From Dark and Darker Wiki
Tag: Undo |
(Fixed mistake) |
||
Line 380: | Line 380: | ||
<td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td> | <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td> | ||
<td> During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. </td> | <td> During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. </td> | ||
<td> Attack 1: 36/<span style="color:red;">52</span>/<span style="color:rgb(250,50,250)">69</span><br>Attack 2: 41/<span style="color:red;"> | <td> Attack 1: 36/<span style="color:red;">52</span>/<span style="color:rgb(250,50,250)">69</span><br>Attack 2: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br>Attack 3: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br></td> | ||
<td> 170/<span style="color:red;">265</span>/<span style="color:rgb(250,50,250)">350</span> </td> | <td> 170/<span style="color:red;">265</span>/<span style="color:rgb(250,50,250)">350</span> </td> | ||
<td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td> | <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td> |
Revision as of 13:32, 28 April 2023
Most values are not updated to last playtest!
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Only normal monsters can spawn at Nightmare tier.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
To learn more about boss move sets or any other specific monster, please check their individual pages.
Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Resistance | Race | Location |
---|---|---|---|---|---|---|---|
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. | Depends on the attack | 2100/3000 | 200/250 | 30% Magic Resistance 25% Projectile Resistance -10% Physical Resistance |
Undead | Inferno | |
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. | Depends on the attack | 2400/3300 | 200/270 | 30% Magic Resistance 25% Projectile Resistance -10% Physical Resistance |
Undead | Inferno | |
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. | Depends on the attack | 1800 | 250 | 40% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave |
Mini Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Resistance | Race | Location |
---|---|---|---|---|---|---|---|
Floating type, high health and fast movement speed. Does a diagonal slash and a dash attack. | Attack 1: 40/60 Attack 2: 20/30 Attack 3: 26/39 |
700/900 | 100/170 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno | |
High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. | Attacks: 28/40 Sprint: 17/24 |
750/1050 | 200/230 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Has a charge attack that drastically increases its movement speed | Attack 1: 42/63 Attack 2: 50/75 Sprint: 61/92 |
900/1200 | 200/230 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Demon | Inferno |
Monsters
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Stats | Race | Location |
---|---|---|---|---|---|---|---|
Flying type, flies close to the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. | Attack 1: 20/30/40 | 26/45/80 | 200/240/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. | Attack 1: 10/10/10 Poison: 3/5/7 |
22/44/66 | 150/150/150 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance Elite and Nightmare has faster cast times. |
Beast | Crypt, Inferno,Goblin Cave | |
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. | Depends on the chest | 230/260/290 | 200/230/260 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Unknown | Crypt, Inferno | |
Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Nightmare: Applies a debuff that roots the player in place for 1s. | Attack 1: 34/38/44 Attack 2: 51/57/66 Attack 3: 68/76/88 |
220/280/340 | 130/160/220 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance 90% Physical Resistance during spawn animation |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. | Attack 1: 20/30/40 Attack 2: 20/30/40 Attack 3: 18/27/36 |
100/150/220 | 100/150/200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. | Attack 1: 35/48/61 Attack 2: 28/39/49 |
167/250/320 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: Hitting his electrified shield will damage you. | Attack 1: 40/54/68 Counter: 28/39/49 Reflect: 20 |
152/230/300 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. | Fireball: 15/25/35 Radius: 15/25/35 Burn: 2/3/4 |
150/250/350 | 100/100/100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins | |
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. | Attack 1: 20/25/34 Attack 2: 14/18/24 Attack 3: 14/18/24 |
25/80/150 | 250/250/250 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. | Attack 1: 33/43/53 Attack 2: 48/63/77 Gas: 1/1/2 Cooldown = 20/12/12 secs |
240/350/450 | 50/100/150 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Flying unit, does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. | Attack 1: 27/36/49 | 170/220/280 | 250/290/340 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Demon | Inferno | |
Fast movement speed, does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. | Attack 1: 24/33/42 Dash: 35/48/61 Reflect: 20 |
160/210/265 | 350/350/350 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Demon | Inferno | |
Flying unit: Chases you closely and shoots dart with poison and slow. | Attack 1: 18/27/36 |
100/150/200 | 200/230/260 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows and poison you. |
Attack : 18 Poison Damage: 2 |
100 | 200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
They rush towards you and they attack you with a poisoned dagger and poison you. | Attack 1: 29 Attack 2: 36 Poison Damage: 1.5 |
144 | 200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal | Attack : 30 | 135 | 100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness | Attack 1: 18 Attack 2: 21 |
110 | 180 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players | Attack : 25 | 160 | 170 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Unknown | Ruins | |
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. | Attack : 23 | 130 | 100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Ruins | |
Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. | Attack 1: 30/40/50 Attack 2: 30/40/50 Attack 3: 34/45/56 |
140/240/300 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Ruins | |
Shoots bolt at the player once in range. | Attack 1: 50/68/86 |
100/150/220 | 100/150/200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Ruins | |
If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. | Attack 1: 35/48/61 Attack 2: 28/39/49 |
167/250/320 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. | Attack 1: 36/52/69 Attack 2: 41/60/78 Attack 3: 41/60/78 |
170/265/350 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins | |
Charges towards the player with a poking animation. Also does horizontal sweeping attack. | Attack 1: 23/32/42 Attack 2: 24/35/45 Attack 3: 34/48/63 Attack 4: 28/40/52 |
150/250/329 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins |