From Dark and Darker Wiki

(Fixing Action Movement Penalty column. Mid Attack and Otherwise have been swapped.)
(Updated artifact color rarity class)
 
(7 intermediate revisions by the same user not shown)
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<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Animation Times</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
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<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Animation Times</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
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-->|<span class="colorrarity7">{{#var:weapon_stat}}</span><br>}}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span><br>}}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|Physical Base Weapon Damage}} }}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|Physical Base Weapon Damage}} }}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span><br>}} }}</div>}}<!--
-->|<span class="colorrarity8">{{#var:weapon_stat}}</span><br>}} }}</div>}}<!--
Magical Base Weapon Damage
Magical Base Weapon Damage
-->{{#if:{{#pos:{{#var:AllStats}}|Magical Base Weapon Damage}}<!--
-->{{#if:{{#pos:{{#var:AllStats}}|Magical Base Weapon Damage}}<!--
Line 144: Line 144:
-->|<span class="colorrarity7">{{#var:mag_weapon_stat}}</span>}}<!--
-->|<span class="colorrarity7">{{#var:mag_weapon_stat}}</span>}}<!--
-->{{#if:{{#vardefineecho:mag_weapon_stat|{{Weapon Data|{{#var:artifactname}}}|stats|Magical Base Weapon Damage}} }}<!--
-->{{#if:{{#vardefineecho:mag_weapon_stat|{{Weapon Data|{{#var:artifactname}}}|stats|Magical Base Weapon Damage}} }}<!--
-->|<span class="colorrarity7">{{#var:mag_weapon_stat}}</span>}} }}</div>}} }}<!--
-->|<span class="colorrarity8">{{#var:mag_weapon_stat}}</span>}} }}</div>}} }}<!--
Armor Rating
Armor Rating
-->{{#if:{{#var:is_shield}}<!--
-->{{#if:{{#var:is_shield}}<!--
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-->|<span class="colorrarity7">{{#var:weapon_stat}}</span><br>}}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span><br>}}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|armor rating}} }}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|armor rating}} }}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}} }}</td>}}<!--
-->|<span class="colorrarity8">{{#var:weapon_stat}}</span>}} }}</td>}}<!--


Stats
Stats
-->{{#if:{{#var:is_shield}}<!--
-->{{#if:{{#var:is_shield}}<!--
-->||<td>{{
-->||<td>{{#loop: i|0|{{#arraysize:stats}}<!--
#loop: i
-->|{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
|0
|{{#arraysize:stats}}
|{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
If the stats isn't Physical Base Weapon Damage,Magical Base Weapon Damage, or Armor Rating, or Move Speed, display it.
If the stats isn't Physical Base Weapon Damage,Magical Base Weapon Damage, or Armor Rating, or Move Speed, display it.
-->{{#if:{{#ifeq:{{#var:stat}}|Physical Base Weapon Damage|true}}{{#ifeq:{{#var:stat}}|Magical Base Weapon Damage|true}}{{#pos:{{#var:stat}}|Armor Rating}}{{#pos:{{#var:stat}}|Move Speed}}<!--
-->{{#if:{{#ifeq:{{#var:stat}}|Physical Base Weapon Damage|true}}{{#ifeq:{{#var:stat}}|Magical Base Weapon Damage|true}}{{#pos:{{#var:stat}}|Armor Rating}}{{#pos:{{#var:stat}}|Move Speed}}<!--
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-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|{{ #var:stat }} }} }}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|{{ #var:stat }} }} }}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}}<br>}} }} }}</td>}}<!--
-->|&nbsp;{{!}}&nbsp;<span class="colorrarity8">{{#var:weapon_stat}}</span>}}<br>}} }} }}</td>}}<!--


Hitbox
Hitbox
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-->{{#if:{{#pos:{{#var:abilities}}|Primary}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Primary}}<!--
If the weapon have a global primary damage type, display it
If the weapon have a global primary damage type, display it
-->|{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|global|damagetype}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|primary|all}} }}<!--
-->All {{#var:global_damagetype}}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
Else if the weapon has primary damage types, display them
Else if the weapon has primary damage types, display them
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|damagetype}} }}<!--
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|damagetype}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->|{{#var:damagetype}}<!--
-->{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|damagetype}} }}<!--
-->|/{{#var:damagetype}}<!--
-->|/{{#var:damagetype}}<!--
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-->|/{{#var:damagetype}} }} }} }} }} }}<!--
-->|/{{#var:damagetype}} }} }} }} }} }}<!--
If the weapon have a global primary combo damage, display it
If the weapon have a global primary combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}{{#var:global_combodamage}}<!--
Else if the weapon has primary combo damages, display them
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|<br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}} }}<!--
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!--
-->|/{{#var:combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}} }}<!--
-->{{#if:{{#pos:{{#var:attacks}}|4}}<!--
-->|/{{#var:combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}}{{#var:global_combodamage}} }} }} }} }}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }} }} }}<!--


-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--
If the weapon has a global secondary damage type, display it
If the weapon has a global secondary damage type, display it
-->|{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|global|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Secondary Attacks</span><br><!--
-->|<br><span style="color:#eee8;">Secondary Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|secondary|all}} }}<!--
-->All {{#var:global_damagetype}}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
Else if the weapon has secondary damage types, display them
Else if the weapon has secondary damage types, display them
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|damagetype}} }}<!--
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Secondary Attacks</span><br><!--
-->|{{#var:damagetype}}<!--
-->{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|damagetype}} }}<!--
-->|/{{#var:damagetype}} }} }} }}<!--
-->|/{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 3|damagetype}} }}<!--
-->|/{{#var:damagetype}} }} }} }} }}<!--
If the weapon has a global secondary combo damage, display it
If the weapon has a global secondary combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|combodamage}}{{#var:global_combodamage}}<!--
Else if the weapon has secondary combo damages, display them
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|combodamage}} }}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|combodamage}}{{#var:global_combodamage}}<!--
-->|<br>{{#var:combodamage}}<!--
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|combodamage}} }}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|secondary|attack 3|combodamage}}{{#var:global_combodamage}} }} }} }}<!--
-->|/{{#var:combodamage}} }} }} }} }}<!--


-->{{#if:{{#pos:{{#var:abilities}}|Special}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Special}}<!--
If the weapon has a global special damage type, display it
If the weapon has a global special damage type, display it
-->|{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|special|global|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|special|all}} }}<!--
-->All {{#var:global_damagetype}}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|special|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
Else if the weapon has special damage types, display them
Else if the weapon has special damage types, display them
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|damagetype}} }}<!--
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->|{{#var:damagetype}}<!--
-->{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|damagetype}} }}<!--
-->|/{{#var:damagetype}} }} }} }}<!--
-->|/{{#var:damagetype}} }} }} }}<!--
If the weapon has a global special combo damage, display it
If the weapon has a global special combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|special|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|special|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|combodamage}}{{#var:global_combodamage}}<!--
Else if the weapon has special combo damages, display them
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|<br>{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}}{{#var:global_combodamage}} }} }}</td>}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }}</td>}}<!--


Reload Time
Attack Animation Times
-->{{#if:{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->{{#if:{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!--
-->|<td><span style="color:#eee8;">Primary Attack</span><!--
-->{{#if:{{#vardefineecho:Windup|{{Weapon Animation Times Data|{{#var:current}}|Primary|Attack 1|Windup}} }}|<br>Windup: {{#var:Windup}} }}<!--
--><br>Finish: {{Weapon Animation Times Data|{{#var:current}}|Primary|Attack 1|Finish}}{{Weapon Animation Times Data|{{#var:current}}|Secondary|Attack 1|Finish}}<!--
--><br><br><span style="color:#eee8;">Reload</span><br>{{Weapon Animation Times Data|{{#var:current}}|Other|Reload|Windup}}{{Weapon Animation Times Data|{{#var:current}}|Other|Reload|Finish}}</td>}}<!--


Action Movement Penalty
Action Movement Penalty
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Slowdown On Hit
Slowdown On Hit
-->{{#arraydefine:all_attacks|{{Weapon Data|{{#var:current}}|Abilities|Primary|all}} }}{{#arraydefine:global|Global}}{{#arraydiff:all_attacks|all_attacks|global}}<!--
-->{{#ifeq:{{Weapon Data|{{#var:current}}|slottype}}|Off-Hand<!--
-->{{#vardefine:global_hitslow|{{Weapon Data|{{#var:current}}|Abilities|Primary|Global|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }}<!--
-->|{{#vardefine:ability_type|Secondary}}<!--
-->{{#vardefine:global_hitslow_duration|{{Weapon Data|{{#var:current}}|Abilities|Primary|Global|Effects|HitSlow|Rarity|Global|Duration}} }}<!--
-->|{{#vardefine:ability_type|Primary}} }}<!--
-->{{#arraydefine:all_attacks|{{Weapon Data|{{#var:current}}|Abilities|{{#var:ability_type}}|all}} }}{{#arraydefine:global|Global}}{{#arraydiff:all_attacks|all_attacks|global}}<!--
-->{{#vardefine:global_hitslow|{{Weapon Data|{{#var:current}}|Abilities|{{#var:ability_type}}|Global|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }}<!--
-->{{#vardefine:global_hitslow_duration|{{Weapon Data|{{#var:current}}|Abilities|{{#var:ability_type}}|Global|Effects|HitSlow|Rarity|Global|Duration}} }}<!--


-->{{#if:{{#var:is_shield}}<!--
-->{{#if:{{#var:is_shield}}<!--
Line 366: Line 366:
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0|<span style="color:#eee8;">Hitslow</span><br>|/}}<!--
-->{{#ifeq:{{#var:i}}|0|<span style="color:#eee8;">Hitslow</span><br>|/}}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|Primary|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }} }}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|{{#var:ability_type}}|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Move Speed Bonus}} }} }}<!--
-->{{#if:{{#var:global_hitslow_duration}}<!--
-->{{#if:{{#var:global_hitslow_duration}}<!--
-->|&nbsp;for&nbsp;{{#var:global_hitslow_duration}}s<!--
-->|&nbsp;for&nbsp;{{#var:global_hitslow_duration}}s<!--
Line 372: Line 372:
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0|&nbsp;for&nbsp;|/}}<!--
-->{{#ifeq:{{#var:i}}|0|&nbsp;for&nbsp;|/}}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|Primary|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Duration}}s}} }}</td>}}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|{{#var:ability_type}}|{{#var:current_attack}}|Effects|HitSlow|Rarity|Global|Duration}}s}} }}</td>}}<!--


Max Ammo
Max Ammo
Line 398: Line 398:
<th>Code</th>
<th>Code</th>
<th>Preview</th></tr>
<th>Preview</th></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Uncraftable|Sword}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|Sword}}</td></tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
Line 412: Line 417:
<pre>{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</pre></td>
<pre>{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</pre></td>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</td></tr></table>
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Uncraftable|Crossbow|type=Bow}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|crossbow|type=Bow}}</td></tr></table>
</noinclude>
</noinclude>

Latest revision as of 16:12, 30 April 2025

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Uncraftable|Sword}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Ranger
Bard
One Handed
Main-Hand
-20
Physical Base Weapon Damage
27
28
29
30
31
32
33
34
Arming Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
Kuma's Claw
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
Magical Base Weapon Damage
14
15
16
17
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
Catice
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25
Physical Base Weapon Damage
34
35
36
37
38
39
40
41
Falchion Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
Kuma's Fang
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
38
39
40
41
42
43
44
45
Longsword Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Special Attacks
100% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
125%/125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
Fulgor
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
20
21
22
23
24
25
26
27
Rapier Hitbox.pngPrimary Attacks
100%/90%/70% + 2
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7% for 0.5s
Viola
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
23
24
25
26
27
28
29
Short Sword Hitbox.pngSecondary Attacks
100%/90% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/105%/110%
Secondary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30
31
32
33
34
35
Viking Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
42
43
44
45
46
47
48
49
Zweihander Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Secondary Attack 1
100%/90%/70% + 4
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Secondary Attack 1
Mid Attack: x50%
Otherwise: x82.5%

Hitslow
-25% for 1s
Bloodthirst
{{GenerateWeaponTable|Uncraftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20
21
22
23
24
25
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/140%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
15
16
17
18
19
20
21
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/110%/110%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
14
15
16
17
18
19
20
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/100%/100%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
16
17
18
19
20
21
22
23
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/120%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
Deathbloom
{{GenerateWeaponTable|Craftable|Shield}}
Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-623~24Special Attacks
100% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Animation Times Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36
37
38
39
40
41
42
Armor Penetration
20%
Primary Attack 1
100% + 3
Primary Attack
Windup: 2
Finish: 0.933

Reload
2.967
Primary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30
31
32
33
34
35
36
Armor Penetration
10%
Primary Attack 1
100% + 3
Primary Attack
Windup: 1.5
Finish: 1.167

Reload
2.967
Primary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20
21
22
23
24
25
26
Armor Penetration
5%
Primary Attack 1
100% + 3
Primary Attack
Windup: 1.2
Finish: 1.6

Reload
2.967
Primary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth
{{GenerateWeaponTable|Uncraftable|Crossbow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Animation Times Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
Fighter
Ranger
Wizard
Bard
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
34
35
36
37
38
39
40
Armor Penetration
30%
Primary Attack 1
100% + 4
Primary Attack
Finish: 0.8

Reload
3.46
Primary Attack 1
Always: x65%

Reload
Always: x30%

Hitslow
-35% for 1.5s
40None
Rogue
Ranger
Bard
One Handed
Off-Hand
-25
Physical Base Weapon Damage
17
18
19
20
21
22
23
Armor Penetration
5%
Secondary Attack 1
100% + 3
Primary Attack
Finish: 0.767

Reload
4.267
Secondary Attack 1
Always: x75%

Reload
Always: x50%

Hitslow
-17.5% for 0.75s
40None
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
43
44
45
46
47
48
49
Armor Penetration
35%
Primary Attack 1
100% + 6
Primary Attack
Finish: 1

Reload
7.467
Primary Attack 1
Always: x55%

Reload
Always: x0%

Hitslow
-45% for 1.5s
50None