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Revision as of 13:50, 3 August 2024 by Raw Salad (talk | contribs) (Updated manual info)

List Utilities and generate rows with them

Example

{{GenerateUtilityTable|Drink}}
Name Movement Speed Effect Action Time Action Movement Penalty
-10 You gain horizontal knockback, vertical knockback for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-10Self
Always: 75%

-10Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10While sitting, recharge spells for 34 spell points per second for 8 | 10 | 12 | 14 | 16 | 18 | 20 seconds. The recovery amount has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healing and has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-10Self
Always: 75%

-10Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-10Heals 100 health points over 100 seconds. This counts as magical base healing and has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

{{GenerateUtilityTable|Consumable}}
Name Movement Speed Effect Interaction Time Action Movement Penalty
-10Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. 4 s
50% Scaling
Consume
Always: 50%

This potion disturbs the rest of the dead and awakens a longing for life once more. If poured upon the pentagram hidden somewhere in the crypt, it can summon a lich.

TODO_ADD_MISSING_INFORMATION
This horn is a faithful replica of the one a warlord once used to lead his armies long ago. When blown atop the pentagram inscribed somewhere in the crypt, a deep, resonant sound echoes forth, calling the warlord from beyond.

TODO_ADD_MISSING_INFORMATION
When this bell is rung, a clear chime echoes out, but faintly within it is a sound like the dying scream of the Midnight Stag. If the bell is sounded atop the pentagram drawn somewhere within the Inferno, it will summon the Ghost King.

TODO_ADD_MISSING_INFORMATION
A hammer forged from the essence of cold gathered from the monsters of Frost Mountain. It is the only weapon capable of shattering the sealed wyvern statue, which no ordinary weapon can break. Once the statue is destroyed, the Frost Wyvern will awaken.

TODO_ADD_MISSING_INFORMATION
-10
A weathered iron key encased in frost, hinting at locked mysteries buried in the coldest reaches.

TODO_ADD_MISSING_INFORMATION
-10
An intricate golden key that may lead to priceless treasure.

Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
-10
Lockpicks are versatile tools, capable of opening a wide variety of locks.

Opens locked doors and chests. Will not work on doors that require special keys.
-10
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.

Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
-10
A rusty old key that doubts whether it will open the door.

Opens the Rusty Iron Door. This door can only be found in Ruins.
-10
A mysterious key with an ominous skull embedded in it's core.

Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-10Provides 100% percent max health healing. 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 s
50% Scaling
Consume
Always: 50%

-10
A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play.

Disables environmental traps.
{{GenerateUtilityTable|Installable}}
Name Class Movement Speed Damage on Hit Effect Interaction Time
-10Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 |30 | 33 | 36 s10 s
100% Scaling
Ranger-1015 True DamageSet a hunting trap that immobilizes and damages the target until it expires or until it is disarmed.

1 True Damage per second
2 True Damage per step

Players are trapped for 6 | 8 | 10 | 14 | 18 | 22 | 26 | 30 s
Monsters are trapped for 7 s
7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling
{{GenerateUtilityTable|MusicalInstrument}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-29
-28
-27
-26
-25
-24
-23
24
25
26
27
28
29
30
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

-13
-12
-11
-10
-9
-8
-7
22
23
24
25
26
27
28
Agility
1
2
2
3
3
4
4
Dexterity
2
2
3
3
4
4
5
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

-15
-14
-13
-12
-11
-10
-9
20
21
22
23
24
25
26
Knowledge
1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Play
Always: 70%

-17
-16
-15
-14
-13
-12
-11
Resourcefulness
1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

{{GenerateUtilityTable|LightSource}}
Name Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
-10While throwing, move speed is reduced by -20.  Throw
Always: 97%

-3
-2
-1

1
2
3
Throw
Always: 97%

-10While throwing, move speed is reduced by -20.  All Actions
Always: 97%

9Throw
Always: 97%

Primary Attacks
Mid Attack: 98.5%
Otherwise: 82%

1LanternThrow
Always: 97%

{{GenerateUtilityTable|Throwable}}
Name Class Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
Barbarian
Fighter
Bard
-109
10
11
12
13
14
15
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

-10Throw a ghostdust pouch at the target location.Throw
Always: 97%

-10Throw a poison vial at the target location.Throw
Always: 97%

Rogue
Wizard
Bard
-109
10
11
12
13
14
15
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

{{GenerateUtilityTable|Mining}}
Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-4525
26
27
28
29
30
31
Regular Interaction Speed
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Mid Attack: 82.5%
Otherwise: 50%