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| <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> | | <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> |
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| Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks. | | {{UpdateStatus|Utility Data}} |
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| | Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks. |
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| == Rarity== | | == Rarity== |
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| There are 8 rarities in the game. | | There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve. |
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| <span class="colorrarity0">Cracked</span> | <span class="colorrarity1">Flawed</span> | <span class="colorrarity2">Normal</span> | <span class="colorrarity3">Fine </span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>
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| == Tools ==
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 0.png|rarity=0}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> No</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| </table>
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| ==Tools with Rarities==
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| <tabber>
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| |-|Cracked=
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 0.png|rarity=0}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> No</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| </table>
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| |-|Flawed=
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 1.png|rarity=1}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> 24 Gold at [[Woodsman]]</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 1.png|rarity=1}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Torch|image=Torch 1.png|rarity=1}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Provides a lights source that is throwable or can be used as a weapon with 13 Weapon Damage. </td>
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| <td> Drink</td>
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| <td> ??</td>
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| <td> 1 Gold at [[Woodsman]]</td>
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| </tr>
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| </table>
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| |-|Normal=
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|
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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|
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| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 2.png|rarity=2}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> 39 Gold at [[Woodsman]] </td>
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| </tr>
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|
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 2.png|rarity=2}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> 25 Gold at [[Weaponsmith]] </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Pickaxe|image=Pickaxe 2.png|rarity=2}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Can be used as a weapon to deal 20 Weapon damage or to mine [[Materials]] </td>
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| <td> Invalid</td>
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| <td> ??</td>
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| <td> 25 Gold at [[Weaponsmith]] </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Oil Lantern|image=Oil Lantern 2.png|rarity=2}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -10</td>
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| <td> Provides light source similar to torch </td>
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| <td> Light Source</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| </table>
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| |-|Fine=
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|
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 3.png|rarity=3}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 3.png|rarity=3}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| | |
| </table>
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| |-|Exquisite=
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|
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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| </tr>
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| | |
| <tr>
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| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 4.png|rarity=4}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -20</td>
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| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
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| <td> Installable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Lockpick|image=Lockpick 4.png|rarity=4}} </td>
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| <td> All Classes </td>
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| <td> Utility </td>
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| <td> Move Speed -45</td>
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| <td> Unlocks doors and lootboxes that require picklocking. </td>
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| <td> Consumable</td>
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| <td> ??</td>
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| <td> No </td>
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| </tr>
| |
| </table>
| |
| |-|Perfect=
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|
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|
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Campfire Kit|image=Campfire Kit 5.png|rarity=5}} </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> No </td>
| |
| <tr>
| |
| <td> {{Iconbox|Lockpick|image=Lockpick 5.png|rarity=5}} </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -45</td>
| |
| <td> Unlocks doors and lootboxes that require picklocking. </td>
| |
| <td> Consumable</td>
| |
| <td> ??</td>
| |
| <td> No </td>
| |
| </tr>
| |
| </tr>
| |
| </table>
| |
| </tabber>
| |
| | |
| ==Combat==
| |
| <tabber>
| |
| |-|Cracked=
| |
| | |
| | |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 0.png|rarity=0}} </td>
| |
| <td> ?? </td>
| |
| <td> [[Ranger]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 0.png|rarity=0}} </td>
| |
| <td> 13 Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 0.png|rarity=0}} </td>
| |
| <td> 15 Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 0.png|rarity=0}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| |-|Flawed=
| |
| | |
| | |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
| | |
| <tr>
| |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 1.png|rarity=1}} </td>
| |
| <td> ?? </td>
| |
| <td> [[Ranger]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> 3 Gold at [[Woodsman]]</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 1.png|rarity=1}} </td>
| |
| <td> 21 Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 1.png|rarity=1}} </td>
| |
| <td> 20 Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> 4 Gold at [[Woodsman]]</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 1.png|rarity=1}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| |-|Normal=
| |
| | |
|
| |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
|
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 2.png|rarity=2}} </td>
| |
| <td> ?? </td>
| |
| <td> [[Ranger]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 2.png|rarity=2}} </td>
| |
| <td> 13 Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 2.png|rarity=2}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 2.png|rarity=2}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| |-|Fine=
| |
| | |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 3.png|rarity=3}} </td>
| |
| <td> ?? </td>
| |
| <td> [[Ranger]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 3.png|rarity=3}} </td>
| |
| <td> 25 Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 3.png|rarity=3}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 3.png|rarity=3}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| |-|Exquisite=
| |
| | |
|
| |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 4.png|rarity=4}} </td>
| |
| <td> ?? </td>
| |
| <td> [[Ranger]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -20</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Installable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 4.png|rarity=4}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 4.png|rarity=4}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 4.png|rarity=4}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| |-|Perfect=
| |
|
| |
|
|
| | <span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> |
|
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
| |
| </tr>
| |
|
| |
|
| <tr>
| | {{:Drink}} |
| <td> {{Iconbox|Hunting Trap|image=Hunting Trap 5.png|rarity=5}} </td>
| | {{:Consumable}} |
| <td> ?? </td>
| | {{:Installable}} |
| <td> [[Ranger]] </td>
| | {{:SoulHeart}} |
| <td> Utility </td>
| | {{:LightSource}} |
| <td> Move Speed -20</td>
| | {{:Throwable}} |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| | {{:MusicalInstrument}} |
| <td> Installable</td>
| | {{:Mining}} |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Throwing Knife|image=Throwing Knife 5.png|rarity=5}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Rogue]], [[Wizard]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Set a bear trap. That traps the target until it is disarmed. </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Fransica Axe|image=Fransica Axe 5.png|rarity=5}} </td>
| |
| <td> ?? Weapon Damage </td>
| |
| <td> [[Barbarian]], [[Fighter]] </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw an axe at a target location </td>
| |
| <td> Throwable</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
|
| |
| <tr>
| |
| <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle 5.png|rarity=5}} </td>
| |
| <td> ?? </td>
| |
| <td> All Classes </td>
| |
| <td> Utility </td>
| |
| <td> Move Speed -10</td>
| |
| <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
| |
| <td> Light source</td>
| |
| <td> ??</td>
| |
| <td> No</td>
| |
| </tr>
| |
| </table>
| |
| </tabber>
| |