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(Added missing quest texts)
(Uses module for quests now)
 
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==Trade==
==Trade==
Sells [[Consumable|Ale]]s.
{| class="wikitable sortable"
|+Items sold by the Tavern Master
|-
!Item!!Price !!Affinity
|-
|Gold Coin Pouch||1000||0
|-
|Gold Coin Purse||5||0
|-
|5x Gold Coin||15x Silver Coins||0
|-
|10x Gold Coin||30x Silver Coins||0
|-
|Poor Ale||8||0
|-
|Lute||50||0
|-
|Drum||40||0
|-
|Flute||30||0
|-
|Lyre||40||0
|}


==Quests==
==Quests==
<div class="col-10" style="margin-left:auto; margin-right:auto;">
{{#invoke:Merchant|draw_quest_table|merchant={{PAGENAME}}}}
    {{QuestTable|Tales from the Tavern|content=
 
        <tr>
==Squire Offers==
            <td>Comes With the Territory</td>
{{SquireTable|
            <td>Kill</td>
{{GenerateSquireRows|Tavern Master}}
            <td>Starter Quest</td>
}}
            <td>Introduction:<br><i>I established my tavern by these dungeons to aid adventurers, among other reasons I'll keep to myself for now. Usually, missing adventurers don't raise an eyebrow; it comes with the territory. But lately, even the experienced ones are disappearing. Something's not right. Can you take a look around and should you come across any undead, I trust you'll deal with them.</i><br><br>Completion:<br><i>Find anything odd? You know, this is reminding me of the time... well, let's not get into that right now. Here's your reward.</i></td>
            <td>Kill:<br>15 Skeleton Guardmen<br>15 Skeleton Archers<br>15 Skeleton Footmen</td>
            <td>50 Gold<br><span class="colorrarity3">3 Uncommon Potions of Protection<br>3 Uncommon Potions of Healing</span><br>25 XP</td>
        </tr>
        <tr>
            <td>Building Trust</td>
            <td>Fetch</td>
            <td>Complete 'Comes With the Territory'</td>
            <td>Introduction:<br><i>There are some items I need. Don't ask why, it's... a personal matter. Just bring them to me, no questions. It's part of a larger picture, connected to my past, let’s just say it’s a way for you to build trust.</i><br><br>Completion:<br><i>You've got them, good. I'm beginning to slowly trust you, so I will start to share some of my secrets. You see, long ago I had two close companions... and… I need a drink. Talk more later…</i></td>
            <td>Collect:<br><span class="colorrarity4">1 Golden Tooth</span><br><span class="colorrarity3">2 Rusty Broken Swords</span><br><span class="colorrarity2">6 Bones</span><br><span class="colorrarity1">4 Broken Skulls</span></td>
            <td>75 Gold<br><span class="colorrarity5">Rare Loose Tousers</span><br><span class="colorrarity3">3 Uncommon Ale</span><br>25 XP</td>
        </tr>
        <tr>
            <td>Retracing the Past</td>
            <td>Kill</td>
            <td>Complete 'Building Trust'</td>
            <td>Introduction:<br><i>An unspeakable event unfolded, shrouded in darkness that originates from those dungeons, claiming my friends. As you journey, perhaps you'll unravel the hidden clues.</i><br><br>Completion:<br><i>No clues, huh? Well, thanks for trying. Sometimes I sit here, pouring ale, and wonder... what if they walked through that door? I set up this place as a haven for adventurers like them, like you.</i></td>
            <td>Kill:<br>3 Skeleton Champions<br>3 Wraiths<br>5 Skeleton Mages</td>
            <td>50 Gold<br><span class="colorrarity4">Rare Riveted Gloves</span><span class="colorrarity3"><br>3 Uncommon Potions of Invisibility</span><br>25 XP<br>50 Affinity</td>
        </tr>
        <tr>
            <td>Oh My Bard</td>
            <td>Survive</td>
            <td>Complete 'Retracing the Past'</td>
            <td>Introduction:<br><i>There's a bit of a situation. Our bard, the one everyone actually likes, has gone missing. It’s been over a week. Last heard, he was near the Howling Crypts. Could you take a look? The new bard's awful performance is driving my patrons mad. The sooner we find the old one, the better for everyone's ears.</i><br><br>Completion:<br><i>No sign of him, eh? That's a shame. I've resorted to offering free rounds just to keep folks from leaving during the new bard's ‘performance’. I'd rather listen to a banshee wail.</i></td>
            <td>Escape Crypts or HR Crypts 5 times</td>
            <td>100 Gold<br><span class="colorrarity3">3 Uncommon Surgical Kits<br>6 Uncommon Bandages</span><br>50 Affinity</td>
        </tr>
        <tr>
            <td>Hidden Reserves</td>
            <td>Fetch</td>
            <td>Complete 'Oh My Bard'</td>
            <td>Introduction:<br><i>Funny story, used to give adventurers extra magically preserved mugs of ale to stash in the dungeons for a quick refresh. With the tavern's supply running low – thanks to the free rounds I'm giving out to tolerate the new bard – we could use those hidden reserves. Fetch some to keep our patrons happy until the next shipment arrives.</i><br><br>Completion:<br><i>Praise the ale gods, you found them! This should keep everyone content until we're restocked.</i></td>
            <td>Collect 10 Ale</td>
            <td>150 Gold<br><span class="colorrarity4">4 Epic Ale<br>Epic Adventurer Boots</span><br>50 XP</td>
        </tr>
        <tr>
            <td>Dark Disappearances</td>
            <td>Kill</td>
            <td>Complete 'Hidden Reserves'</td>
            <td>Introduction:<br><i>Monsters in this area are nothing new, but lately, there's been a noticeable increase in their activity. I don't have the time to investigate this myself. I need you to look into it.</i><br><br>Completion:<br><i>So you've noticed it too, the odd behavior of those creatures? No clear clues yet, but we're piecing together something bigger. I can feel it in my beard.</i></td>
            <td>Kill:<br>25 Death Skulls<br>15 Mummies<br>5 Giant Dragonflies</td>
            <td>100 Gold<br><span class="colorrarity4">Rare Ring of Quickness<br>Rare Soul Torq</span><br>75 XP<br>50 Affinity</td>
        </tr>
        <tr>
            <td>The Elite and Their Secrets</td>
            <td>Kill</td>
            <td>Reqs<br>Complete 'Dark Disappearances'</td>
            <td>Introduction:<br><i>The lower-level creatures didn't provide the clues we hoped for, so it's time to aim higher. Deal with the elite and who knows, we might uncover something. And hurry, caring is exhausting.</i><br><br>Completion:<br><i>Interesting, I will take this information to one of the few people I trust. They prefer to remain anonymous for now but might be able to make sense of this.</i></td>
            <td>Kill:<br>10 Skeleton Axemen<br>10 Skeleton Spearmen</td>
            <td>150 Gold<br><span class="colorrarity5">Ring of Survival<br>Fox Pendant</span><br>75 XP</td>
        </tr>
        <tr>
            <td>Friends of the Dark Arts</td>
            <td>Fetch</td>
            <td>Complete 'The Elite and Their Secrets'</td>
            <td>Introduction:<br><i>Thanks to the clues you've uncovered, I've consulted with... well, let's just say it's someone versed in the dark arts. They've given me a list of ingredients needed to potentially pinpoint the source. It's a bit of a long shot, but could you gather them for us?</i><br><br>Completion:<br><i>You've got everything? Excellent. This could be the breakthrough we need. I'll get these to my... associate, and see if we can uncover something more.</i></td>
            <td>Collect:<br>8 Maggots<br>5 Old Cloth<br>1 Enchanted Dark Fabric<br>1 Mimic Tongue<br>1 Centaur Hoof</td>
            <td>200 Gold<br>Centaur Tail[?]<br><span class="colorrarity6">Legendary Necklace of Peace</span><br>150 XP</td>
        </tr>
        <tr>
            <td>Battling the Darkness</td>
            <td>Kill</td>
            <td>Complete 'Friends of the Dark Arts'</td>
            <td>Introduction:<br><i>We've uncovered information, things I'd rather not get into right now. But it's led us to the Lich and his minions, a source of growing darkness. We need to cut this off before it spreads further. It's a hefty task, but you're the only one I trust with it.</i><br><br>Completion:<br><i>Excellent work! But whispers of a spell that binds the Lich to eternal life linger, and the mystery of the bard and others still awaits us. Tonight, let's revel in our success, ever mindful of the challenges ahead.</i></td>
            <td>Kill:<br>1 Lich<br>2 Demon Berserkers<br>3 Demon Bats<br>5 Demon Dogs</td>
            <td>150 Gold<br>Additional Stash Tab<br>200 XP<br>50 Affinity</td>
        </tr>
    }}
</div>

Latest revision as of 05:03, 17 August 2026

Tavernmaster.png
Welcome traveler! The name is 'Jonah" and I'm the boss around here. Why don't you have a drink?

Trader

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Tavern Master is a Trader that buys and sells items in the game.

Trade

Items sold by the Tavern Master
Item Price Affinity
Gold Coin Pouch 1000 0
Gold Coin Purse 5 0
5x Gold Coin 15x Silver Coins 0
10x Gold Coin 30x Silver Coins 0
Poor Ale 8 0
Lute 50 0
Drum 40 0
Flute 30 0
Lyre 40 0

Quests

Chapter: A Toast to Fate
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Is it you?Complete quest:
What Matters Most
Kill Undead Skeleton (3x)
30 Unique Gold Coin
3 Common Potion of Protection
3 Common Potion of Healing
25 Experience
25 Affinity
A Strange FreshnessComplete quest:
Is it you?
Fetch Ale (any rarity) (1x)
30 Unique Gold Coin
3 Common Bandage
1 Random Uncommon Weapon
25 Experience
Paper and InkComplete quest:
Is it you?
Explore Crypt dungeon (2x)
30 Unique Gold Coin
3 Uncommon Ale
1 Random Uncommon Armor
40 Experience
25 Affinity
Chapter: Tavern Troubles
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
The First TrialComplete quest:
Paper and Ink
Fetch Rusty Broken Sword (any rarity) (1x)
Fetch Intact Skull (any rarity) (1x)
50 Unique Gold Coin
3 Common Bandage
1 Random Uncommon Armor
75 Experience
Bloody FingersComplete quest:
The First Trial
Kill Skeleton Mage in Crypt dungeon (1x)
50 Unique Gold Coin
3 Common Potion of Invisibility
1 Random Uncommon Armor
50 Experience
WenchlessComplete quest:
Bloody Fingers
Survive Crypt dungeon (1x)
50 Unique Gold Coin
6 Common Bandage
3 Common Surgical Kit
75 Experience
25 Affinity
Chapter: Frosty Adventures
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Icy BastardsComplete quest:
Wenchless
Kill Frost Walker in Ice Cavern dungeon (1x)
50 Unique Gold Coin
1 Random Uncommon Armor
2 Uncommon Arcane Essence
50 Experience
Frosty EscapesComplete quest:
Icy Bastards
Survive Ice Cavern dungeon (1x)
50 Unique Gold Coin
3 Uncommon Campfire Kit
1 Random Uncommon Armor
75 Experience
A Giant ProblemComplete quest:
Frosty Escapes
Kill Frost Giant Berserker in Ice Cavern dungeon (1x)
50 Unique Gold Coin
2 Random Uncommon Weapon
50 Experience
25 Affinity
Chapter: The Puppet Master's Game
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
The UnravelingComplete quest:
A Giant Problem
Kill Death Skull in Crypt dungeon (3x)
100 Unique Gold Coin
2 Random Rare Armor
175 Experience
25 Affinity
Cursed ConnectionsComplete quest:
The Unraveling
Kill Skeleton Axeman in Crypt dungeon (3x)
100 Unique Gold Coin
2 Random Rare Armor
175 Experience
Dark AdvisorComplete quest:
Cursed Connections
Explore Crypt Ritual Room module (1x)
100 Unique Gold Coin
1 Random Epic Armor
200 Experience
25 Affinity
Chapter: Reign Of Terror
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Into The Abyss
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Within the Inferno
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Signs Within
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Into the Firedeep
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: First Step to Set Sail
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: A Debt to Be Repaid
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Beyond Prepared
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: The Broken Remains
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: The Promise Left Behind
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: In Search of the Echoes of the Past
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Treasure Hunt
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Blood Requital
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: The Fire That Will Not End
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Chapter: Happy Hour
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
The Demons BelowComplete quest:
The One in Command
Kill Undead Skeleton in Crypt dungeon (25x)
Kill Hell Hunter in Crypt dungeon (2x)
Kill Abomination in Crypt dungeon (2x)
Kill Cerberus in Crypt dungeon (2x)
1 Stash
1000 Experience
Chapter: The Measure of an Adventurer
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
A Simple TestKill Undead (1x)
10 Unique Gold Coin
1 Random Uncommon Armor
5 Experience
Worth TakingComplete quest:
A Simple Test
Interact with Small Oak Chest (1x)
20 Unique Gold Coin
1 Random Uncommon Weapon
10 Experience
What Matters MostComplete quest:
Worth Taking
Survive (1x)
50 Unique Gold Coin
2 Uncommon Arcane Essence
25 Experience

Squire Offers

Affinity Items Offered by the Squire

Squire offers poor items

Squire offers common items