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Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Gold Containers
Name | Effect | Where to Find |
---|---|---|
Holds 1000 coins, size 2x2, 250 coins per slot | Can be crafted at Leathersmith | |
Holds 10000 coins, size 3x2, 1666 coins per slot | Can drop from Hoard, Drop Table |
Tools
Name | Effect | Where to Find |
---|---|---|
Illuminates surroundings when held. Can roll extra enchantments like a 1-handed weapon, depending on rarity. | Drop Table | |
Unlocks doors and lootboxes that require picklocking. | Drop Table | |
Illuminates surroundings when held, can also be thrown like Explosion Bottle leaving lingering fire that deals 3 magical damage per second. | Drop Table | |
Unlocks the door to the Rusty Room. | Drop Table | |
Unlocks the door to the Golden Room. | Drop Table | |
Unlocks the door to the Skull Room. | Drop Table | |
Can be used on an Altar of Resurrection to revive fallen teammates. | Drops from fallen players |
Tools with Rarities
Name | Effect | Action Time | Where to Find |
---|---|---|---|
Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 seconds. | 15 seconds | Woodsman and Drop Table | |
Pickaxes are used to mine ores. Each hit will grant the player with ore until the ore breaks. Higher rarities have higher Interaction Speed 0.5% | 1% | 3% | 5% | 10% | 15% | 20% | 25% | 15 seconds | Weaponsmith |
Combat
Name | Damage | Class | Effect | Utility Type | Action Time | Slowdown On Hit | Where to Find |
---|---|---|---|---|---|---|---|
1 True Damage per second | Ranger | Set a hunting trap that immobilizes and damages the target until it is disarmed. 15 True Damage on hit 2 True Damage per step when trying to move |
Installable | 7 seconds 6 seconds |
Ranger's starting gear / Drop Table | ||
15 18 |
Rogue, Wizard | Throw a throwing knife at a target location. | Throwable | Instant | -20% Duration: 1.0s |
Rogue Kit and Drop Table | |
17
19 |
Barbarian, Fighter, Bard | Throw an axe at a target location. | Throwable | Instant | -25% Duration: 1.0s |
Barbarian Kit and Drop Table | |
No initial damage | All Classes | Throw an explosive bottle at a target location that will cause it to burn the ground that deals 3 magical damage per second. | Throwable | Instant | Drop Table | ||
No damage | All Classes | Disarm any trap, including floor spikes, wall spikes, and even swinging axe traps. | Installable | 5s interaction | Drop Table |