From Dark and Darker Wiki
Most values are not updated to last playtest!
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Only normal monsters can spawn at Nightmare tier.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
To learn more about boss move sets or any other specific monster, please check their individual pages.
Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Resistance | Race | Location |
---|---|---|---|---|---|---|---|
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. | Check individual page | 2100/3000 | 200/250 | 30% Magic Resistance 25% Projectile Resistance -10% Physical Resistance |
Undead | Inferno | |
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. | Check individual page | 2400/3300 | 200/270 | 30% Magic Resistance 25% Projectile Resistance -10% Physical Resistance |
Undead | Inferno | |
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. | Check individual page | 1800 | 250 | 40% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave |
Mini Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Resistance | Race | Location |
---|---|---|---|---|---|---|---|
Does a diagonal slash and a dash attack. | Attack 1: 40/60 Attack 2: 20/30 Attack 3: 26/39 |
700/900 | 100/170 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno | |
Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity. | Attacks: 28/40 Sprint: 17/24 |
750/1050 | 200/230 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed | Attack 1: 42/63 Attack 2: 50/75 Sprint: 61/92 |
900/1200 | 200/230 | 30% Magic Resistance 20% Projectile Resistance -10% Physical Resistance |
Demon | Inferno |
Monsters
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Name | Description | Damage | Health | Movement Speed | Stats | Race | Location |
---|---|---|---|---|---|---|---|
Flies towards the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. | Attack 1: 20/30/40 | 26/45/80 | 200/240/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. | Attack 1: 10/10/10 Poison: 3/5/7 |
22/44/66 | 150/150/150 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance Elite and Nightmare has faster cast times. |
Beast | Crypt, Inferno,Goblin Cave | |
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again.
Nightmare: Attacks apply a damage over time debuff. |
Depends on the chest | 230/260/290 | 200/230/260 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Unknown | Crypt, Inferno | |
Does a 2 hit diagonal attack combo while stepping forward or a single diagonal attack.
Nightmare: Applies a debuff that roots the player in place for 1s. |
Attack 1: 34/38/44 Attack 2: 51/57/66 Attack 3: 68/76/88 |
220/280/340 | 130/160/220 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance 90% Physical Resistance during spawn animation |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. | Attack 1: 20/30/40 Attack 2: 20/30/40 Attack 3: 18/27/36 |
100/150/220 | 100/150/200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. | Attack 1: 35/48/61 Attack 2: 28/39/49 |
167/250/320 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack. Nightmare: Hitting his electrified shield will damage you. | Attack 1: 40/54/68 Counter: 28/39/49 Reflect: 20 |
152/230/300 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. | Fireball: 15/25/35 Radius: 15/25/35 Burn: 2/3/4 |
150/250/350 | 100/100/100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins | |
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. | Attack 1: 20/25/34 Attack 2: 14/18/24 Attack 3: 14/18/24 |
25/80/150 | 250/250/250 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. | Attack 1: 33/43/53 Attack 2: 48/63/77 Gas: 1/1/2 Cooldown = 20/12/12 secs |
240/350/450 | 50/100/150 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. | Attack 1: 27/36/49 | 170/220/280 | 250/290/340 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Demon | Inferno | |
Does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. | Attack 1: 24/33/42 Dash: 35/48/61 Reflect: 20 |
160/210/265 | 350/350/350 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Demon | Inferno | |
Shoots a projectile that applies a damage over time poison and strong slow debuff. | Attack 1: 18/27/36 |
100/150/200 | 200/230/260 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you. |
Attack : 18 Poison Damage: 2 |
100 | 200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. | Attack 1: 29 Attack 2: 36 Poison Damage: 1.5 |
144 | 200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity. | Attack : 30 | 135 | 100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. | Attack 1: 18 Attack 2: 21 |
110 | 180 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Goblin Cave | |
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players | Attack : 25 | 160 | 170 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Unknown | Ruins | |
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. | Attack : 23 | 130 | 100 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Beast | Ruins | |
Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. | Attack 1: 30/40/50 Attack 2: 30/40/50 Attack 3: 34/45/56 |
140/240/300 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Ruins | |
Shoots bolt at the player once in range. | Attack 1: 50/68/86 |
100/150/220 | 100/150/200 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Ruins | |
When you the break the barrel, the skeleton will rise up from underneath it and is capable of executing both vertical and diagonal slashing attacks. | Attack 1: 35/48/61 Attack 2: 28/39/49 |
167/250/320 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Performs either a forward lunging vertical attack or a horizontal slash.
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack. |
Attack 1: 36/52/69 Attack 2: 41/60/78 Attack 3: 41/60/78 |
170/265/350 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins | |
Performs either a lunging thrust attack or a horizontal attack. | Attack 1: 23/32/42 Attack 2: 24/35/45 Attack 3: 34/48/63 Attack 4: 28/40/52 |
150/250/329 | 100/200/280 | 10% Magic Resistance 15% Projectile Resistance -10% Physical Resistance |
Undead | Crypt,Inferno,Ruins |