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There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
*Common  
*Common  
*Elite (red features)
*<span style="color:red;">Elite</span> (red features)
*Nightmare (dark grey features)
*<span style="color:rgb(250,50,250)">Nightmare</span> (dark grey features)




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To learn more about boss move sets or any other specific monster, please check their individual pages.
To learn more about boss move sets or any other specific monster, please check their individual pages.
==Movement Speeds==
(*) Movements speeds of the enemies only show their speed difference between their own difficulty grades.
For example, Common Skeleton Archer has "1.0" movement speed and Nightmare Skeleton Archer has "1.12", that means that Nightmare Skeleton Archer is 12% faster.


==Bosses==
==Bosses==
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>       
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


     </tr>
     </tr>
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         <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
         <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
         <td> Depends on the attack </td>
         <td> Depends on the attack </td>
<td> Depends on the attack </td>
        <td> 1900/<span style="color:red;">2700</span> </td>
         <td> 1900/2700 </td>
         <td> 200/<span style="color:red;">250</span></td>
         <td> 200/250 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
         <td> Depends on the attack </td>
         <td> Depends on the attack </td>
         <td> ??/?? </td>
         <td> 2600/<span style="color:red;">3700</span> </td>
         <td> 3.5/4.6 [[Monsters#Movement_Speeds|(!)]]  </td>
         <td> 200/<span style="color:red;">270</span> </td>
        <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
     </tr>
     </tr>
         <tr>
         <tr>
         <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
         <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
         <td> Depends on the attack </td>
         <td> Depends on the attack </td>
         <td> ?? </td>
         <td> 1800 </td>
         <td> 1.7 </td>
         <td> 250 </td>
        <td> 40% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> New boss/mini-boss that was announced for Playtest #4  </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 50 </td>
        <td> 50 </td>
     </tr>
     </tr>
</table>
</table>
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>       
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


     </tr>
     </tr>
 
   
     <tr>
     <tr>
         <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
         <td> 37/55.5</td>
         <td> Floating type, high health and fast movement speed. Does a diagonal slash and a dash attack. </td>
         <td> 800/?? </td>
        <td> Attack 1: 40/<span style="color:red;">60</span><br>Attack 2: 20/<span style="color:red;">30</span><br> Attack 3: 26/<span style="color:red;">39</span> </td>
         <td> 1.6/1.9 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 700/<span style="color:red;">900</span> </td>
         <td> 100/<span style="color:red;">170</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 10/25</td>
        <td> 10/25</td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
         <td> 28/40 </td>
         <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
         <td> 800/?? </td>
        <td> Attack 1: 28/<span style="color:red;">40</span><br>Attack 2: 28/<span style="color:red;">40</span><br> Attack 3: 28/<span style="color:red;">40</span><br> Sprint: 17/<span style="color:red;">24</span></td>
         <td> 1.65/1.95 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 750/<span style="color:red;">1050</span> </td>
         <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]]</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]]</td>
        <td> 8/20</td>
        <td> 8/20</td>
     </tr>
     </tr>
         <tr>
         <tr>
         <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
         <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
         <td> 28/42 </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack.  </td>
         <td> ??/?? </td>
        <td> Attack 1: 42/<span style="color:red;">63</span><br>Attack 2: 50/<span style="color:red;">75</span><br>Sprint: 61/<span style="color:red;">92</span></td>
         <td> 1.8/2.1 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 900/<span style="color:red;">1200</span> </td>
         <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Demon]] </td>
         <td> [[Demon]] </td>
        <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack.  </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 15/30</td>
        <td> 15/30</td>
     </tr>
     </tr>


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<br>
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <tr>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>       
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>         
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


     </tr>
     </tr>
Line 160: Line 143:
     <tr>
     <tr>
         <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
         <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
         <td> 20/30/40 </td>
         <td> Flying type, flies close to the player until he's in range to charge a dash attack
         <td> 50/???/??? </td>
Nightmare: Executes 2 dashes instead of 1.</td>
         <td> 0.92/0.95/0.98 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span></td>
         <td> 26/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">80</span> </td>
         <td> 200/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Flying type, flies close to the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.
</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8</td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
         <td> Poison Damage: 3/5/7</td>
         <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
         <td> 50/???/??? </td>
Nightmare: Now spits 10 projectiles.</td>
         <td> 0.91/0.94/0.97 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 10/<span style="color:red;">10</span>/<span style="color:rgb(250,50,250)">10</span><br>Poison: 3/<span style="color:red;">5</span>/<span style="color:rgb(250,50,250)">7</span></td>
         <td> 22/<span style="color:red;">44</span>/<span style="color:rgb(250,50,250)">66</span> </td>
         <td> 150/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.
</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10</td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
         <td> Depends on the chest </td>
         <td> Depends on the chest </td>
         <td> Depends on the chest </td>
         <td> 230/<span style="color:red;">260</span>/<span style="color:rgb(250,50,250)">290</span> </td>
         <td> Depends on the chest </td>
         <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> Unknown </td>
         <td> Unknown </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
         <td> 27/40.5/54 </td>
         <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Nightmare: Applies a debuff that roots the player in place for 1s.</td>       
         <td> 250/???/??? </td>
        <td> Attack 1: 34/<span style="color:red;">38</span>/<span style="color:rgb(250,50,250)">44</span><br>Attack 2: 51/<span style="color:red;">57</span>/<span style="color:rgb(250,50,250)">66</span><br>Attack 3: 68/<span style="color:red;">76</span>/<span style="color:rgb(250,50,250)">88</span><br></td>
         <td> 1.12/1.18/1.24 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 220/<span style="color:red;">280</span>/<span style="color:rgb(250,50,250)">340</span> </td>
         <td> 130/<span style="color:red;">160</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.
Nightmare: Applies a debuff that roots the player in place for 1s. 
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 2/5/10 </td>
        <td> 2/5/10 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
         <td> 30/45/60 </td>
         <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
         <td> 100/200/??? </td>
Nightmare: Will also alternate between shooting 3 times in a row.</td>
         <td> 1/1.05/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 2: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 3: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
         <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
         <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
         <td> 35/47/60 </td>
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
         <td> 200/300/??? </td>
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack.</td>
         <td> 1.06/1.15/1.22 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
         <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
         <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. 
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
         <td> 24/33/41.5 </td>
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
         <td> 150/250/??? </td>
Nightmare: Hitting his electrified shield will damage you.</td>   
         <td> 1.05/1.13/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 30/<span style="color:red;">54</span>/<span style="color:rgb(250,50,250)">68</span><br>Counter: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
         <td> 152/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">300</span> </td>
         <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Hitting his electrified shield will damage you.
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
         <td> Fireball: 26/??/??
        <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
AOE Fire DPS:
Nightmare: Fireball explosion radius and AOE fire is 50% larger.</td>
1/2/3 </td>
         <td> Fireball: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Radius: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Burn: 2/<span style="color:red;">3</span>/<span style="color:rgb(250,50,250)">4</span><br></td>
         <td> 200/300/??? </td>
         <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">350</span> </td>
         <td> 1.05/1.15/1.25 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 100/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">100</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger.
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
         <td> 12/15/20 </td>
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.</td>
         <td> 40 </td>
         <td> Attack 1: 20/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">34</span><br>Attack 2: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br>Attack 3: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br></td>
         <td> 0.93/0.98/1.05 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 25/<span style="color:red;">80</span>/<span style="color:rgb(250,50,250)">150</span> </td>
         <td> 250/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">250</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 0 </td>
        <td> 0 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
         <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
         <td> 38/49/61
         <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Gas Cloud DPS:
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
2/3/4 </td>
        <td> Attack 1: 33/<span style="color:red;">43</span>/<span style="color:rgb(250,50,250)">53</span><br>Attack 2: 48/<span style="color:red;">63</span>/<span style="color:rgb(250,50,250)">77</span><br>Gass: 2/<span style="color:red;">3</span>/<span style="color:rgb(250,50,250)">4</span><br></td>
         <td> 300/400/??? </td>
         <td> 240/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">450</span> </td>
         <td> 1.14/1.25/1.35 [[Monsters#Movement_Speeds|(!)]] </td>
         <td> 50/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1.
</td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
         <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
         <td> 18/24/36 </td>
         <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
         <td> ??? </td>
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
         <td> 1.07/1.12/1.18 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 27/<span style="color:red;">36</span>/<span style="color:rgb(250,50,250)">49</span></td>
         <td> 170/<span style="color:red;">220</span>/<span style="color:rgb(250,50,250)">280</span> </td>
         <td> 250/<span style="color:red;">290</span>/<span style="color:rgb(250,50,250)">340</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Demon]] </td>
         <td> [[Demon]] </td>
        <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
         <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
         <td> 16/22/28 </td>
         <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
         <td> ??? </td>
Nightmare: Hitting it's electrified nape will damage you. </td>
         <td> 1.06/1.11/1.17 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> Attack 1: 24/<span style="color:red;">33</span>/<span style="color:rgb(250,50,250)">42</span><br>Dash: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Reflect: <span style="color:rgb(250,50,250)">20</span><br></td>
         <td> 160/<span style="color:red;">210</span>/<span style="color:rgb(250,50,250)">265</span> </td>
         <td> 350/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Demon]] </td>
         <td> [[Demon]] </td>
        <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you.
</td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
         <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
         <td> 18/27/36 </td>
         <td> Flying unit: Chases you closely and shoots dart with poison and slow. </td>
         <td> ??? </td>
<td> Attack 1: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
         <td> ??? </td>
         <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> Flying unit: Chases you closely and shoots dart with poison and slow. </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> 23 <br> Poison Damage: 2 </td>
        <td> 150 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
         <td> Shoots arrows at the player once in range. Always patrolling.  
         <td> Shoots arrows at the player once in range. Always patrolling.  
Will fire poison tipped arrows and poison you.  
Will fire poison tipped arrows and poison you.  
</td>
</td>
<td> Attack : 18<br> Poison Damage: 2</td>
        <td> 100</td>
        <td> 200</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
         <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
         <td> 28 <br> Poison Damage: 1.5</td>
         <td> They rush towards you and they attack you with a poisoned dagger and poison you.</td>
         <td> 200 </td>
<td> Attack 1: 29<br> Attack 2: 36<br> Poison Damage: 1.5</td>
         <td> ??? </td>
        <td> 144</td>
         <td> 200</td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> They rush towards you and they attack you with a poisoned dagger and poison you.</td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
         <td> 26 </td>
         <td> Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal </td>
         <td> 150 </td>
<td> Attack : 30</td>
         <td> ??? </td>
         <td> 135</td>
         <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 4 </td>
        <td> 4 </td>
     </tr>
     </tr>
         <tr>
         <tr>
         <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness </td>
         <td> 10  </td>
<td> Attack 1: 18 <br>Attack 2: 21 </td>
         <td> 50 </td>
         <td> 110</td>
         <td> 0.92/0.95/0.98 </td>
         <td> 180</td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
         <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
         <td> ??? </td>
         <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players</td>
         <td> ??? </td>
<td> Attack : 25 </td>
         <td> ??? </td>
         <td> 160</td>
         <td> ??? </td>
         <td> 170</td>
         <td> Attacks with a bullet-shaped mystical projectile </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> Unknown </td>
         <td> [[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4 </td>
        <td> 4 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
         <td> 20 </td>
         <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
         <td> ??? </td>
<td> Attack : 23 </td>
         <td> ??? </td>
         <td> 130</td>
         <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Beast]] </td>
         <td> [[Beast]] </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
         <td> [[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3 </td>
        <td> 3 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
         <td> ??? </td>
         <td> Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. </td>
         <td> ??? </td>
         <td> Attack 1: 40/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 2: 40/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 3: 45/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">56</span><br></td>
         <td> ??? </td>
        <td> 140/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">300</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. </td>
         <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
       <tr>
       <tr>
         <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
         <td> 45 </td>
         <td> Shoots bolt at the player once in range. </td>
         <td> ??? </td>
         <td> Attack 1: 50/<span style="color:red;">50</span>/<span style="color:rgb(250,50,250)">50</span><br></td>
         <td> ??? </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> Shoots arrows at the player once in range. </td>
         <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
         <td> 35 </td>
         <td> If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. </td>
         <td> 200 </td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
         <td> 1.06 </td>
         <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
         <td> If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3</td>
        <td> 3 </td>
     </tr>
     </tr>
           <tr>
           <tr>
         <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
         <td> ??? </td>
         <td> During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. </td>
         <td> ??? </td>
         <td> Attack 1: 36/<span style="color:red;">52</span>/<span style="color:rgb(250,50,250)">69</span><br>Attack 2: 41/<span style="color:red;">78</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 3: 41/<span style="color:red;">78</span>/<span style="color:rgb(250,50,250)">56</span><br></td>
         <td> ??? </td>
        <td> 170/<span style="color:red;">265</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
         <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
         <td> {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
         <td> ??? </td>
         <td> Charges towards the player with a poking animation. Also does horizontal sweeping attack. </td>
         <td> ??? </td>
         <td> Attack 1: 23/<span style="color:red;">32</span>/<span style="color:rgb(250,50,250)">42</span><br>Attack 2: 24/<span style="color:red;">35</span>/<span style="color:rgb(250,50,250)">45</span><br>Attack 3: 34/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">63</span><br>Attack 4: 28/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">52</span><br></td>
         <td> ??? </td>
        <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">329</span> </td>
         <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
         <td> [[Undead]] </td>
         <td> [[Undead]] </td>
        <td> ??? </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
         <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12</td>
        <td> 4/8/12 </td>
     </tr>
     </tr>
     </table>
     </table>

Revision as of 04:40, 18 April 2023


Most values are not updated to last playtest!

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Only normal monsters can spawn at Nightmare tier.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


To learn more about boss move sets or any other specific monster, please check their individual pages.

Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Resistance Race Location
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Depends on the attack 1900/2700 200/250 30% Magic Resistance
25% Projectile Resistance
-10% Physical Resistance
Undead Inferno
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. Depends on the attack 2600/3700 200/270 30% Magic Resistance
25% Projectile Resistance
-10% Physical Resistance
Undead Inferno
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. Depends on the attack 1800 250 40% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave

Mini Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Resistance Race Location
Floating type, high health and fast movement speed. Does a diagonal slash and a dash attack. Attack 1: 40/60
Attack 2: 20/30
Attack 3: 26/39
700/900 100/170 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno
High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. Attack 1: 28/40
Attack 2: 28/40
Attack 3: 28/40
Sprint: 17/24
750/1050 200/230 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno,Goblin Cave
High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Attack 1: 42/63
Attack 2: 50/75
Sprint: 61/92
900/1200 200/230 30% Magic Resistance
20% Projectile Resistance
-10% Physical Resistance
Demon Inferno

Monsters

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Description Damage Health Movement Speed Resistance Race Location
Flying type, flies close to the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. Attack 1: 20/30/40 26/45/80 200/240/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt, Inferno,Goblin Cave
Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. Attack 1: 10/10/10
Poison: 3/5/7
22/44/66 150/150/150 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Crypt, Inferno,Goblin Cave
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. Depends on the chest 230/260/290 200/230/260 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Unknown Crypt, Inferno
Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Nightmare: Applies a debuff that roots the player in place for 1s. Attack 1: 34/38/44
Attack 2: 51/57/66
Attack 3: 68/76/88
220/280/340 130/160/220 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. Attack 1: 20/30/40
Attack 2: 20/30/40
Attack 3: 18/27/36
100/150/220 100/150/200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. Attack 1: 35/48/61
Attack 2: 28/39/49
167/250/320 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Assembles from his bone pile. Has a vertical slash and diagonal slash attack. Nightmare: Hitting his electrified shield will damage you. Attack 1: 30/54/68
Counter: 28/39/49
152/230/300 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. Fireball: 15/25/35
Radius: 15/25/35
Burn: 2/3/4
150/250/350 100/100/100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,The Ruins
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game. Attack 1: 20/25/34
Attack 2: 14/18/24
Attack 3: 14/18/24
25/80/150 250/250/250 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. Attack 1: 33/43/53
Attack 2: 48/63/77
Gass: 2/3/4
240/350/450 50/100/150 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
Flying unit, does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. Attack 1: 27/36/49 170/220/280 250/290/340 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Demon Inferno
Fast movement speed, does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. Attack 1: 24/33/42
Dash: 35/48/61
Reflect: 20
160/210/265 350/350/350 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Demon Inferno
Flying unit: Chases you closely and shoots dart with poison and slow. Attack 1: 18/27/36
100/150/200 200/230/260 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Shoots arrows at the player once in range. Always patrolling.

Will fire poison tipped arrows and poison you.

Attack : 18
Poison Damage: 2
100 200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
They rush towards you and they attack you with a poisoned dagger and poison you. Attack 1: 29
Attack 2: 36
Poison Damage: 1.5
144 200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal Attack : 30 135 100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness Attack 1: 18
Attack 2: 21
110 180 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast Goblin Cave
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players Attack : 25 160 170 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Unknown The Ruins
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. Attack : 23 130 100 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Beast The Ruins
Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. Attack 1: 40/40/50
Attack 2: 40/40/50
Attack 3: 45/45/56
140/240/300 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,The Ruins
Shoots bolt at the player once in range. Attack 1: 50/50/50
100/150/220 100/150/200 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,The Ruins
If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. Attack 1: 35/48/61
Attack 2: 28/39/49
167/250/320 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,Goblin Cave,The Ruins
During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. Attack 1: 36/52/69
Attack 2: 41/78/50
Attack 3: 41/78/56
170/265/350 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,The Ruins
Charges towards the player with a poking animation. Also does horizontal sweeping attack. Attack 1: 23/32/42
Attack 2: 24/35/45
Attack 3: 34/48/63
Attack 4: 28/40/52
150/250/329 100/200/280 10% Magic Resistance
15% Projectile Resistance
-10% Physical Resistance
Undead Crypt,Inferno,The Ruins