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As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments|Enchantment]]. | As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments|Enchantment]]. | ||
<span class="colorrarity3">Uncommon </span> rarity adds 1 new [[Enchantments|enchantment]] | <span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]] | ||
<span class="colorrarity4">Rare</span> rarity adds 2 new [[enchantments]] | <span class="colorrarity4">Rare</span> rarity adds up to 2 new [[enchantments]] | ||
<span class="colorrarity5">Epic</span> rarity adds 3 new [[enchantments]] | <span class="colorrarity5">Epic</span> rarity adds up to 3 new [[enchantments]] | ||
<span class="colorrarity6">Legendary</span> rarity adds 4 | <span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[enchantments]] | ||
<span class="colorrarity7">Unique</span> rarity adds up to 5 new [[enchantments]] | |||
==Stat Randomization== | ==Stat Randomization== |
Revision as of 22:23, 2 February 2023
Rarity
There are 8 rarities in the game.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantment.
Uncommon rarity adds up to 1 new enchantment
Rare rarity adds up to 2 new enchantments
Epic rarity adds up to 3 new enchantments
Legendary rarity adds up to 4 new enchantments
Unique rarity adds up to 5 new enchantments
Stat Randomization
Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.
In general, only the damage values on weapons and the armor rating on armors are variable.
As such, 2 gear pieces of the same rarity can have different base stats.
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.
For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.
Weapon Properties
Most melee weapons operate on a Sweet/Sour Spot system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of sour spots vary between weapons.
Some weapons also have special properties, for example, the Castillion Dagger's and the Stiletto Dagger's 3rd hit deals 50% more damage.
The Felling Axe's attack can be chained infinitely as long as the attack doesn't miss or get's interrupted.
The Zweihander's secondary move set is also special since it's a 2-Hit attack, meaning 1 right click does a 2-Hit attack animation.
The "Combo" column reflects a weapon's attack animation during it's attack string, this description will be different to the in-game one, as those reflect the attack's coded damage type.
Melee Damage types are not yet implemented in the game, therefore, to avoid confusion, it's been altered to describe the attack animation.
As for the Weapon's reach/hitbox" column, weapon's length doesn't necessarily determine a weapon's reach, more so the weapon's hitbox length, due to different attack animations, shorter weapons could have better reach than longer weapons.
The radius value simply determines the radius of the cylindrical shape of a weapon's hitboxes, so the bigger the radius, the wider the hitbox and the easier it is to hit targets.
Weapon Categories
Weapons categories are comprised of melee, ranged or magical weapons. These include:
Swords
Name | Class | Slot | Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|
Fighter, Ranger | 1-Handed Main-Hand |
22 25 ~ 26 |
-20 | Slash/Slash/Thrust 100%/100%/100% |
0.6s/0.56s/0.75s | 100%/90%/70% | Length: 54.5 Radius: 11.3 |
Attack: -25% | |
Fighter | 1-Handed Main-Hand |
30 34 ~ 35 |
-25 | Slash/Slash/Slash 100%/100%/100% |
0.82s/0.74s/0.89s | 100%/90% | Length: 51.2 Radius: 10.4 |
Attack: -30% | |
Fighter | 2-Handed | 29 33 ~ 34 |
-40 | Thrust/Slash/Slash 100%/100%/100% Riposte: Slash/Slash 150%/150% |
1.16s/0.91s/0.99s 0.5s/0.57s |
100%/80%/60% | Length: 81.2 Radius: 17.3 |
Attack: -35% Blockreaction: -3% Riposte: -35% Riposteattack: -35% |
|
Ranger, Rogue | 1-Handed Main-Hand |
13 14 ~ 15 |
-17 | Thrust/Slash/Slash/Slash 100%/100%/100%/100% |
0.5s/0.75s/0.73s/0.68s | 100% | Length: 56.7 Radius: 13.3 |
Attack: -20% | |
Barbarian, Fighter | 2-Handed | 33 37 ~ 39 |
-50 | Slash/Slash/Thrust 100%/100%/100% Slash/Slash 100%/100% |
1.17s/1.03s/1.2s 1.34s/1.34s |
100%/80%/60% | Length: 81.5 Radius: 18.9 |
Attack: -40% |
Maces
Name | Class | Slot | Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|
Cleric, Fighter | 1-Handed Main-Hand |
26 30 ~ 31 |
-25 | Bludgeon/Bludgeon/Bludgeon 100%/100%/100% |
0.87s/0.92s/1.07s | 100%/70% | Length: 41.7 Radius: 7.2 |
Attack: -30% | |
Cleric | 1-Handed Main-Hand |
28 32 ~ 33 |
-25 | Bludgeon/Bludgeon/Bludgeon 100%/100%/100% |
1.15s/1.03s/1.12s | 100%/70% | Length: 48.1 Radius: 19.3 |
Attack: -30% | |
Barbarian, Cleric | 2-Handed | 45 49 ~ 52 |
-55 | Bludgeon/Bludgeon/Bludgeon 100%/100%/100% |
1.33s/1.2s/1.2s | 100%/70% | Length: 61.5 Radius: 19.1 |
Attack: -55% |
Daggers
Name | Class | Slot | Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|
Fighter, Rogue | 1-Handed Off-Hand |
16 19 ~ 20 |
-10 | Slash/Slash/Thrust 100%/100%/150% |
0.77s/0.57s/0.83s | 100% | Length: 28.0 Radius: 6.6 |
Attack: -10% | |
Rogue | 1-Handed Main-Hand |
14 17 ~ 18 |
-10 | Slash/Thrust/Slash 100%/100%/100% |
0.67s/0.51s/0.78s | 100% | Length: 25.1 Radius: 5.3 |
Attack: -10% | |
Rogue, Wizard | 1-Handed Main-Hand |
14 17 ~ 18 |
-10 | Thrust/Thrust/Thrust 100%/100%/100% |
0.68s/0.4s/0.5s | 100% | Length: 26.2 Radius: 3.1 |
Attack: -10% | |
Rogue | 1-Handed Off-Hand |
15 18 ~ 19 |
-10 | Slash/Slash/Thrust 100%/100%/150% |
0.62s/0.53s/0.52s | 100% | Length: 25.9 Radius: 4.5 |
Attack: -10% |
Polearms
Name | Class | Slot | Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|
Barbarian | 2-Handed | 39 43 ~ 45 |
-50 | Slash/Thrust/Slash 100%/100%/100% Block |
1.18s/0.86s/1.33s | 100%/60% | Length: 101.0 Radius: 11.7 |
Attack: -45% Blockreaction: -35% Defensemode: -35% |
|
Fighter | 2-Handed | 37 41 ~ 43 |
-50 | Slash/Thrust/Slash 100%/100%/100% Slash/Slash 100%/100% |
1.07s/0.93s/1.25s 1.12s/1.3s |
100%/60%/40% | Length: 120.9 Radius: 16.0 |
Attack: -45% | |
Fighter | 2-Handed | 29 33 ~ 34 |
-40 | Thrust/Thrust/Slash 100%/100%/100% Block |
0.8s/0.85s/0.94s | 100%/60% | Length: 113.6 Radius: 6.4 |
Attack: -35% Blockreaction: -35% Defensemode: -35% |
Axes
Name | Class | Slot | Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|
Barbarian, Fighter | 2-Handed | 35 39 ~ 41 |
-45 | Slash/Slash 100%/100% Slash 100% |
1.12s/1.27s 1.23s |
100%/60% | Length: 62.8 Radius: 16.2 |
Attack: -40% | |
Barbarian | 2-Handed | 40 44 ~ 47 |
-45 | Slash/Slash 100%/100% |
1.26s/1.51s | 100%/60% | Length: 74.8 Radius: 23.1 |
Attack: -45% | |
Barbarian | 2-Handed | 33 37 ~ 39 |
-40 | Slash 100% |
0.86s | 100%/60% | Length: 57.2 Radius: 13.0 |
Attack: -30% | |
Barbarian, Fighter | 1-Handed Off-Hand |
15 18 ~ 19 |
-25 | Slash/Slash/Slash 100%/100%/100% |
0.68s/0.67s/0.67s | 100%/80%/60% | Length: 40.7 Radius: 11.1 |
Attack: -25% | |
Barbarian, Fighter | 1-Handed Main-Hand |
19 22 ~ 23 |
-30 | Slash/Slash/Slash 100%/100%/100% |
0.73s/0.72s/0.76s | 100%/80% | Length: 48.0 Radius: 10.7 |
Attack: -25% |
Bows
Name | Class | Slot | Damage | Movement Speed | Attack Speed | Action Movement Speed | Quiver Size |
---|---|---|---|---|---|---|---|
Ranger | 2-Handed | 34 38 ~ 40 |
-50 | 2.39s | Attack: -45% Reload: -70% |
5 | |
Ranger | 2-Handed | 24 28 ~ 29 |
-40 | 1.6s | Attack: -35% Reload: -70% |
6 | |
Ranger | 2-Handed | 13 14 ~ 15 |
-30 | 1.3s | Attack: -25% Reload: -70% |
7 |
Crossbows
Name | Class | Slot | Damage | Movement Speed | Reload Speed | Action Movement Speed |
---|---|---|---|---|---|---|
Fighter, Ranger, Wizard | 2-Handed | 39 43 ~ 45 |
-50 | 3.5s | Attack: -50% Reload: -70% |
|
Ranger | 2-Handed | 44 48 ~ 51 |
-60 | 7.5s | Attack: -50% Reload: -100% |
Magical Weapons
Name | Class | Slot | Damage | Magical Damage | Movement Speed | Combo | Attack Speed | Sweet/Sour Spot | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|---|---|---|
Wizard | 1-Handed Off-Hand |
0 | 1 2 |
-25 | Spell Cast | Casting: -25% | ||||
Wizard | 2-Handed | 6 ~ 7 9 ~ 10 |
4 ~ 6 7 ~ 9 |
-30 | Thrust/Slash/Slash 100%/100%/100% Spell Cast |
0.68s/1.15s/1.06s | 100%/90%/70% | Length: 54.9 Radius: 10.6 |
Attack: -30% Casting: -35% |
|
Wizard | ? | 0 | -8 | Use: -35% | ||||||
Cleric, Wizard | 2-Handed | 0 | 1 2 |
-10 | Spell Cast | Casting: -25% | ||||
Cleric, Wizard | 2-Handed | 19 22 ~ 23 |
-20 | Bludgeon/Bludgeon 100%/100% Spell Cast |
0.63s/1.01s | 100%/80% | Length: 82.7 Radius: 6.4 |
Attack: -30% Casting: -35% |
Shields
Name | Class | Slot | Armor Rating | Movement Speed | Combo | Weapon Reach/Hitbox | Action Movement Speed |
---|---|---|---|---|---|---|---|
Cleric, Fighter | 1-Handed Off-Hand |
6 9 |
-7 | Block | Blockreaction: -1% Guard: -10% |
||
Cleric, Fighter | 1-Handed Off-Hand |
15 23 |
-15 | Block | Length: 41.8 Radius: 32.9 |
Blockreaction: -3% Guard: -35% |
|
Fighter, Ranger | 2-Handed | 24 36 |
-65 | Ground Deployment Block |
Blockreaction: -3% Guard: -45% |
||
Cleric, Fighter | 1-Handed Off-Hand |
13 19 |
-12 | Block | Blockreaction: -3% Guard: -25% |
Not seeing any info showing that change^ from Hotfix #80?
I see there are 3 different numbers for impact zones on Magic Staff, 100%/80%/60%(green/orange/red I'm assuming), but I'm only seeing green and orange zones under the Hitbox illustration for it
I came here to see what the HitSlow for Short Sword is and noticed that it, plus several other weapons(not refering to things like crystal ball obv), are not showing anything. Is this because they dont have any HitSlow or just missing info? ty.
where did they go??
assuming you hold down left click with an arming sword for just 2 attacks, would you have to add the 376ms of the second attack into the recover phase or ignore it altogether? would the total be 2.204 seconds or 1.828?
what's combo activation exactly? is it just part of the old combo stat or is it something like the time you get to prolong your combo?
Does the magical true damage also give damage when you bonk someone with the magic staff?
Slowdown On Hit是什么意思 减攻击速度 还是移动速度 减敌人的还是自己的
Как бить щитом?
bow action speed?
I'd like to see the list sorted by range. I think I used to be able to.
I see people using Hand Crossbows similarly to get the armor pen bonus, so I was assuming it worked for either weapon but what im not sure about is whether you can stack them? ex Flanged Mace / Short Sword on a fighter. Would you get BOTH 15% Undead Damage Bonus, if so is it calculated *!5% -> *15%bonus or *30%bonus. tyx for any help
cant seem to find where it shows the range each weapon has am i jus not lookin hard enough?
If I have a Lyre that adds 5 physical power, does it need to be equipped for the Phys power to actually reflect or will it be added statically just by having the Lyre in your inventory slot?
What formula should I use to calculate the damage per second of a weapon for it's full combo?
Does this work if fighter has shield expert? If i am barb with crush,
Does only weapon damage, real physical damage and extra physical damage affect the damage of the Bows and crossbows? Does strength really have no effect on the damage of the Bows and crossbows?
That stab and twist is essentially 3rd and 4th attack, right?
魔法杖的Magical Damage是像水晶剑一样的Magical Weapon Damage还是像水晶球和魔法书一样的 可以用于增加魔法伤害?
dude you the best, is this info update? and the armor and stats curve aswell? thanks
附魔的属性好坏是不是和武器稀有度有关 比如说橙色武器最高能随机到+4所有属性 而紫色武器最高只能随机到+3所有属性
Hey this might be obvious to some players, but I'm sure there are plenty of us who have no idea what this means. It sounds like maybe hitting with the hilt/handle instead of blade of axe or whatever. Or is it the place in the arc where you hit connects? Like on an overhead attack you pull back, swing over your head (first part) then you arc past the eyeline or chest height (Or more likely this is still part of the first "sweet spot") and maybe you have a back swing or a follow through to say the ground that could count as a lesser hit (So the sour spot?)? Some have 2 %s and some have 3. And they all seem to be better early.