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Revision as of 13:56, 7 February 2023 by Ta1ha (talk | contribs) (Added quarterstaff)


Rarity

There are 8 rarities in the game.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique


As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantment.

Uncommon rarity adds up to 1 new enchantment

Rare rarity adds up to 2 new enchantments

Epic rarity adds up to 3 new enchantments

Legendary rarity adds up to 4 new enchantments

Unique rarity adds up to 5 new enchantments

Stat Randomization

Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.

In general, only the damage values on weapons and the armor rating on armors are variable.

As such, 2 gear pieces of the same rarity can have different base stats.

There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.

For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.


Weapon Properties

Most melee weapons operate on a Sweet/Sour Spot system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of sour spots vary between weapons.

Some weapons also have special properties, for example, the Castillion Dagger's and the Stiletto Dagger's 3rd hit deals 50% more damage.

The Felling Axe's attack can be chained infinitely as long as the attack doesn't miss or get's interrupted.

The Zweihander's secondary move set is also special since it's a 2-Hit attack, meaning 1 right click does a 2-Hit attack animation.

The "Combo" column reflects a weapon's attack animation during it's attack string, this description will be different to the in-game one, as those reflect the attack's coded damage type.

Melee Damage types are not yet implemented in the game, therefore, to avoid confusion, it's been altered to describe the attack animation.

As for the Weapon's reach/hitbox" column, weapon's length doesn't necessarily determine a weapon's reach, more so the weapon's hitbox length, due to different attack animations, shorter weapons could have better reach than longer weapons.

The radius value simply determines the radius of the cylindrical shape of a weapon's hitboxes, so the bigger the radius, the wider the hitbox and the easier it is to hit targets.

Weapon Categories

Weapons categories are comprised of melee, ranged or magical weapons. These include:


Swords


Name Class Slot Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Fighter, Ranger 1-Handed
Main-Hand
22

25 ~ 26
27 ~ 29
29 ~ 31
31 ~ 34
34 ~ 37
37 ~ 40

40 ~ 42
-20 Slash/Slash/Thrust
100%/100%/100%
0.6s/0.56s/0.75s 100%/90%/70% Length: 54.5
Radius: 11.3
Attack: -25%
Fighter 1-Handed
Main-Hand
30

34 ~ 35
36 ~ 39
39 ~ 42
42 ~ 46
46 ~ 50
50 ~ 53

53 ~ 55
-25 Slash/Slash/Slash
100%/100%/100%
0.82s/0.74s/0.89s 100%/90% Length: 51.2
Radius: 10.4
Attack: -30%
Fighter 2-Handed 29

33 ~ 34
35 ~ 38
38 ~ 41
41 ~ 45
45 ~ 49
49 ~ 52

52 ~ 54
-40 Thrust/Slash/Slash
100%/100%/100%

Riposte: Slash/Slash
150%/150%
1.16s/0.91s/0.99s

0.5s/0.57s
100%/80%/60% Length: 81.2
Radius: 17.3
Attack: -35%
Blockreaction: -3%
Riposte: -35%
Riposteattack: -35%
Ranger, Rogue 1-Handed
Main-Hand
13

14 ~ 15
16 ~ 18
18 ~ 20
20 ~ 22
22 ~ 24
24 ~ 26

26 ~ 27
-17 Thrust/Slash/Slash/Slash
100%/100%/100%/100%
0.5s/0.75s/0.73s/0.68s 100% Length: 56.7
Radius: 13.3
Attack: -20%
Barbarian, Fighter 2-Handed 33

37 ~ 39
40 ~ 44
44 ~ 48
48 ~ 53
53 ~ 58
58 ~ 62

62 ~ 65
-50 Slash/Slash/Thrust
100%/100%/100%

Slash/Slash
100%/100%
1.17s/1.03s/1.2s

1.34s/1.34s
100%/80%/60% Length: 81.5
Radius: 18.9
Attack: -40%

Maces


Name Class Slot Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Cleric, Fighter 1-Handed
Main-Hand
26

30 ~ 31
32 ~ 35
35 ~ 38
38 ~ 42
42 ~ 46
46 ~ 49

49 ~ 51
-25 Bludgeon/Bludgeon/Bludgeon
100%/100%/100%
0.87s/0.92s/1.07s 100%/70% Length: 41.7
Radius: 7.2
Attack: -30%
Cleric 1-Handed
Main-Hand
28

32 ~ 33
34 ~ 37
37 ~ 40
40 ~ 44
44 ~ 48
48 ~ 51

51 ~ 53
-25 Bludgeon/Bludgeon/Bludgeon
100%/100%/100%
1.15s/1.03s/1.12s 100%/70% Length: 48.1
Radius: 19.3
Attack: -30%
Barbarian, Cleric 2-Handed 45

49 ~ 52
53 ~ 58
58 ~ 63
63 ~ 69
69 ~ 75
75 ~ 79

79 ~ 82
-55 Bludgeon/Bludgeon/Bludgeon
100%/100%/100%
1.33s/1.2s/1.2s 100%/70% Length: 61.5
Radius: 19.1
Attack: -55%


Daggers


Name Class Slot Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Fighter, Rogue 1-Handed
Off-Hand
16

19 ~ 20
21 ~ 23
23 ~ 25
25 ~ 28
28 ~ 31
31 ~ 34

34 ~ 36
-10 Slash/Slash/Thrust
100%/100%/150%
0.77s/0.57s/0.83s 100% Length: 28.0
Radius: 6.6
Attack: -10%
Rogue 1-Handed
Main-Hand
14

17 ~ 18
19 ~ 21
21 ~ 23
23 ~ 26
26 ~ 29
29 ~ 32

32 ~ 34
-10 Slash/Thrust/Slash
100%/100%/100%
0.67s/0.51s/0.78s 100% Length: 25.1
Radius: 5.3
Attack: -10%
Rogue, Wizard 1-Handed
Main-Hand
14

17 ~ 18
19 ~ 21
21 ~ 23
23 ~ 26
26 ~ 29
29 ~ 32

32 ~ 34
-10 Thrust/Thrust/Thrust
100%/100%/100%
0.68s/0.4s/0.5s 100% Length: 26.2
Radius: 3.1
Attack: -10%
Rogue 1-Handed
Off-Hand
15

18 ~ 19
20 ~ 22
22 ~ 24
24 ~ 27
27 ~ 30
30 ~ 33

33 ~ 35
-10 Slash/Slash/Thrust
100%/100%/150%
0.62s/0.53s/0.52s 100% Length: 25.9
Radius: 4.5
Attack: -10%

Polearms


Name Class Slot Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Barbarian 2-Handed 39

43 ~ 45
46 ~ 50
50 ~ 54
54 ~ 59
59 ~ 64
64 ~ 68

68 ~ 71
-50 Slash/Thrust/Slash
100%/100%/100%

Block
1.18s/0.86s/1.33s 100%/60% Length: 101.0
Radius: 11.7
Attack: -45%
Blockreaction: -35%
Defensemode: -35%
Fighter 2-Handed 37

41 ~ 43
44 ~ 48
48 ~ 52
52 ~ 57
57 ~ 62
62 ~ 66

66 ~ 69
-50 Slash/Thrust/Slash
100%/100%/100%

Slash/Slash
100%/100%
1.07s/0.93s/1.25s

1.12s/1.3s
100%/60%/40% Length: 120.9
Radius: 16.0
Attack: -45%
Fighter 2-Handed 29

33 ~ 34
35 ~ 38
38 ~ 41
41 ~ 45
45 ~ 49
49 ~ 52

52 ~ 54
-40 Thrust/Thrust/Slash
100%/100%/100%

Block
0.8s/0.85s/0.94s 100%/60% Length: 113.6
Radius: 6.4
Attack: -35%
Blockreaction: -35%
Defensemode: -35%
Barbarian, Cleric, Wizard 2-Handed 24-25

??
??
??
??
??
??

??
-10  ???
 ???

Block
 ???  ??? Length: ???
Radius: ???
Hit: -20%
Attack: -30%
Blockreaction: -35%
Defensemode: -35%

Axes


Name Class Slot Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Barbarian, Fighter 2-Handed 35

39 ~ 41
42 ~ 46
46 ~ 50
50 ~ 55
55 ~ 60
60 ~ 64

64 ~ 67
-45 Slash/Slash
100%/100%

Slash
100%
1.12s/1.27s

1.23s
100%/60% Length: 62.8
Radius: 16.2
Attack: -40%
Barbarian 2-Handed 40

44 ~ 47
48 ~ 53
53 ~ 58
58 ~ 64
64 ~ 70
70 ~ 74

74 ~ 77
-45 Slash/Slash
100%/100%
1.26s/1.51s 100%/60% Length: 74.8
Radius: 23.1
Attack: -45%
Barbarian 2-Handed 33

37 ~ 39
40 ~ 44
44 ~ 48
48 ~ 53
53 ~ 58
58 ~ 62

62 ~ 65
-40 Slash
100%
0.86s 100%/60% Length: 57.2
Radius: 13.0
Attack: -30%
Barbarian, Fighter 1-Handed
Off-Hand
15

18 ~ 19
20 ~ 22
22 ~ 24
24 ~ 27
27 ~ 30
30 ~ 33

33 ~ 35
-25 Slash/Slash/Slash
100%/100%/100%
0.68s/0.67s/0.67s 100%/80%/60% Length: 40.7
Radius: 11.1
Attack: -25%
Barbarian, Fighter 1-Handed
Main-Hand
19

22 ~ 23
24 ~ 26
26 ~ 28
28 ~ 31
31 ~ 34
34 ~ 37

37 ~ 39
-30 Slash/Slash/Slash
100%/100%/100%
0.73s/0.72s/0.76s 100%/80% Length: 48.0
Radius: 10.7
Attack: -25%

Bows


Name Class Slot Damage Movement Speed Attack Speed Action Movement Speed Quiver Size
Ranger 2-Handed 34

38 ~ 40
41 ~ 45
45 ~ 49
49 ~ 54
54 ~ 59
59 ~ 63

63 ~ 66
-50 2.39s Attack: -45%
Reload: -70%
5
Ranger 2-Handed 24

28 ~ 29
30 ~ 33
33 ~ 36
36 ~ 40
40 ~ 44
44 ~ 47

47 ~ 49
-40 1.6s Attack: -35%
Reload: -70%
6
Ranger 2-Handed 13

14 ~ 15
16 ~ 18
18 ~ 20
20 ~ 22
22 ~ 24
24 ~ 26

26 ~ 27
-30 1.3s Attack: -25%
Reload: -70%
7

Crossbows


Name Class Slot Damage Movement Speed Reload Speed Action Movement Speed
Fighter, Ranger, Wizard 2-Handed 39

43 ~ 45
46 ~ 50
50 ~ 54
54 ~ 59
59 ~ 64
64 ~ 68

68 ~ 71
-50 3.5s Attack: -50%
Reload: -70%
Ranger 2-Handed 44

48 ~ 51
52 ~ 57
57 ~ 62
62 ~ 68
68 ~ 74
74 ~ 78

78 ~ 81
-60 7.5s Attack: -50%
Reload: -100%

Magical Weapons


Name Class Slot Damage Magical Damage Movement Speed Combo Attack Speed Sweet/Sour Spot Weapon Reach/Hitbox Action Movement Speed
Wizard 1-Handed
Off-Hand
0 1

2
3
4
5
6
7

8
-25 Spell Cast Casting: -25%
Wizard 2-Handed 6 ~ 7

9 ~ 10
11 ~ 12
13 ~ 14
13 ~ 14
17 ~ 18
19 ~ 20

21 ~ 22
4 ~ 6

7 ~ 9
9 ~ 11
11 ~ 13
13 ~ 15
15 ~ 17
17 ~ 19

19 ~ 21
-30 Thrust/Slash/Slash
100%/100%/100%

Spell Cast
0.68s/1.15s/1.06s 100%/90%/70% Length: 54.9
Radius: 10.6
Attack: -30%
Casting: -35%
Wizard  ? 0 -8 Use: -35%
Cleric, Wizard 2-Handed 0 1

2
3
4
5
6
7

8
-10 Spell Cast Casting: -25%
Cleric, Wizard 2-Handed 19

22 ~ 23
24 ~ 26
26 ~ 28
28 ~ 31
31 ~ 34
34 ~ 37

37 ~ 39
-20 Bludgeon/Bludgeon
100%/100%

Spell Cast
0.63s/1.01s 100%/80% Length: 82.7
Radius: 6.4
Attack: -30%
Casting: -35%

Shields


Name Class Slot Armor Rating Movement Speed Combo Weapon Reach/Hitbox Action Movement Speed
Cleric, Fighter 1-Handed
Off-Hand
6

9
12
13 ~ 14
14 ~ 15
16 ~ 17
18 ~ 19

20 ~ 21
-7 Block Blockreaction: -1%
Guard: -10%
Cleric, Fighter 1-Handed
Off-Hand
15

23
30
31 ~ 34
35 ~ 38
38 ~ 41
42 ~ 45

46 ~ 49
-15 Block Length: 41.8
Radius: 32.9
Blockreaction: -3%
Guard: -35%
Fighter, Ranger 2-Handed 24

36
48
49 ~ 54
55 ~ 60
61 ~ 66
67 ~ 72

73 ~ 79
-65 Ground Deployment

Block
Blockreaction: -3%
Guard: -45%
Cleric, Fighter 1-Handed
Off-Hand
13

19
26
26 ~ 29
29 ~ 32
32 ~ 35
35 ~ 38

38 ~ 41
-12 Block Blockreaction: -3%
Guard: -25%