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<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>


{{UpdateStatus|Merchant Data|Merchants}}
{{UpdateStatus|Merchant Data}}


==Merchants==
==Merchants==

Revision as of 07:12, 17 July 2024


Information is up to date! Hover for more details.Merchant Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Merchants

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Weapons, Armors, Accessories, and Utilities can be sold to Alchemist, Armourer, Leathersmith, Surgeon, Tailor, Weaponsmith, and Woodsman.
Misc items (Treasure) can be sold to The Collector.

Travelers & Merchants


Special Event Travelers and Merchants

Quests

Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.

Quest items can only be turned in if they are Looted

Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the Past Quests page.

Affinity

After gaining 75 Affinity with a merchant, they become Friendly towards you instead of Neutral.
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.

Affinity friendly.png

At higher relationship statuses they can reduce the price and provide higher rarity equipment.

Each tier in relationship status reduces the price of the trade by 10%, rounded to the nearest integer.

Items that can be purchased and crafted have been adjusted according to merchants' affinity.

Crafting

Merchants offer crafts after you've achieved a certain level of affinity.

The Alchemist, Armourer, Leathersmith, Tailor, and Weaponsmith each offer crafting services.
The Treasurer offers crafting services, but does not have any items to craft yet.

In general, crafts unlock at the following affinity levels:

Common crafts unlock at 25 affinity.
Uncommon crafts unlock at ? affinity.
Rare crafts unlock at ? affinity.
Epic crafts unlock at ? affinity.
Legendary crafts unlock at ? affinity.

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 1 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."

How to Trade

Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.
Squire Status allows players to buy items from the Marketplace, while upgrading to Legendary Status allows to sell them and grants access to the Trading Post.
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.

Requirements

  • Minimum Level: 20
  • Initiation Fee: 25 Gold
  • Trading Post Cost per trade: 15 Gold
  • Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
    • Items will be listed for 7 days before expiring.
    • After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.