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<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>
<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>


==Getting Prepared==
=Dungeons=
Currently, there are five dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ruin, The Howling Crypt and Inferno [https://darkanddarker.map.spellsandguns.com/ maps] have different layouts and the mobs are different for each dungeon.


You can enter to dungeon as a max group number of 3. Normal dungeons have max of 18 players that will spawn in different rooms. When find a match you will be transferred to a lobby where you will wait up to 3 mins for this number to fulfill. Characters are immune to damage in this stage and can inspect other players inventories. It is important that you do not use up any of your important cooldowns here since they do not reset after you are teleported to the dungeon.  
All the dungeons can be played in 1, 2 and 3 players queues.


it is recommended to bring some [[Consumables]] or [[Utility]] to aid you in your adventure.


Normal (N) Dungeons:


==High-Roller==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-04-N The Goblin Caves]</span> - "A newly discovered cave system found near the tavern. What dangers lurk below?".


You can enter to High-Roller dungeon as a max group number of 3. High-Roller dungeons have max of 20 players that will spawn in different. High Roller dungeons cost 70g per character to be able to go in. There will be no kill-feed or in-game timer. There are better drop rates for high quality gear. The only way to obtain unique grade items are from High-Roller dungeons. Enemies will appear as elite and nightmare.
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]</span> -  


<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]</span> - "The remains of an impenetrable fortress besieged by a disturbing area".


==Portals==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span> - Only accessible through the red portals found in The Ruins.


There are two different types of portals in the game one allowing you to escape and other descending you further levels down.  
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]</span> - Only accessible through the red portals found in The Howling Crypts.


Escape portals will only take a single person out of the dungeon.


Descending Portals will spawn as a 3 person portal bunch. Allowing 3 people to descend.
High-Roller (HR) Dungeons:
 
These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.
 
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-04-HR The Goblin Caves HR]</span> - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".
 
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-HR Ice Cavern HR]</span> -
 
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-HR The Ruins HR]</span> - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".
 
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-HR The Howling Crypts HR]</span> - Only accessible through the red portals found in The Ruins
 
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-HR Inferno HR]</span> - Only accessible through the red portals found in The Howling Crypts.
 
==Goblin Cave==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-04-N The Goblin Caves]</span> is a single layer map, unlike the Forgotten Castle and Frost Mountain.
 
Many new monsters spawn here, such as:
*[[Goblin Warrior]]
*[[Goblin Archer]]
*[[Goblin Mage]]
 
Subbosses:
*[[Giant Centipede]]
*[[Skeleton Champion]]
 
Bosses:
*[[Cave Troll]]
*[[Cyclops]]
 
To learn more about monsters, check [[Enemies|Monsters]]
 
==Ice Cavern==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]</span> is the first floor of the Frost Mountain.
 
The map features many Frost variants of the typical Skeleton monsters. In addition to Frost variants the Frost Mountain features Kobolds.
 
Subbosses:
*[[Frost Giant Berserker]]
*[[Frost Giant Shielder]]
*[[Wendigo]]
*[[Skeleton Champion]]
 
==Ruins==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]</span> is the starting floor of the Forgotten Castle.
 
New monster spawns:
*[[Wisp]]
*[[Dire Wolf]]
 
Subbosses:
* [[Giant Worm]]
* [[Golem]]
* [[Cockatrice]]
 
To learn more about monsters, check [[Enemies|Monsters]]
 
==Crypt==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span> is the second floor of the Forgotten Castle.
 
Subbosses:
*[[Wraith]]
*[[Skeleton Champion]]
 
==Inferno==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]</span> is the third floor of the Forgotten Castle.<br>
It is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else.<br>
It can only be reached by using the down portal from the <span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span>.
 
Many new monsters spawn here, such as:
*[[Demon Dog]]
*[[Demon Bat]]
 
Subbosses:
*[[Wraith]]
*[[Skeleton Champion]]
*[[Demon Centaur]]
*[[Demon Berserker]]
 
Bosses:
*[[Lich]]
*[[Ghost King]]
*[[Skeleton Warlord]]
 
=Traps=
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
* Swinging Axe Traps does 25 True Damage
* Wall Spikes Traps does 20 True Damage
* Floor Spikes Traps does 20 True Damage
 
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display= inline-block;"> [[File:Swinging_Axe_Traps.png|link=|350px]]
<p style="text-align:center;">'''Swinging Axe Traps'''</p></div>
<div style="display= inline-block;"> [[File:Wall_Spikes_Traps.png|link=|350px]]
<p style="text-align:center;">'''Wall Spikes Traps'''</p></div>
<div style="display= inline-block;"> [[File:Floor_Spikes_Traps.png|link=|350px]]
<p style="text-align:center;">'''Floor Spikes Traps'''</p></div></div>
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Use these traps to your advantage to eliminate monsters or unsuspecting players.
=Portals=
{{Transclude|Portals#Escape Portal}}
{{Transclude|Portals#Down Portal}}
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]


<div style="display= inline-block;"> [[File:EscapePortal.png|link=|250px]]
=Escaping=
<p style="text-align:center;">'''Escape Portal'''</p></div>
<div style="display= inline-block;"> [[File:DescendingPortal.png|link=|250px]]
<p style="text-align:center;">'''Descending Portal'''</p></div>
</div>
==Shrine==


There are currently 5 different shrines with their each usage and buff. The shrines will regenerate over time making it available. These are:
Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In Goblin Cave, there is [[Cave Extract]] which allows 1 person to escape.


*Shrine Of Protection: Gives a protective buff to the player.
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned.  
*Fountain Of Speed: Gives a speed buff to the player allowing it to move faster.
*Shrine Of Health: Restores 100% of the players HP.
*Shrine Of Power: Gives a damage buff to the player.
*Alter of Resurrection: Allows you to resurrect fallen players with the sacrifice of your own HP. You will need Soul Heart.


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.


<div style="display= inline-block;"> [[File:ShrineOfProtection.png|x250px]]
=Shrines=
<p style="text-align:center;">'''Shrine Of Protection'''</p></div>
{{:Shrines#Shrines}}<!-- This part can be edited in "Shrines" page -->
<div style="display= inline-block;"> [[File:FountainOfSpeed.png|x250px]]
<p style="text-align:center;">'''Fountain Of Speed'''</p></div>
<div style="display= inline-block;"> [[File:ShrineOfHealth.png|x250px]]
<p style="text-align:center;">'''Shrine Of Health'''</p></div>
<div style="display= inline-block;"> [[File:ShrineOfPower.png|x250px]]
<p style="text-align:center;">'''Shrine Of Power'''</p></div>
<div style="display= inline-block;"> [[File:AltarOfResurrection.png|x250px]]
<p style="text-align:center;">'''Altar Of Resurrection'''</p></div>
</div>


==Death Swarm==
=Death Swarm=


The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
The circle will slowly move close towards the white circle indicated at the mini-map. If you are caught in the red zone you will slowly start taking damage. However if you are in the last circle and cannot find a portal in time before circle fully closes then you will instantly die.
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">


<div style="display= inline-block;"> [[File:DeathSwarm.png]]</div>
<div style="display= inline-block;"> [[File:DeathSwarm.png|x250px]]
<div style="display= inline-block;"> [[File:RedZone.png]]</div>
<p style="text-align:center;">'''Death Swarm'''</p></div>
<div style="display= inline-block;"> [[File:RedZone.png|x250px]]
<p style="text-align:center;">'''Red Zone'''</p></div>
</div>
</div>


==Enemies==
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.
 
=Monsters=
[[File:Skeleton Footman.png|right|x250px]]
[[File:Skeleton Footman.png|right|x250px]]


There is a variety of [[Enemies|enemies]] depending on the room you enter and map you get into.  
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into.  


The lower level of dungeon harder the enemies are and different enemies start to appear.  
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.  


Enemies also have 3 different variants:
Monsters also have 3 different variants:
*Normal
*Common
*Elite
*Elite
*Nightmare
*Nightmare




with each variety increase, the enemy gets stronger, tougher and faster.
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.
 
Nightmare can only spawn in High Roller dungeon.
 
There are mini bosses starting from level 2 however, only way to kill bosses are by going down to level 3 dungeon by descending into it.


==Looting==
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.


Once you escape with your riches, you can head over to the [[Merchants]] to see how much you've earned. You can sell your items to the right merchant. However, if you do not survive you will not keep any of your loot including your armor, weapons, jewelery and utility items. You will start your next adventure will default [[Classes| character]] loot.


==Difficulties==
=Treasures=


There are 3 different difficulties of dungeons:
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.  
*Dungeon Basement level 1 (Difficulty Normal): This is currently in development.
*Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for everyone and there are two different maps Crypt 1 and Crypt 2. Loot quality is set to be poor to epic.
*Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals. There are two different maps Inferno 1 and Inferno 2 with their unique bosses. Loot quality is set to be rare to unique. All enemies are set to be Elite.
*High Roller Dungeon: These dungeons will have higher quality loot however every single enemy will be elite.


You can navigate easier with the use of wiki's [https://darkanddarker.map.spellsandguns.com/  map].
[[Pickaxe]]s can be used for mining.


==Crypt==
If you want to check out the individual values, you can check [[Misc#Ore|Misc]].  
[[File:Crypt.png|right|x250px]]
Crypt is normally to be the second difficult dungeon in the game. However, there is no level 1 at the moment.


Therefore, when you join the game, you start from this dungeon.


New ores spawn in Crypt:
You can get more loot information in [[Containers]] and [[Monsters]]. Make sure to check their individual pages for their loot tables.


*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table|Golden Key]] to see where it drops.


<br>
=Leaderboards=
New mini bosses spawn in Crypt:
*[[Wraith]]
*[[Champion]]
<br>


To learn more about enemies, check [[Enemies]]
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.


==Inferno==
For more detailed information, check [[Adventure Rank]].
[[File:Inferno.png|right|x250px]]
Inferno is the most difficult dungeon in the game at the moment. It can be reached by using down portal from Crypt Dungeon.


While it is the most difficult dungeon, it is also the smallest dungeon. Centre piece of the dungeon is always one of the bosses rooms.


There is no new ore for this level atm. Therefore, it uses [[Rubysilver Ore]] same as Crypt.


Many new enemies spawn here, such as:
=Karma=
*[[Centaur]]
[[File:karma.png|right|x300px]]
*[[Demon Dog]]
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games.
*[[Gargoyle]]
 
<br>
Also end game bosses:
*[[Lich]]
*[[Ghost King]]
<br>


To learn more about enemies, check [[Enemies]]
<!-- Upvotes increase player's karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage. -->
==Leaderboards==


High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards are:
<!-- Scores and Colors:
*Veteran Adventurer:  
*20 Karma = <span style="color:deepskyblue">Blue </span>
*Treasure Collector: Top looting scores.
*4 Karma = <span style="color:#A0DFF8">Light Blue </span>
*Killer Outlaw: Amount of kills scored.
*0 Karma = White
*Escape Artist: Times escaped.
*-4 Karma = <span style="color:#ED9D9C">Light Red </span>
*Lich Slayer: Amount of times Lich has been killed.
*-20 Karma = <span style="color:red">Red</span> -->
*GhostKing Slayer: Amount of times GhostKing has been killed.

Latest revision as of 01:05, 16 May 2024


Dungeons

Currently, there are five dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ruin, The Howling Crypt and Inferno maps have different layouts and the mobs are different for each dungeon.

All the dungeons can be played in 1, 2 and 3 players queues.


Normal (N) Dungeons:

The Goblin Caves - "A newly discovered cave system found near the tavern. What dangers lurk below?".

Ice Cavern -

The Ruins - "The remains of an impenetrable fortress besieged by a disturbing area".

The Howling Crypts - Only accessible through the red portals found in The Ruins.

Inferno - Only accessible through the red portals found in The Howling Crypts.


High-Roller (HR) Dungeons:

These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.

The Goblin Caves HR - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".

Ice Cavern HR -

The Ruins HR - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".

The Howling Crypts HR - Only accessible through the red portals found in The Ruins

Inferno HR - Only accessible through the red portals found in The Howling Crypts.

Goblin Cave

The Goblin Caves is a single layer map, unlike the Forgotten Castle and Frost Mountain.

Many new monsters spawn here, such as:

Subbosses:

Bosses:

To learn more about monsters, check Monsters

Ice Cavern

Ice Cavern is the first floor of the Frost Mountain.

The map features many Frost variants of the typical Skeleton monsters. In addition to Frost variants the Frost Mountain features Kobolds.

Subbosses:

Ruins

The Ruins is the starting floor of the Forgotten Castle.

New monster spawns:

Subbosses:

To learn more about monsters, check Monsters

Crypt

The Howling Crypts is the second floor of the Forgotten Castle.

Subbosses:

Inferno

Inferno is the third floor of the Forgotten Castle.
It is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else.
It can only be reached by using the down portal from the The Howling Crypts.

Many new monsters spawn here, such as:

Subbosses:

Bosses:

Traps

Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.

  • Swinging Axe Traps does 25 True Damage
  • Wall Spikes Traps does 20 True Damage
  • Floor Spikes Traps does 20 True Damage
Swinging Axe Traps.png

Swinging Axe Traps

Wall Spikes Traps.png

Wall Spikes Traps

Floor Spikes Traps.png

Floor Spikes Traps

As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.

Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.

Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.

Use these traps to your advantage to eliminate monsters or unsuspecting players.

Portals

Escape Portals will appear in a random place in the map, allowing a single person out of the dungeon. They can also appear as a set of 3 Escape Portals, allowing one person each.

There are also Static Escape Portals emitting a blue glow when they open that will appear in particular spots on the Map, allowing a single person out of the dungeon.

EscapePortal.png

Down Portals will appear in a random place in the map in sets of three, allowing up to 3 players to descend, each of these individual portals only allow one player to descend at a time.

There are also Static Down Portals emitting a red glow when they open that will appear in particular spots on the Map, allowing an infinite number of people to descend.

DescendingPortal.png


For Portal Spawn Times, see Portals

Escaping

Escaping is possible when a player activates an Escape Portal. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In Goblin Cave, there is Cave Extract which allows 1 person to escape.

When a player escapes they will keep everything in their inventory and additionally they will get Adventure Points for their Adventure Rank depending on how many Monsters they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the Experience that you have earned.

In case you die, you will only get rewarded 50% of the Experience you have earned and will lose all Adventure Points collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.

Shrines

Shrines

There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

  • Shrine Of Protection: Grants a protective buff of 5% Physical and Magical Damage Resistance for 60s.
  • Fountain Of Speed: Grants a speed buff of extra 10 movement speed for 60s.
  • Shrine Of Health: Restores 100 HP.
  • Shrine Of Power: Grants a damage buff of 15 Physical Power for 60s.

The following shrines are one-time use:

  • Altar of Sacrifice: Allows you to resurrect fallen players at the cost of some of your own health. You will need to equip the Soul Heart of the fallen player to be able to begin the resurrection process.

Using any shrine gives 2 Experience.

ShrineOfProtection.png

Shrine Of Protection

FountainOfSpeed.png

Fountain Of Speed

ShrineOfHealth.png

Shrine Of Health

ShrineOfPower.png

Shrine Of Power

AltarOfResurrection.png

Altar Of Sacrifice

Death Swarm

The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.

DeathSwarm.png

Death Swarm

RedZone.png

Red Zone

Check individual Dungeon page to see their death swarm timings.

Monsters

Skeleton Footman.png

There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.

The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.

Monsters also have 3 different variants:

  • Common
  • Elite
  • Nightmare


With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.

Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.


Treasures

During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.

Pickaxes can be used for mining.

If you want to check out the individual values, you can check Misc.


You can get more loot information in Containers and Monsters. Make sure to check their individual pages for their loot tables.

You can also find where an item drops in their own pages. For example, check Golden Key to see where it drops.

Leaderboards

High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.

For more detailed information, check Adventure Rank.


Karma

Karma.png

The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games.