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(Updated Location Links)
(added charge skill to demon centaur)
Tag: Reverted
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         <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
         <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
         <td> Attack 1: 42/<span style="color:red;">63</span><br>Attack 2: 50/<span style="color:red;">75</span><br>Sprint: 61/<span style="color:red;">92</span></td>
         <td> Attack 1: 42/<span style="color:red;">63</span><br>Attack 2: 50/<span style="color:red;">75</span><br>Sprint: 61/<span style="color:red;">92</span></td>
         <td> 900/<span style="color:red;">1200</span> </td>
         <td> 900/<span style="color:red;">1200</span> </td>

Revision as of 17:59, 26 April 2023


Most values are not updated to last playtest!

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Only normal monsters can spawn at Nightmare tier.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


To learn more about boss move sets or any other specific monster, please check their individual pages.

Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Resistance Race Location
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Depends on the attack 2100/3000 200/250 30% Magic Resistance
25% Projectile Resistance
-10% Physical Resistance
Undead Inferno
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. Depends on the attack 2400/3300 200/270 30% Magic Resistance
25% Projectile Resistance
-10% Physical Resistance
Undead Inferno
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. Depends on the attack 1800 250 40% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave

Mini Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Resistance Race Location
Floating type, high health and fast movement speed. Does a diagonal slash and a dash attack. Attack 1: 40/60
Attack 2: 20/30
Attack 3: 26/39
700/900 100/170 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno
High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. Attacks: 28/40
Sprint: 17/24
750/1050 200/230 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno,Goblin Cave
High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Has a charge attack that drastically increases its movement speed Attack 1: 42/63
Attack 2: 50/75
Sprint: 61/92
900/1200 200/230 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Demon Inferno

Monsters

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Stats Race Location
Flying type, flies close to the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. Attack 1: 20/30/40 26/45/80 200/240/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno,Goblin Cave
Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. Attack 1: 10/10/10
Poison: 3/5/7
22/44/66 150/150/150 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance

Elite and Nightmare has faster cast times.

Beast Crypt, Inferno,Goblin Cave
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. Depends on the chest 230/260/290 200/230/260 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Unknown Crypt, Inferno
Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Nightmare: Applies a debuff that roots the player in place for 1s. Attack 1: 34/38/44
Attack 2: 51/57/66
Attack 3: 68/76/88
220/280/340 130/160/220 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance

90% Physical Resistance during spawn animation

Undead Crypt,Inferno,Goblin Cave,Ruins
Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. Attack 1: 20/30/40
Attack 2: 20/30/40
Attack 3: 18/27/36
100/150/220 100/150/200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. Attack 1: 35/48/61
Attack 2: 28/39/49
167/250/320 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: Hitting his electrified shield will damage you. Attack 1: 40/54/68
Counter: 28/39/49

Reflect: 20
152/230/300 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. Fireball: 15/25/35
Radius: 15/25/35
Burn: 2/3/4
150/250/350 100/100/100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Ruins
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. Attack 1: 20/25/34
Attack 2: 14/18/24
Attack 3: 14/18/24
25/80/150 250/250/250 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. Attack 1: 33/43/53
Attack 2: 48/63/77
Gas: 1/1/2
Cooldown = 20/12/12 secs
240/350/450 50/100/150 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
Flying unit, does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. Attack 1: 27/36/49 170/220/280 250/290/340 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Demon Inferno
Fast movement speed, does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. Attack 1: 24/33/42
Dash: 35/48/61
Reflect: 20
160/210/265 350/350/350 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Demon Inferno
Flying unit: Chases you closely and shoots dart with poison and slow. Attack 1: 18/27/36
100/150/200 200/230/260 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Shoots arrows at the player once in range. Always patrolling.

Will fire poison tipped arrows and poison you.

Attack : 18
Poison Damage: 2
100 200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
They rush towards you and they attack you with a poisoned dagger and poison you. Attack 1: 29
Attack 2: 36
Poison Damage: 1.5
144 200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal Attack : 30 135 100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness Attack 1: 18
Attack 2: 21
110 180 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players Attack : 25 160 170 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Unknown Ruins
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. Attack : 23 130 100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Ruins
Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. Attack 1: 30/40/50
Attack 2: 30/40/50
Attack 3: 34/45/56
140/240/300 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Ruins
Shoots bolt at the player once in range. Attack 1: 50/68/86
100/150/220 100/150/200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Ruins
If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. Attack 1: 35/48/61
Attack 2: 28/39/49
167/250/320 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,Ruins
During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. Attack 1: 36/52/69
Attack 2: 41/78/50
Attack 3: 41/78/56
170/265/350 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Ruins
Charges towards the player with a poking animation. Also does horizontal sweeping attack. Attack 1: 23/32/42
Attack 2: 24/35/45
Attack 3: 34/48/63
Attack 4: 28/40/52
150/250/329 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Ruins
Monster scaling
anonymous | Posted on Jul 30, 2024 at 2:35 pm

I cant find any info on this but does higher gear score affect monster hp?

anonymous | Posted on Aug 13, 2024 at 8:35 pm

It does not

Sur | Posted on Sep 6, 2024 at 4:29 pm

If you join high roller, monsters are more likely to be Elite/Nightmare, where they are much stronger. But gear score doesn't directly impact anything other than the players you face.

Armod, monsters PDR
anonymous | Posted on Jul 3, 2024 at 12:26 pm

How many armor or PDR monsters have? It is zero?

Sur | Posted on Jul 4, 2024 at 12:10 am

5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve

Removable
anonymous | Posted on Apr 3, 2024 at 12:43 pm

Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.

Grass | Posted on Apr 16, 2024 at 4:42 am | Last edited on Apr 21, 2024 at 6:02 pm

The Monster Data is up to date for HF 41 including the tags. If cleanse can not remove the debuff it is because of Cleanse's mechanics not the debuff itself.

Sur | Posted on Jul 4, 2024 at 12:11 am

Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now.

Ghost King Earthquake
anonymous | Posted on Mar 4, 2024 at 11:30 am

I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.

Raw Salad | Posted on Mar 4, 2024 at 9:20 pm

Info is pulled from game files. Thanks for pointing this out. Sometimes the data in files doesn't reflect in-game logic perfectly and additional checks have to be put in.

For Earthquake the damage applied is 60, but it's likely hitting the player twice, instantly. Similar to how Cleric's Earthquake used to be bugged and hit for twice as much as intended. Whether the double damage is intended or not we can't tell. We will change the Ghost King value under this assumption so it's less suspect.

If anyone is willing to test this on a high HP character in Normals, it'd be greatly appreciated; I know from personal experience that the Normal GK Earthquake can be tanked past some health threshold.

Georgosik | Posted on Mar 8, 2024 at 8:21 pm | Last edited on Mar 8, 2024 at 8:22 pm

I did some investigation on a barbarian with War Cry and full vigor equipment in normals.

So using War Cry I have 189 hp and also 19.3% pdr and after Ghost King's Earthquake, I had 92hp left which means 97hp damage so Earthquake truly has about 120 dmg and it is also affected by PDR.

When I used Rage instead of War Cry and decreased my PDR to -5% I had 48hp left from 175hp so the damage was 127hp.

There is no one reason not to jump at all ofc, but still, in case of a mistake or laggy servers, there is a point to take out your shield to have more armor rating or even use defence stance with barricade perk on a fighter to have even more.

Need Ice cavern monsters on here please
anonymous | Posted on Feb 7, 2024 at 7:18 pm

Need Ice cavern mob info pls

Sur | Posted on Feb 16, 2024 at 12:29 am

WIP, actively working on it!

Awesome
anonymous | Posted on Oct 17, 2023 at 7:29 am

Thank you so much for the rigorous work!

Death beetle update
anonymous | Posted on Sep 4, 2023 at 8:35 pm

Death beetles seem to spawn in Inferno HR

anonymous | Posted on Dec 4, 2023 at 5:50 pm

I've never played inferno HR and I've seen death beetles in inferno HR. You'd better shape up and get your facts straight or your outta here!

anonymous | Posted on Dec 4, 2023 at 5:52 pm

Oh, crap, I meant to say that I haven't seen death beetles in inferno HR. God, why must tragedy always befall me regularly and with consistent consequence?

anonymous | Posted on Feb 1, 2024 at 11:31 am

they do spawn, near the gold / lions chest at the top of the stairs southeast of the Lich map

This is the best wiki I have ever seen
Emo | Posted on Feb 14, 2023 at 4:28 am

thank you guys for this wiki

anonymous | Posted on Dec 6, 2023 at 9:01 pm

do you guys know if the damage resistances are accurate. I was under the impression the skeleton champion would have strong physical resistance but this page says is -22% physical resistence.

Esthelion | Posted on Dec 9, 2023 at 10:03 am

Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.