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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>


Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks.  
{{UpdateStatus|Utility Data}}
 
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.  


== Rarity==
== Rarity==


There are 8 rarities in the game.
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
 
<span class="colorrarity0">Cracked</span> | <span class="colorrarity1">Flawed</span> | <span class="colorrarity2">Normal</span> | <span class="colorrarity3">Fine </span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>
 
 
== Tools ==
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Torch|image=Torch.png|rarity=-1}} </td>
        <td> ---.</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
 
 
==Tools with Rarities==
<tabber>
|-|Cracked=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 0.png|rarity=0}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Flawed=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> 24 Gold at [[Woodsman]]</td>
    </tr>
      <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
    <tr>
        <td> {{Iconbox|Torch|image=Torch 1.png|rarity=1}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Provides a lights source that is throwable or can be used as a weapon with 13 Weapon Damage. </td>
        <td> Drink</td>
        <td> ??</td>
        <td> 1 Gold at [[Woodsman]]</td>
    </tr>
</table>
|-|Normal=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> 39 Gold at [[Woodsman]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> 25 Gold at [[Weaponsmith]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Pickaxe|image=Pickaxe 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Can be used as a weapon to deal 20 Weapon damage or to mine [[Materials]] </td>
        <td> Invalid</td>
        <td> ??</td>
        <td> 25 Gold at [[Weaponsmith]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Oil Lantern|image=Oil Lantern 2.png|rarity=2}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Provides light source similar to torch </td>
        <td> Light Source</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Fine=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 3.png|rarity=3}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
      <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 3.png|rarity=3}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
 
</table>
|-|Exquisite=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 4.png|rarity=4}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
          <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 4.png|rarity=4}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
</table>
|-|Perfect=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
  <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit 5.png|rarity=5}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
        <td> ??</td>
        <td> No </td>
              <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick 5.png|rarity=5}} </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -45</td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
        <td> ??</td>
        <td> No </td>
    </tr>
    </tr>
</table>
</tabber>
 
==Combat==
<tabber>
|-|Cracked=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 0.png|rarity=0}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 0.png|rarity=0}} </td>
        <td> 13 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 0.png|rarity=0}} </td>
        <td> 15 Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
   
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 0.png|rarity=0}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Flawed=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 1.png|rarity=1}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> 3 Gold at [[Woodsman]]</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 1.png|rarity=1}} </td>
        <td> 21 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 1.png|rarity=1}} </td>
        <td> 20 Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> 4 Gold at [[Woodsman]]</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 1.png|rarity=1}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Normal=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
 
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 2.png|rarity=2}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 2.png|rarity=2}} </td>
        <td> 13 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 2.png|rarity=2}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 2.png|rarity=2}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Fine=
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 3.png|rarity=3}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 3.png|rarity=3}} </td>
        <td> 25 Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 3.png|rarity=3}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
 
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 3.png|rarity=3}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Exquisite=
 
 
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 4.png|rarity=4}} </td>
        <td> ?? </td>
        <td> [[Ranger]] </td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Installable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
  <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 4.png|rarity=4}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 4.png|rarity=4}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 4.png|rarity=4}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
|-|Perfect=


<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
    </tr>


    <tr>
{{:Drink}}
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap 5.png|rarity=5}} </td>
{{:Consumable}}
        <td> ?? </td>
{{:Installable}}
        <td> [[Ranger]] </td>
{{:SoulHeart}}
        <td> Utility </td>
{{:LightSource}}
        <td> Move Speed -20</td>
{{:Throwable}}
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
{{:MusicalInstrument}}
        <td> Installable</td>
{{:Mining}}
        <td> ??</td>
        <td> No</td>
    </tr>
        <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife 5.png|rarity=5}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Set a bear trap. That traps the target until it is disarmed. </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
          <tr>
        <td> {{Iconbox|Fransica Axe|image=Fransica Axe 5.png|rarity=5}} </td>
        <td> ?? Weapon Damage </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw an axe at a target location </td>
        <td> Throwable</td>
        <td> ??</td>
        <td> No</td>
    </tr>
     
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 5.png|rarity=5}} </td>
        <td> ?? </td>
        <td> All Classes </td>
        <td> Utility </td>
        <td> Move Speed -10</td>
        <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
        <td> Light source</td>
        <td> ??</td>
        <td> No</td>
    </tr>
</table>
</tabber>

Latest revision as of 08:38, 17 July 2024


Information is up to date! Hover for more details.Utility Data last updated on: Patch:6.6#Hotfix 68.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69.

Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.

Rarity

There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Drink

Name Movement Speed Effect Action Time Action Movement Penalty
-20 You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-20Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-20Increases Luck by 20(45%) or 50(35%) or 80(20%)
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
3 s
100% Scaling
Self
Always: 75%

-20Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

Consumable

Name Movement Speed Effect Interaction Time Action Movement Penalty
-20Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. 4 s
50% Scaling
Consume
Always: 50%

Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module.
Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
Opens locked doors and chests. Will not work on doors that require special keys.
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
Opens the Rusty Iron Door. This door can only be found in Ruins.
Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-20Provides 100% percent max health healing. 15 | 13 | 11 | 9 | 7 | 5 | 3 s
50% Scaling
Consume
Always: 50%

Allows the player to disable environmental traps.

Installable

Name Class Movement Speed Damage on Hit Effect Interaction Time
-20Build a Campfire which will release a healing aura that recovers 3 HP and 34 Skill Points per second for
18s | 21s | 24s | 27s | 30s | 33s | 36s
10 s
100% Scaling
Ranger-2015 True Physical Base DamageSet a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.

1 True Physical Base Damage
2 True Physical Base Damage per step

Players are trapped for 8s | 10s | 14s | 18s | 22s | 26s | 30s
Monsters are trapped for 7s
6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling

Soul Heart

Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.

Name Effect
Glowing blue soul heart of a fallen adventurer.
Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. 

Light Source

Name Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
-10While throwing, move speed is reduced by -20.  Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20.  All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Mid Attack: 98.5%
Otherwise: 97%

Hitslow
-7% for 0.5s
LanternThrow
Always: 97%

Hitslow
 for s

Throwable

Name Class Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
Barbarian
Fighter
Bard
-1010
11
12
13
14
15
16
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Hitslow
-35% for 1s
Rogue
Wizard
Bard
-1010
11
12
13
14
15
16
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

Hitslow
-25% for 1s

Musical Instrument

Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-29
-29~-28
-28~-27
-27~-26
-26~-25
-25~-24
-24~-23
24
25~26
27~28
29~30
31
32
33~34
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

Hitslow
-25% for 1s
-1322
23~24
25~26
27~28
29
30
31~32
Agility
1
2
2
3
3
4
4
Dexterity
2
2
3
3
4
4
5
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

Hitslow
-10% for 1s
-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
20
21~22
23~24
25~26
27
28
29~30
Knowledge
1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

Hitslow
-17% for 1s
-17
-16
-15
-14
-13
-12
-10
Resourcefulness
1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

Mining

Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.

Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-4525
26~27
28~29
30~31
32
33
35~36
Regular Interaction Speed
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Mid Attack: 82.5%
Otherwise: 65%

Hitslow
-7% for 0.5s