Information is mostly up to date, some minor things are outdated. Hover for more details.Boss last updated on: Patch:6.2#Hotfix 27.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Sometimes curiosity is best left unchecked... but it's too late now.
Description
The Cave Troll is a boss found in the Goblin Caves. His attacks consist of melee attacks at various heights, shouts to slow the player, and a slam with his mace on the floor, dealing massive area of effect damage. The Cave Troll deals high damage, but its attacks are both blockable and dodgeable.
Abilities
Elite deals 15% more damage
- Passive Healing:
- Heals 2 Health per second
- Ground Shake:
- 100 Physical Damage on direct hit + 70 Area Physical Damage
- Slams the ground with its mace
- Regular Attack:
- 80 Physical Damage
- Regular Attack Splash:
- 17 Physical Damage
- Heavy Swing:
- 200 Physical Damage
- High or Low Swing Attacks from left with bigger range
- Roar:
- Slows the player by 35% for 4 seconds
- After the slow, it charge you with a High or Low Swing.
HR Attacks:
- Roar: Also gives drunk affect for 4 seconds
- Fist Attack:
- 145 Physical Damage
- Fist Attack Splash:
- 20 Physical Damage
AI
If there is slowed player:
- Target the slowed player
- Target is within 350 distance:
- Heavy Swing
- Target is more than 350 distance away:
- Sprint + Swing
75% chance Target new player:
- Target a new player with most aggro or nearest player
If target is more than 350 distance away:
- 30% Chance : Roar
- 70% Chance : Walk to target
If Phase value is more than 1000:
- If target is within 500 distance:
- Do Ground attack
- Else:
- Sprint + Swing without roar
- Set phase value to 0
If target is within 380 distance:
- Do regular attack, increase phase value by 250 or 300
Strategy
Fighter, Cleric or Ranger (with a Pavise) are recommended as blocking Cave Troll's attacks are more consistent.
- Ground Shake:
- Press 'X' and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance.
- Regular Attack:
- Block with a shield
- Dodge by crouching under
- Or if you are not close simply walk away
- Low Swing:
- Block with a shield 90 degrees to the left
- Jump to left over its mace, it is difficult to identify the attack from high swing
- High Swing:
- Block with a shield 90 degrees to the left
- Crouch down and look down to dodge, it is difficult to identify the attack from low swing
- Roar:
- Prepare for Low or High Swing
- If you are Ranger there is usually enough time to equip a Pavise for shield block.
High Swing and Low Swing are very difficult to distinguish, making shields more viable.
Video Guides
Fighter and Cleric:
Ranger:
Locations
You can check other items, monsters and etc. locations from maps.
Boss Loot Room
Upon killing the boss you can loot their loot rooms.
Cave Troll's loot room has:
- 1 Marvelous Chest
- 5 Loose Treasures
- 1 Oak Chest/Heavy Ornate Chest
- 1 Treasure Hoard
Loot Tables
Loot Tables last updated for Patch:6.6#Hotfix 69-2
Rolls Banshee,Cave Troll,Cyclops,Frost Wyvern,Ghost King,Lich,Skeleton Royal Guard,Skeleton Warlord Crystal,Skeleton Warlord,Spectral Knight time(s)
LootTable:Banshee
Gallery
Trivia
- Cave Troll was announced for playtest #4 with the solution of community puzzle
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Information is mostly up to date, some minor things are outdated. Hover for more details.Boss last updated on: Patch:6.2#Hotfix 27.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Description
Cyclops is another boss of Goblin Cave map. Cyclops has high health, does various melee attacks, throws soil, and summon rocks to damage players.
Abilities
Elite deals 21.25% more damage
- Swing 1:
- 88 Physical Damage with 7 Impact Power
- Swing 2:
- 128 Physical Damage with 7 Impact Power
- Swing 3:
- 120 Physical Damage with 7 Impact Power
- Falling Rocks:
- 16 Damage per rock with 4 Impact Power
- Riot:
- 144 Physical Damage with 7 Impact Power
- Run and Swing:
- 80 Damage with 7 Impact Power
- Sprinkle Soil:
- 136 Damage with 7 Impact Power
- Stomp:
- 176 Damage with 7 Impact Power
- Slow:
- -50 Movement speed for 8 seconds
- Blinker:
- Effects unknown. Lasts 10 seconds
- Riot:
- 144 Physical Damage with 7 Impact Power
- Lazer:
- ?
- Petrification:
- Roots player in place, immobilizing them. Lasts 6 seconds
AI
?
Strategy
1. Fight sticking to the right side of him because if you are on the left, some of his attacks may cause the Blindness effect.
2. Try to keep distance even though most of his attacks have short range, there is no downside of doing so because the boss is unlike the Cave Troll (which punishes you from being distant with his Scream attack).
3. Always try to get him to go into the animation of the Stomp attack after finishing a Rockfall phase because he will do a stomp after and if you dont get him to do it early, it maybe back you up into a corner which is less room for mobility.
4. If you do get hit by a Stomp debuff then you would want to sheathe your weapon and stay within maximum range of his swing meanwhile strafing to the right and jumping every attack.
Locations
You can check other items, monsters and etc. locations from maps.
Boss Loot Room
Upon killing the boss you can loot their loot rooms.
Cyclops' loot room has: Need confirmation
- 1 Marvelous Chest
- 5 Loose Treasures
- 1 Oak Chest/Heavy Ornate Chest
- 1 Treasure Hoard
Loot Tables
Loot Tables last updated for Patch:6.6#Hotfix 69-2
Rolls Banshee,Cave Troll,Cyclops,Frost Wyvern,Ghost King,Lich,Skeleton Royal Guard,Skeleton Warlord Crystal,Skeleton Warlord,Spectral Knight time(s)
LootTable:Banshee
Video
Crypts | Goblin Caves | Ice Cavern |
---|---|---|
Information is mostly up to date, some minor things are outdated. Hover for more details.Boss last updated on: Patch:6.2#Hotfix 27.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Description
Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.Blue circle on the ground will disappear in three minutes.
Hit Location Bonus
- Every part aside from the head -> body
Abilities
- Teleport Attack = 20/30 Magical Damage with 5 Impact Power (can this be blocked?).
- Scream = 10/15 Magical Damage. Become Immune
- Orb Attack = 30/45 Magical Damage with 7 Impact Power. Heals itself for 30. Spawns Curse of Chilling pools on the ground if it hits.
- Earthquake = Becomes Immune, slams the ground dealing 60/90 Physical Damage + 30 Magical Damage.
- Has a cooldown of 40 seconds
- Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30
- Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield
Elite Ghost King deals 50% more damage
AI
Scream pattern
Condition
- - when a player dies
- - every time HP is reduced by 20% (4 total)
Earthquake pattern
Condition
- - after 40 seconds of cooldown have passed.
Eating pattern
Condition
- - When the normal attack or teleport has been used 4 to 7 times
Target
- - highest aggro player
- - furthest player
Teleport pattern
Condition
- - teleport probability check
Probability
- - if success to teleport than decrease probability 20%
- - if fail to teleport than increase probability 15%
Target
- - if player with aggro values whose distance is greater than 500 and less than 3000
- - furthest player
Normal attack pattern
Target
- - 75% probability, highest aggro player
- - second highest player
- - nearest player
Description
- - if target is within 500, rotate to target
- - if not, move to target and rotate
- - if after 3 second passed, select new action
Guide
Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.
Preparation
The most important aspect of this fight is team composition. Most optimal team currently is 1 Cleric and 2 Ranger as this gives you sustain with cleric's heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because Shriek of Weakness increases DPS from physical sources significantly.
You will be required to bring a decent amount of Healing potions to recover from the Screams. However, it should be noted that Potion of Protections do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing Campfires is essential.
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.
Roles:
Ranger
- As a Ranger you are the main damage dealer of this comp.
- You need to position far away from the Ghost King and keep rotation around as cursed circles appear.
- If you do get low do not forget to keep your potions up and ask for heals from your cleric
- If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.
Barbarian(Melee)
- As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.
- It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.
Cleric
- You are the pillar of this comp, without you it is very difficult for your allies to stay alive.
- Make sure all your abilities are available and communicate with your team how much you have left.
- Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.
- Select both healing spells and some buff spells depending on your spell capacity.
- The Protection from Evil perk will reduce the duration of Curse of Chilling by 30%.
Encounter
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. If you get hit by a orb, a Curse pool will spawn on the ground nearby, make sure to move away to avoid getting Curse stacks.
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die.
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that's when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage and spawn nightmare Death Skulls instead of elite ones on the jump attack.
Video
Notes
Extra Notes:
- When the Ghost King teleports, he turns invisible, teleports, then becomes visible again. While invisible, he can still be hit.
Damage Immunity
After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that Skeleton Mage can cast an immunity bubble.
A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or Bard's Shriek of Weakness will allow it to be damaged. This is NOT the case.
Some users have reported cases where the boss is killed while the Red immunity bubble is active. The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation.
History
- Ghost King's attacks now deal magic damage instead of true magical damage. Unknown date.
Loot Tables
Loot Tables last updated for Patch:6.6#Hotfix 69-2
Rolls 2 time(s)
Crypts | Goblin Caves | Ice Cavern |
---|---|---|
Type Rarity | Weapon 9.99% | Armor 74.03% | Accessory 15.99% |
---|---|---|---|
Rare 12.5% | 1.2605% | 9.2437% | 1.9958% |
Epic 60.0% | 6.0504% | 44.3697% | 9.5798% |
Legend 25.0% | 2.521% | 18.4874% | 3.9916% |
Unique 2.5% | 0.1549% | 1.9248% | 0.4204% |