From Dark and Darker Wiki

Revision as of 06:54, 16 August 2024 by Raw Salad (talk | contribs) (Fixed link)

List Utilities and generate rows with them

Example

{{GenerateUtilityTable|Drink}}
Name Movement Speed Effect Action Time Action Movement Penalty
-20 You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-20Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-20Increases Luck by 20(45%) or 50(35%) or 80(20%)
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
3 s
100% Scaling
Self
Always: 75%

-20Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

{{GenerateUtilityTable|Consumable}}
Name Movement Speed Effect Interaction Time Action Movement Penalty
-20Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. 4 s
50% Scaling
Consume
Always: 50%

A weathered iron key encased in frost, hinting at locked mysteries buried in the coldest reaches.

TODO_ADD_MISSING_INFORMATION
An intricate golden key that may lead to priceless treasure.

Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
Lockpicks are versatile tools, capable of opening a wide variety of locks.

Opens locked doors and chests. Will not work on doors that require special keys.
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.

Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
A rusty old key that doubts whether it will open the door.

Opens the Rusty Iron Door. This door can only be found in Ruins.
A mysterious key with an ominous skull embedded in it's core.

Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-20Provides 100% percent max health healing. 15 | 13 | 11 | 9 | 7 | 5 | 3 s
50% Scaling
Consume
Always: 50%

A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play.

Disables environmental traps.
{{GenerateUtilityTable|Installable}}
Name Class Movement Speed Damage on Hit Effect Interaction Time
-20Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s | 21s | 24s | 27s | 30s | 33s | 36s10 s
100% Scaling
Ranger-205 True Physical Base DamageSet a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.

1 True Physical Base Damage
2 True Physical Base Damage per step

Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s
Monsters are trapped for 7s
6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling
{{GenerateUtilityTable|MusicalInstrument}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-29
-29~-28
-28~-27
-27~-26
-26~-25
-25~-24
-24~-23
24
25~26
27~28
29~30
31
32
33~34
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

-1322
23~24
25~26
27~28
29
30
31~32
Agility
1
2
2
3
3
4
4
Dexterity
2
2
3
3
4
4
5
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
20
21~22
23~24
25~26
27
28
29~30
Knowledge
1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

-17
-16
-15
-14
-13
-12
-10
Resourcefulness
1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

{{GenerateUtilityTable|LightSource}}
Name Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
-10While throwing, move speed is reduced by -20.  Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20.  All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Mid Attack: 98.5%
Otherwise: 97%

LanternThrow
Always: 97%

{{GenerateUtilityTable|Throwable}}
Name Class Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
Barbarian
Fighter
Bard
-1010
11
12
13
14
15
16
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Rogue
Wizard
Bard
-1010
11
12
13
14
15
16
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

{{GenerateUtilityTable|Mining}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-4525
26~27
28~29
30~31
32
33
35~36
Regular Interaction Speed
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Mid Attack: 82.5%
Otherwise: 65%