → 3s,
| |
|
| |
| - Rogue’s Caltrops ability count reduced from 6 → 4.
| |
|
| |
| '''2023/08/24 Early Access Hotfix #7'''
| |
|
| |
| - A new Hand Crossbow Mastery perk has been added for the Rogue.
| |
|
| |
| '''2023/08/22 Early Access Hotfix #6'''
| |
|
| |
| - Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
| |
|
| |
| - Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
| |
|
| |
| - Rogue can no longer equip the Hand Crossbow.
| |
|
| |
| '''14/02/2023 Alpha Playtest #4 Hotfix #6'''
| |
|
| |
| - Rogue’s Hide duration changed from 50 to 60 seconds.
| |
|
| |
| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| |
|
| |
| - Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
| |
|
| |
|
| |
| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| |
|
| |
| - Fixed an issue where the Hide state could be broken by another player's corpse.
| |
|
| |
|
| |
| '''16/12/2022 Alpha Playtest #3 Changelog'''
| |
|
| |
| - Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
| |
|
| |
|
| |
| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
| |
|
| |
| - Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
| |
|
| |
|
| |
| '''26/09/2022 Bug squashing QA playtest Hotfix #3'''
| |
|
| |
| - Fixed an issue where an item could be seen when item swapped in Hide state.
| |
|
| |
|
| |
|
|
| |
|
| </tabber> | | </tabber> |