|
|
(23 intermediate revisions by 2 users not shown) |
Line 9: |
Line 9: |
| <p>[[Arming Sword]]</p> | | <p>[[Arming Sword]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}} |
| {{:DropTable:Kuma’s Claw 7}}
| | {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}} |
| <!-- {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}} -->
| |
| </div> | | </div> |
|
| |
|
Line 16: |
Line 15: |
| <p>[[Falchion]]</p> | | <p>[[Falchion]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}} |
| {{:DropTable:Kuma’s Fang 7}}
| | {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}} |
| <!-- {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}} -->
| |
| </div> | | </div> |
|
| |
|
Line 86: |
Line 84: |
| <p>[[Horseman's Axe]]</p> | | <p>[[Horseman's Axe]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}} |
| {{:DropTable:Famine 7}}
| | {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}} |
| <!-- {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}} -->
| |
| </div> | | </div> |
| </div> | | </div> |
Line 120: |
Line 117: |
| <p>[[Buckler]]</p> | | <p>[[Buckler]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}} |
| <!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}}-->
| | {{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}} |
| {{:DropTable:Buckler 7}}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 130: |
Line 126: |
| <p>[[Spellbook]]</p> | | <p>[[Spellbook]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}} |
| {{:DropTable:Spellbook 7}}
| | {{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}} |
| <!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}}-->
| |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Magic Staff]]</p> | | <p>[[Magic Staff]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}} |
| {{:DropTable:Magic Staff 7}}
| | {{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}} |
| <!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}}-->
| |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Crystal Ball]]</p> | | <p>[[Crystal Ball]]</p> |
| {{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}} |
| {{:DropTable:Crystal Ball 7}}
| | {{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}} |
| <!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}}-->
| |
| </div> | | </div> |
| </tabber> | | </tabber> |
|
| |
|
| ==Methods of obtaining Artifacts== | | ==Methods of Obtaining Artifacts in High Roller== |
| | <br> |
| | <b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b> |
| | <br> |
| | All of this information is up to date for HF #42 |
| | <br> |
| | <br> |
| '''Hoard''' | | '''Hoard''' |
| <br> | | <br> |
| Hoard weapon DropRate is <span class="colorrarity5">?% Epic</span>, <span class="colorrarity6">?% Legendary</span>, <span class="colorrarity7">?% Unique</span> | | Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0.1% Unique</span> |
| <br> | | <br> |
| <span class="colorrarity7">20/156</span> unique drops on the hoard are Artifacts | | <span class="colorrarity7">20/156</span> unique drops on the hoard are Artifacts |
Line 161: |
Line 160: |
| '''Skull Key Room''' | | '''Skull Key Room''' |
| <br> | | <br> |
| Skull Key room loose weapon DropRate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">10% Unique</span> | | Skull Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">10% Unique</span> |
| <br> | | <br> |
| <span class="colorrarity7">20/43</span> unique drops are Artifacts | | <span class="colorrarity7">20/43</span> unique drops are Artifacts |
Line 172: |
Line 171: |
| '''Mystic Gem Room''' | | '''Mystic Gem Room''' |
| <br> | | <br> |
| Mystic Gem room weapon spawn is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">4% Unique</span> | | Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">4% Unique</span> |
| <br> | | <br> |
| <span class="colorrarity7">20/43</span> unique drops at the mystic gem room are Artifacts | | <span class="colorrarity7">20/43</span> unique drops at the mystic gem room are Artifacts |
Line 183: |
Line 182: |
| '''Dual Boss Treasure Room''' | | '''Dual Boss Treasure Room''' |
| <br> | | <br> |
| Double Boss room ground loot is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0.5% Unique</span>. (for the weapon) | | Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0.5% Unique</span>. (for the weapon) |
| <br> | | <br> |
| <span class="colorrarity7">20/43</span> unique drops at the Dual Boss Treasure room are Artifacts | | <span class="colorrarity7">20/43</span> unique drops at the Dual Boss Treasure room are Artifacts |
Line 190: |
Line 189: |
| <br> | | <br> |
| So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0.233%</span> chance to drop an Artifact per hit | | So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0.233%</span> chance to drop an Artifact per hit |
| | <br> |
| | <br> |
| | '''Inferno Bosses (Lich)''' |
| | <br> |
| | Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span> |
| | <br> |
| | Different bosses have different amounts of artifacts to total items on the table |
| | <br> |
| | <span class="colorrarity7">6/106</span> unique drops on Lich are Artifacts |
| | <br> |
| | <span class="colorrarity7">5.6%</span> chance if you hit a unique it will be an Artifact |
| | <br> |
| | So technically 0.056% chance per loot roll for an artifact |
| | <br> |
| | But the lich rolls this drop table 3 times |
| | <br> |
| | So overall the Lich has a <span class="colorrarity7">0.1698%</span> chance to drop an Artifact per kill |
| | <br> |
| | Keep in mind warlord only has 2 loot table rolls for gear. |
| | <br> |
| | <br> |
| | '''Reward Tokens''' |
| | <br> |
| | You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span> |
| <br> | | <br> |
| <br> | | <br> |
Line 195: |
Line 218: |
| <br> | | <br> |
| For the chance at an Artifact appearing after multiple trials is | | For the chance at an Artifact appearing after multiple trials is |
| | <br> |
| <br> | | <br> |
| (1 - ((V)^N)) x100 = C | | (1 - ((V)^N)) x100 = C |
| <br> | | <br> |
| V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts | | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts |
| | <br> |
| <br> | | <br> |
| You can also write V as (1 - P), P being the probability of the event happening | | You can also write V as (1 - P), P being the probability of the event happening |
| <br> | | <br> |
| (1 - ((1-P)^N)) x100 = C | | (1 - ((1-P)^N)) x100 = C |
| | <br> |
| | <br> |
| | (What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts) |
| <br> | | <br> |
| <div style="display:inline-block; border-left:20px Solid #0000;"> | | <div style="display:inline-block; border-left:20px Solid #0000;"> |
Line 209: |
Line 237: |
| (1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room, | | (1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room, |
| <br> | | <br> |
| After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%. | | After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>. |
| <br> | | <br> |
| <br> | | <br> |
| 15 runs of skull key would be (1 - ((410/430)^15)) x100 = C | | 15 runs of skull key would be (1 - ((410/430)^15)) x100 = C |
| <br> | | <br> |
| 51.052% of getting one or more Artifacts | | <span class="colorrarity7">51.052%</span> of getting one or more Artifacts |
| <br></div> | | <br> |
| | <br> |
| | 15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C |
| | <br> |
| | <span class="colorrarity7">1.266%</span> of getting one or more Artifacts |
| | <br> |
| | </div> |
| | '''Math for "R in N trials"''' |
| | <br> |
| | <br> |
| | (N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100 |
| | <br> |
| | <br> |
| | The probably of getting a SPECIFIC number of artifacts R (number of artifacts) |
| | <br> |
| | in N trials with |
| | <br> |
| | P as the probability |
| | <br> |
| | <br> |
| | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example |
| | <br> |
| | Getting exactly 2 artifacts from the gem room in 18 trials would be |
| | <br> |
| | <br> |
| | (18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = <span class="colorrarity7">3.921%</span> |
| | </div> |