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| Unique items are base weapons that have special models, names, stats, and effects. Currently Uniques can only be obtained from the Ghost King, Lich and Skeleton Warlord in High roller.
| | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Weapon Data is currently up to date for: {{:TODO|Weapons}}</p> |
| | | Artifacts are base weapons that have special models, names, stats, and effects. |
| There are no special uniques for Crossbows at the moment.
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| <tabber> | | <tabber> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Arming Sword]]</p> | | <p>[[Arming Sword]]</p> |
| {{GenerateWeaponInfobox|Arming Sword|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}} |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Falchion]]</p> | | <p>[[Falchion]]</p> |
| {{GenerateWeaponInfobox|Falchion|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}} |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Longsword]]</p> | | <p>[[Longsword]]</p> |
| {{GenerateWeaponInfobox|Longsword|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 7}} |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Rapier]]</p> | | <p>[[Rapier]]</p> |
| {{GenerateWeaponInfobox|Rapier|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 7}} |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Stiletto Dagger]]</p> | | <p>[[Stiletto Dagger]]</p> |
| {{GenerateWeaponInfobox|Stiletto Dagger|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Morning Star]]</p> | | <p>[[Morning Star]]</p> |
| {{GenerateWeaponInfobox|Morning Star|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Quarterstaff]]</p> | | <p>[[Quarterstaff]]</p> |
| {{GenerateWeaponInfobox|Quarterstaff|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Halberd]]</p> | | <p>[[Halberd]]</p> |
| {{GenerateWeaponInfobox|Halberd|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Battle Axe]]</p> | | <p>[[Battle Axe]]</p> |
| {{GenerateWeaponInfobox|Battle Axe|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Double Axe]]</p> | | <p>[[Double Axe]]</p> |
| {{GenerateWeaponInfobox|Double Axe|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Felling Axe]]</p> | | <p>[[Felling Axe]]</p> |
| {{GenerateWeaponInfobox|Felling Axe|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Horsemans Axe]]</p> | | <p>[[Horseman's Axe]]</p> |
| {{GenerateWeaponInfobox|Horsemans Axe|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Longbow]]</p> | | <p>[[Longbow]]</p> |
| {{GenerateWeaponInfobox|Longbow|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Recurve Bow]]</p> | | <p>[[Recurve Bow]]</p> |
| {{GenerateWeaponInfobox|Recurve Bow|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Survival Bow]]</p> | | <p>[[Survival Bow]]</p> |
| {{GenerateWeaponInfobox|Survival Bow|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Heater Shield]]</p> | | <p>[[Heater Shield]]</p> |
| {{GenerateWeaponInfobox|Heater Shield|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 7}} |
| | </div> |
| | <div style="display:inline-block; text-align:center;"> |
| | <p>[[Buckler]]</p> |
| | {{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}} |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Spellbook]]</p> | | <p>[[Spellbook]]</p> |
| {{GenerateWeaponInfobox|Spellbook|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Magic Staff]]</p> | | <p>[[Magic Staff]]</p> |
| {{GenerateWeaponInfobox|Magic Staff|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}} |
| </div> | | </div> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center;"> |
| <p>[[Crystal Ball]]</p> | | <p>[[Crystal Ball]]</p> |
| {{GenerateWeaponInfobox|Crystal Ball|7}} | | {{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}} |
| | {{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}} |
| </div> | | </div> |
| </tabber> | | </tabber> |
| | |
| | ==Methods of Obtaining Artifacts in High Roller== |
| | <br> |
| | <b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b> |
| | <br> |
| | All of this information is up to date for HF #42 |
| | <br> |
| | <br> |
| | '''Hoard''' |
| | <br> |
| | Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0.1% Unique</span> |
| | <br> |
| | <span class="colorrarity7">20/156</span> unique drops on the hoard are Artifacts |
| | <br> |
| | <span class="colorrarity7">12.821%</span> chance if you hit a unique you get an Artifact |
| | <br> |
| | So overall the Hoard has a <span class="colorrarity7">0.0128%</span> chance to drop an Artifact per hit |
| | <br> |
| | <br> |
| | '''Skull Key Room''' |
| | <br> |
| | Skull Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">10% Unique</span> |
| | <br> |
| | <span class="colorrarity7">20/43</span> unique drops are Artifacts |
| | <br> |
| | <span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact |
| | <br> |
| | So overall the Skull room has a <span class="colorrarity7">4.6512%</span> chance to drop an Artifact per hit |
| | <br> |
| | <br> |
| | '''Mystic Gem Room''' |
| | <br> |
| | Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">4% Unique</span> |
| | <br> |
| | <span class="colorrarity7">20/43</span> unique drops at the mystic gem room are Artifacts |
| | <br> |
| | <span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact |
| | <br> |
| | So overall the Mystic Gem has a <span class="colorrarity7">1.8605%</span> chance to drop an Artifact per hit |
| | <br> |
| | <br> |
| | '''Dual Boss Treasure Room''' |
| | <br> |
| | Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0.5% Unique</span>. (for the weapon) |
| | <br> |
| | <span class="colorrarity7">20/43</span> unique drops at the Dual Boss Treasure room are Artifacts |
| | <br> |
| | <span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact |
| | <br> |
| | So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0.233%</span> chance to drop an Artifact per hit |
| | <br> |
| | <br> |
| | '''Inferno Bosses (Lich)''' |
| | <br> |
| | Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span> |
| | <br> |
| | Different bosses have different amounts of artifacts to total items on the table |
| | <br> |
| | <span class="colorrarity7">6/106</span> unique drops on Lich are Artifacts |
| | <br> |
| | <span class="colorrarity7">5.6%</span> chance if you hit a unique it will be an Artifact |
| | <br> |
| | So technically 0.056% chance per loot roll for an artifact |
| | <br> |
| | But the lich rolls this drop table 3 times |
| | <br> |
| | So overall the Lich has a <span class="colorrarity7">0.1698%</span> chance to drop an Artifact per kill |
| | <br> |
| | Keep in mind warlord only has 2 loot table rolls for gear. |
| | <br> |
| | <br> |
| | '''Reward Tokens''' |
| | <br> |
| | You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span> |
| | <br> |
| | <br> |
| | '''Math for "At Least One in N trials"''' |
| | <br> |
| | For the chance at an Artifact appearing after multiple trials is |
| | <br> |
| | <br> |
| | (1 - ((V)^N)) x100 = C |
| | <br> |
| | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts |
| | <br> |
| | <br> |
| | You can also write V as (1 - P), P being the probability of the event happening |
| | <br> |
| | (1 - ((1-P)^N)) x100 = C |
| | <br> |
| | <br> |
| | (What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts) |
| | <br> |
| | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example |
| | <br> |
| | (1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room, |
| | <br> |
| | After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>. |
| | <br> |
| | <br> |
| | 15 runs of skull key would be (1 - ((410/430)^15)) x100 = C |
| | <br> |
| | <span class="colorrarity7">51.052%</span> of getting one or more Artifacts |
| | <br> |
| | <br> |
| | 15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C |
| | <br> |
| | <span class="colorrarity7">1.266%</span> of getting one or more Artifacts |
| | <br> |
| | </div> |
| | '''Math for "R in N trials"''' |
| | <br> |
| | <br> |
| | (N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100 |
| | <br> |
| | <br> |
| | The probably of getting a SPECIFIC number of artifacts R (number of artifacts) |
| | <br> |
| | in N trials with |
| | <br> |
| | P as the probability |
| | <br> |
| | <br> |
| | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example |
| | <br> |
| | Getting exactly 2 artifacts from the gem room in 18 trials would be |
| | <br> |
| | <br> |
| | (18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = <span class="colorrarity7">3.921%</span> |
| | </div> |