From Dark and Darker Wiki
(Updated manual info) |
(Fixed potion of luck. Automated values for Installables.) |
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- Automate interaction time data for consumables. | - Automate interaction time data for consumables. | ||
- Automate interaction time data for installables. | - Automate interaction time data for installables. | ||
- Add missing light source abilities. Need to mention the effect of lighting. | - Add missing light source abilities. Need to mention the effect of lighting. | ||
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-->{{#arraydefine:rarities|{{#var:rarities}} }}<!-- | -->{{#arraydefine:rarities|{{#var:rarities}} }}<!-- | ||
-->{{#vardefine:types|{{Utility Data|{{#var:current}}|Types|All}} }}<!-- | -->{{#vardefine:types|{{Utility Data|{{#var:current}}|Types|All}} }}<!-- | ||
-->{{#vardefine:is_soulheart|{{#ifeq:Soul Heart|{{#var:current}}|1}} }}<!-- | -->{{#vardefine:is_soulheart|{{#ifeq:Soul Heart|{{#var:current}}|1}} }}<!-- | ||
-->{{#vardefine:is_healing_consumable|{{#pos:Surgical Kit,Bandage|{{#var:current}}}} }}{{#if:{{#var:is_healing_consumable}}|{{#vardefine:is_consumable}}|{{#vardefine:is_consumable|{{#pos:{{#var:types}}|Consumable}} }} }}<!-- | -->{{#vardefine:is_healing_consumable|{{#pos:Surgical Kit,Bandage|{{#var:current}} }} }}{{#if:{{#var:is_healing_consumable}}|{{#vardefine:is_consumable}}|{{#vardefine:is_consumable|{{#pos:{{#var:types}}|Consumable}} }} }}<!-- | ||
-->{{#vardefine:is_drink|{{#pos:{{#var:types}}|Drink}} }}<!-- | -->{{#vardefine:is_drink|{{#pos:{{#var:types}}|Drink}} }}<!-- | ||
-->{{#vardefine:is_installable|{{#pos:{{#var:types}}|Installable}} }}<!-- | -->{{#vardefine:is_installable|{{#pos:{{#var:types}}|Installable}} }}<!-- | ||
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--><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 7}}</span><!-- | --><span class="colorrarity7">{{Utility Data|{{#var:current}}|Stats|Physical Base Weapon Damage 7}}</span><!-- | ||
-->|{{#ifeq:{{lc:{{#var:current}} }}|hunting trap|1}}=<!-- | -->|{{#ifeq:{{lc:{{#var:current}} }}|hunting trap|1}}=<!-- | ||
--> | -->{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|huntingtraphit|truephysicalbasedamage}} }}</td>}}<!-- | ||
Stats | Stats | ||
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--><td><!-- | --><td><!-- | ||
-->{{#switch:1<!-- | -->{{#switch:1<!-- | ||
-->|{{#ifeq:{{#var:current}}|Potion of Luck|1}}=<!-- | |||
-->{{Effects|Potion of Luck|3}}<br><!-- | |||
-->{{Effects|Potion of Luck|5}}<!-- | |||
-->|{{#if:{{#var:is_consumable}}|1}}=<!-- | -->|{{#if:{{#var:is_consumable}}|1}}=<!-- | ||
--><div style="display:inline-block; border-left:3px solid #FFF8; width:fit-content; padding:10px; margin:20px; background-color:#0008; color:#EEE8"><!-- | --><div style="display:inline-block; border-left:3px solid #FFF8; width:fit-content; padding:10px; margin:20px; background-color:#0008; color:#EEE8"><!-- | ||
-->{{Utility Data|{{#var:current}}|FlavorText}}</div><br><!-- | -->{{Utility Data|{{#var:current}}|FlavorText}}</div><br><!-- | ||
-->{{#switch:{{lc:{{#var:current}}}}<!-- | -->{{#switch:{{lc:{{#var:current}} }}<!-- | ||
-->|skull key=Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!-- | -->|skull key=Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!-- | ||
-->|golden key=Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!-- | -->|golden key=Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!-- | ||
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-->|scaling={{lc:{{#var:scaling_data}} }} }} }}<!-- | -->|scaling={{lc:{{#var:scaling_data}} }} }} }}<!-- | ||
-->|{{#if:{{#var:is_installable}}|1}}=<!-- | -->|{{#if:{{#var:is_installable}}|1}}=<!-- | ||
-->{{#switch:{{lc:{{#var:current}}}}<!-- | -->{{#switch:{{lc:{{#var:current}} }}<!-- | ||
-->|campfire kit=<!-- | -->|campfire kit=<!-- | ||
-->Build a Campfire that will | -->Build a Campfire [[Stats#Regular Interaction Speed|over 10s]] that will [[Healing#Physical_Base_Healing|recover 3 HP]] and [[Spell_Restoration#Campfire|34 Skill Points per second]] for <!-- | ||
--><span class="colorrarity1">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Poor|Effects|campfireturnonstate_poor|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity2">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Common|Effects|campfireturnonstate_Common|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity3">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Uncommon|Effects|campfireturnonstate_Uncommon|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity4">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Rare|Effects|campfireturnonstate_Rare|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity5">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Epic|Effects|campfireturnonstate_Epic|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity6">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Legend|Effects|campfireturnonstate_Legend|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity7">{{Prop Data|Campfire|Global|Abilities|Campfire Aura Unique|Effects|campfireturnonstate_Unique|Duration}}</span> <!-- | |||
-->|hunting trap=<!-- | -->|hunting trap=<!-- | ||
-->Set a hunting trap that | -->Set a hunting trap that applies a {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|movespeedbonus}} debuff and damages the target until it expires or until it is disarmed.<br><br>1 [[Damage#True_Base_Damage|True Physical Base Damage]]<br>2 [[Damage#True_Base_Damage|True Physical Base Damage]] per step<br><br><!-- | ||
-->Players are trapped for <span class=" | -->Players are trapped for <!-- | ||
--><br>Monsters are trapped for | --><span class="colorrarity1">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|Duration}}</span> {{!}} <!-- | ||
--><span class="colorrarity2">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Common|Effects|trapped_player_Common|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity3">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Uncommon|Effects|trapped_player_Uncommon|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity4">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Rare|Effects|trapped_player_Rare|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity5">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Epic|Effects|trapped_player_Epic|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity6">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Legend|Effects|trapped_player_legend|Duration}}</span> {{!}} <!-- | |||
--><span class="colorrarity7">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_player_Unique|Duration}}</span> <!-- | |||
--><br>Monsters are trapped for {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_monster|Duration}}<br><!-- | |||
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | -->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | ||
-->|{{#if:{{#var:is_mining}}|1}}=<!-- | -->|{{#if:{{#var:is_mining}}|1}}=<!-- | ||
-->Enables the player to interact with [[ | -->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!-- | ||
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!-- | -->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!-- | ||
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-->|{{#if:{{#var:is_throwable}}|1}}=<!-- | -->|{{#if:{{#var:is_throwable}}|1}}=<!-- | ||
-->Throw a {{lc:{{#var:current}}}} at the target location.}}</td><!-- | -->Throw a {{lc:{{#var:current}} }} at the target location.}}</td><!-- | ||
Action/Interaction Time | Action/Interaction Time | ||
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-->{{#vardefine:duration|<!-- | -->{{#vardefine:duration|<!-- | ||
-->{{#switch:1<!-- | -->{{#switch:1<!-- | ||
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects| | -->|{{#if:{{#vardefineecho:global|{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|DrinkPotionActivateState|Rarity|Global|Duration}} }}|1}}=<!-- | ||
-->{{#var:global}} s<br>100% Scaling<!-- | -->{{#var:global}} s<br>100% Scaling<!-- | ||
-->|{{#if:{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!-- | -->|{{#if:{{Utility Data|{{#var:current}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!-- | ||
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-->10 s<br>100% Scaling<!-- | -->10 s<br>100% Scaling<!-- | ||
-->|hunting trap=<!-- | -->|hunting trap=<!-- | ||
--><span class=" | --><span class="colorrarity1">6</span> {{!}} <!-- | ||
--><span class="colorrarity2">5</span> {{!}} <!-- | |||
--><span class="colorrarity3">4</span> {{!}} <!-- | |||
--><span class="colorrarity4">3</span> {{!}} <!-- | |||
--><span class="colorrarity5">2</span> {{!}} <!-- | |||
--><span class="colorrarity6">1</span> {{!}} <!-- | |||
--><span class="colorrarity7">1</span> s<br><!-- | |||
-->100% Scaling<!-- | |||
-->|bandage=<!-- | -->|bandage=<!-- | ||
-->4 s<br>50% Scaling<!-- | -->4 s<br>50% Scaling<!-- | ||
-->|surgical kit=<!-- | -->|surgical kit=<!-- | ||
--><span class=" | --><span class="colorrarity1">15</span> {{!}} <!-- | ||
--><span class="colorrarity2">13</span> {{!}} <!-- | |||
--><span class="colorrarity3">11</span> {{!}} <!-- | |||
--><span class="colorrarity4">9</span> {{!}} <!-- | |||
--><span class="colorrarity5">7</span> {{!}} <!-- | |||
--><span class="colorrarity6">5</span> {{!}} <!-- | |||
--><span class="colorrarity7">3</span> s<br><!-- | |||
-->50% Scaling}} }} }}<!-- | |||
-->{{#if:{{#var:duration}}|{{#var:duration}} }}</td>}}<!-- | -->{{#if:{{#var:duration}}|{{#var:duration}} }}</td>}}<!-- | ||
Revision as of 06:47, 16 August 2024
List Utilities and generate rows with them
Example
{{GenerateUtilityTable|Drink}}
Name | Movement Speed | Effect | Action Time | Action Movement Penalty |
---|---|---|---|---|
-20 | You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds. | 3 s 100% Scaling | ||
-20 | Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Increases Luck by 20(45%) or 50(35%) or 80(20%) Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%) | 3 s 100% Scaling | Self Always: 75% | |
-20 | Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% |
{{GenerateUtilityTable|Consumable}}
Name | Movement Speed | Effect | Interaction Time | Action Movement Penalty |
---|---|---|---|---|
-20 | Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. | 4 s 50% Scaling | Consume Always: 50% | |
A weathered iron key encased in frost, hinting at locked mysteries buried in the coldest reaches. TODO_ADD_MISSING_INFORMATION | ||||
An intricate golden key that may lead to priceless treasure. Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel. | ||||
Lockpicks are versatile tools, capable of opening a wide variety of locks. Opens locked doors and chests. Will not work on doors that require special keys. | ||||
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere. Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module. | ||||
A rusty old key that doubts whether it will open the door. Opens the Rusty Iron Door. This door can only be found in Ruins. | ||||
A mysterious key with an ominous skull embedded in it's core. Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module. | ||||
-20 | Provides 100% percent max health healing. | 15 | 13 | 11 | 9 | 7 | 5 | 3 s 50% Scaling | Consume Always: 50% | |
A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play. Disables environmental traps. |
{{GenerateUtilityTable|Installable}}
Name | Class | Movement Speed | Damage on Hit | Effect | Interaction Time |
---|---|---|---|---|---|
-20 | Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s | 21s | 24s | 27s | 30s | 33s | 36s | 10 s 100% Scaling | |||
Ranger | -20 | 5 True Physical Base Damage | Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed. 1 True Physical Base Damage 2 True Physical Base Damage per step Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s Monsters are trapped for 7s | 6 | 5 | 4 | 3 | 2 | 1 | 1 s 100% Scaling |
{{GenerateUtilityTable|MusicalInstrument}}
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-29 -29~-28 -28~-27 -27~-26 -26~-25 -25~-24 -24~-23 | 24 25~26 27~28 29~30 31 32 33~34 | Allows one to play drum songs, if they have the music memory and songs equipped. | Play Always: 70% Attack 1 Always: 75% | |||
-13 | 22 23~24 25~26 27~28 29 30 31~32 | Agility 1 2 2 3 3 4 4 Dexterity 2 2 3 3 4 4 5 | Allows one to play flute songs, if they have the music memory and songs equipped. | Play Always: 70% Riposte Always: 70% Riposte Attack 1 Always: 70% Block Reaction Always: 97% | ||
-15 -15 -14 -14~-13 -13~-12 -12~-11 -11~-10 | 20 21~22 23~24 25~26 27 28 29~30 | Knowledge 1 2 3 4 5 6 7 | Allows one to play lute songs, if they have the music memory and songs equipped. | Primary Attacks Mid Attack: 85% Otherwise: 70% Play Always: 70% | ||
-17 -16 -15 -14 -13 -12 -10 | Resourcefulness 1 2 3 4 5 6 7 | Allows one to play lyre songs, if they have the music memory and songs equipped. | Play Always: 70% |
{{GenerateUtilityTable|LightSource}}
Name | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|
-10 | While throwing, move speed is reduced by -20. | Throw Always: 97% | |||
Throw Always: 97% | |||||
-10 | While throwing, move speed is reduced by -20. | All Actions Always: 97% | |||
10 | Throw Always: 97% Primary Attacks Mid Attack: 98.5% Otherwise: 97% | ||||
LanternThrow Always: 97% |
{{GenerateUtilityTable|Throwable}}
Name | Class | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
Barbarian Fighter Bard | -10 | 10 11 12 13 14 15 16 | Throw a francisca axe at the target location. | Primary Attack 1 Always: 75% | ||
Rogue Wizard Bard | -10 | 10 11 12 13 14 15 16 | Throw a throwing knife at the target location. | Primary Attack 1 Always: 85% |
{{GenerateUtilityTable|Mining}}
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-45 | 25 26~27 28~29 30~31 32 33 35~36 | Regular Interaction Speed 1% 3% 5% 10% 15% 20% 25% | Enables the player to interact with mining nodes to produce ore. | Attack 1 Mid Attack: 82.5% Otherwise: 65% |