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WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Please note that Druid and this page are WIP, regardless of the up-to-date status seen at the top of the page.
Health
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Description
Druid
Class Info
Weapon of choice: Caster.
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Enhanced Wildness |
While in animal form, gain 5 additional move speed and 10 armor rating. |
Force of Nature |
When you heal a target, the recipient gains 3 physical power for 3 seconds. |
Herbal Sensing |
Detect nearby herbs. |
Natural Healing |
Recover yourself and nearby allies 1 health every 3 seconds. 4.5 meter radius. |
Spirit Magic Mastery |
When you cast spirit magic, you gain 10 magical power. |
Sun and Moon |
Nearby allies gain 3 vigor and 5 magical power |
Thorn Coat |
When melee attacked, return 5 true physical damage. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
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?s |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
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?s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
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?s |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Druid has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:
Tier 1
File:Spell Nature'sTouch.png Nature's Touch |
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. |
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5 Casts |
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
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These Stats do not include starting armor.
-rawr
- Not in game yet