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===Tier 1===
===Tier 1===

Revision as of 03:16, 1 May 2024

Page is currently up to date for: Patch:6.4#Hotfix 45-1Last updated on a previous Patch/Hotfix, but information is up to date.

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Please note that Druid and this page are WIP, regardless of the up-to-date status seen at the top of the page.


Druid.png
Druid
'The class that is not in the game yet'
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness


Health
Expression error: Unexpected < operator.


Description

Druid


Class Info


Weapon of choice: Caster.

  • Pros
    • Rawr
  • Cons
    • Squeak

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 additional move speed and 10 armor rating.
Perk ForceOfNature.png
Force of Nature
When you heal a target, the recipient gains 3 physical power for 3 seconds.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
Perk NaturalHealing.png
Natural Healing
Recover yourself and nearby allies 1 health every 3 seconds.
4.5 meter radius.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast spirit magic, you gain 10 magical power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies gain 3 vigor and 5 magical power
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 true physical damage.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. -------- ?s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:

Spirit

Hand/Slot Type Weapons
Main Hand + Two Handed Ceremonial Staff
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head Darkgrove Hood • Elkwood Crown • Leather Cap
Chest Adventurer Tunic • Darkgrove Robe • Light Aketon • Padded Tunic • Regal Gambeson • Ritual Robe
Legs Cloth Pants • Dark Leather Leggings • Heavy Leather Leggings • Leather Chausses • Leather Leggings • Loose Trousers • Padded Leggings
Hands Elkwood Gloves • Gloves of Utility • Leather Gloves • Rawhide Gloves • Reinforced Gloves • Riveted Gloves • Runestone Gloves
Feet Adventurer Boots • Buckled Boots • Darkleaf Boots • Dashing Boots • Forest Boots • Heavy Boots • Laced Turnshoe • Lightfoot Boots • Low Boots • Old Shoes • Rugged Boots • Stitched Turnshoe • Turnshoe
Back Adventurer Cloak • Mercurial Cloak • Radiant Cloak • Splendid Cloak • Tattered Cloak • Vigilant Cloak • Watchman Cloak

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head Rubysilver Cap
Chest Cobalt Regal Gambeson • Copperlight Tunic • Golden Padded Tunic • Rubysilver Doublet • Tri-Pelt Doublet
Legs Brave Hunter's Pants • Cobalt Trousers • Copperlight Leggings • Demonclad Leggings • Golden Chausses • Golden Leggings • Rubysilver Leggings • Wolf Hunter Leggings
Hands Cobalt Leather Gloves • Copperlight Riveted Gloves • Demon Grip Gloves • Golden Gloves • Gravewolf Gloves • Rubysilver Rawhide Gloves
Feet Cobalt Lightfoot Boots • Copperlight Lightfoot Boots • Foul Boots • Golden Boots • Rubysilver Adventurer Boots • Shoes of Darkness
Back Cloak of Darkness • Golden Cloak

These Stats do not include starting armor.

Stat Name Base Stats
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
Memory Capacity Expression error: Unexpected > operator.
Utility Effectiveness 0
Luck 0
Health Recovery Bonus %
Spell Recovery Bonus %
Move Speed ( Expression error: Unexpected / operator.% )
Action Speed %
Manual Dexterity %
Spell Casting Speed %
Equip Speed %
Regular Interaction Speed %
Magical Interaction Speed %
Persuasiveness
Buff Duration %
Debuff Duration %
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance <span style="Expression error: Unexpected < operator.">%
        From Resist Rating ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Physical Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Physical Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Magic Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Magic Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-rawr

- Not in game yet