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(Updated the page a bit. Removed Quests and Crafting transclusions; the pages are too large to transclude here.)
 
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==All Travelers & Merchants==
<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Merchants are currently up to date for: {{:TODO|Merchants}}</p>


==Merchants==
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;">
[[Weapons]], [[Armors]], [[Accessories]], and [[Utility|Utilities]] can be sold to [[Alchemist]], [[Armourer]], [[Leathersmith]], [[Surgeon]], [[Tailor]], [[Weaponsmith]], and [[Woodsman]].<br>
[[Misc|Misc items (Treasure)]] can be sold to [[The Collector]].


<div style="display:inline-block; text-align:center;">
===Travelers & Merchants===
[[File:Alchemist.png|link=Alchemist|x300px]]
{{Iconbox|Alchemist|size=x200px}}
<p>[[Alchemist]]</p>
{{Iconbox|Armourer|size=x200px}}
</div>
{{Iconbox|Fortune Teller|size=x200px}}
<div style="display:inline-block; text-align:center;">
{{Iconbox|Goblin Merchant|size=x200px}}
[[File:Armourer.png|link=Armourer|x300px]]
{{Iconbox|Leathersmith|size=x200px}}
<p>[[Armourer]]</p>
{{Iconbox|Squire|size=x200px}}
</div>
{{Iconbox|Surgeon|size=x200px}}<br>
<div style="display:inline-block; text-align:center;">
{{Iconbox|Tailor|size=x200px}}
[[File:Leathersmith.png|link=Leathersmith|x300px]]
{{Iconbox|Tavern Master|size=x200px}}
<p>[[Leathersmith]]</p>
{{Iconbox|The Collector|size=x200px}}
</div>
{{Iconbox|Treasurer|size=x200px}}
<div style="display:inline-block; text-align:center;">
{{Iconbox|Weaponsmith|size=x200px}}
[[File:Surgeon.png|link=Surgeon|x300px]]
{{Iconbox|Woodsman|size=x200px}}
<p>[[Surgeon]]</p>
 
</div>
===Special Event Travelers and Merchants===
<div style="display:inline-block; text-align:center;">
{{Iconbox|Valentine|size=x200px}}
[[File:Tailor.png|link=Tailor|x300px]]
{{Iconbox|Pumpkin Man|size=x200px}}
<p>[[Tailor]]</p>
{{Iconbox|Santa|size=x200px}}
</div>
 
<div style="display:inline-block; text-align:center;">
==Quests==
[[File:Tavernmaster.png|link=Tavernmaster|x300px]]
Merchants offer [[Quest|quests]] which on completion instantly give you rewards and affinity towards that merchant.
<p>[[Tavernmaster]]</p>
 
</div>
[[Quest|Quest items]] can only be turned in if they are [[Looted_Handled_Supplied|Looted]]
<div style="display:inline-block; text-align:center;">
 
[[File:The Collector.png|link=The Collector|x300px]]
Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the [[Past Quests]] page.
<p>[[The Collector]]</p>
 
</div>
==Affinity==
<div style="display:inline-block; text-align:center;">
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.<br>
[[File:Treasurer.png|link=Treasurer|x300px]]
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.
<p>[[Treasurer]]</p>
 
</div>
[[File:affinity_friendly.png|x500px]]
<div style="display:inline-block; text-align:center;">
 
[[File:Weaponsmith.png|link=Weaponsmith|x300px]]
At higher relationship statuses they can reduce the price and provide higher rarity equipment.
<p>[[Weaponsmith]]</p>
 
</div>
Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.
<div style="display:inline-block; text-align:center;">
 
[[File:Woodsman.png|link=Woodsman|x300px]]
Items that can be purchased and crafted have been adjusted according to merchants' affinity.
<p>[[Woodsman]]</p>
 
</div>
==Crafting==
Merchants offer [[Crafting|crafts]] after you've achieved a certain level of affinity.
 
The [[Alchemist#Service|Alchemist]], [[Armourer#Service|Armourer]], [[Leathersmith#Service|Leathersmith]], [[Tailor#Service|Tailor]], and [[Weaponsmith#Service|Weaponsmith]] each offer crafting services.<br>
The [[Treasurer#Service|Treasurer]] offers crafting services, but does not have any items to craft yet.
 
In general, crafts unlock at the following affinity levels:
<div style="margin-left:30px">
<span class="colorrarity2">Common</span> crafts unlock at 25 affinity.<br>
<span class="colorrarity3">Uncommon</span> crafts unlock at ? affinity.<br>
<span class="colorrarity4">Rare</span> crafts unlock at ? affinity.<br>
<span class="colorrarity5">Epic</span> crafts unlock at ? affinity.<br>
<span class="colorrarity6">Legendary</span> crafts unlock at ? affinity.
</div>
</div>


==Special Event Travelers and Merchants==
==Sell Prices==
Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: <span class="colorrarity1">1</span> | <span class="colorrarity2">2</span> | <span class="colorrarity3">3</span> | <span class="colorrarity4">6</span> | <span class="colorrarity5">10</span> | <span class="colorrarity6">20</span> | <span class="colorrarity7">30</span> gold, multiplied by the number of slots the item takes up.
 
For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.
 
Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.
 
==Traders Guild==
[[File:Trade Master.png|200px]]
 
''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;">
===How to Trade===
Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.<br>
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.


<div style="display:inline-block; text-align:center;">
'''Requirements'''
[[File:Santa.png|link=Santa|x300px]]
*Minimum Level: 15
<p>[[Santa]]</p>
*Initiation Fee: 25 Gold
</div>
*Trading Post Cost per trade: 15 Gold
<div style="display:inline-block; text-align:center;">
*Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
[[File:PumpkinMan.png|link=PumpkinMan|x300px]]
**Items will be listed for 7 days before expiring.
<p>[[PumpkinMan]]</p>
**After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.
</div>

Latest revision as of 00:23, 16 May 2024

Merchants are currently up to date for: Patch:6.4#Hotfix 46Last updated on a previous Patch/Hotfix, but information is up to date.

Merchants

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Weapons, Armors, Accessories, and Utilities can be sold to Alchemist, Armourer, Leathersmith, Surgeon, Tailor, Weaponsmith, and Woodsman.
Misc items (Treasure) can be sold to The Collector.

Travelers & Merchants


Special Event Travelers and Merchants

Quests

Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.

Quest items can only be turned in if they are Looted

Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the Past Quests page.

Affinity

After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.

Affinity friendly.png

At higher relationship statuses they can reduce the price and provide higher rarity equipment.

Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.

Items that can be purchased and crafted have been adjusted according to merchants' affinity.

Crafting

Merchants offer crafts after you've achieved a certain level of affinity.

The Alchemist, Armourer, Leathersmith, Tailor, and Weaponsmith each offer crafting services.
The Treasurer offers crafting services, but does not have any items to craft yet.

In general, crafts unlock at the following affinity levels:

Common crafts unlock at 25 affinity.
Uncommon crafts unlock at ? affinity.
Rare crafts unlock at ? affinity.
Epic crafts unlock at ? affinity.
Legendary crafts unlock at ? affinity.

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 1 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."

How to Trade

Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.

Requirements

  • Minimum Level: 15
  • Initiation Fee: 25 Gold
  • Trading Post Cost per trade: 15 Gold
  • Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
    • Items will be listed for 7 days before expiring.
    • After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.