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Unique items with names are rare variants of unique items with a changed name that currently can only be obtained from the Ghost King and Lich in High roller. These items always have a strong additional effect only available to said item.
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Weapon Data is currently up to date for: {{:TODO|Weapons}}</p>
 
Artifacts are base weapons that have special models, names, stats, and effects.
There are no special uniques for Daggers, Crossbows, and Magical Weapons at the moment.


<tabber>
<tabber>
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<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Arming Sword]]</p>
<p>[[Arming Sword]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}
|name                = Kuma's Claw
{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}}
|image                = Arming Sword 7
|rarity              = 7
|stat1                = Weapon Damage 40~42
|stat2                = Move Speed -20
|special              = +15 additional Dark Magical Damage
|enchantments        = 5
|classes              = [[Bard]], [[Fighter]], [[Ranger]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Sword]]
|description          = Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Falchion]]</p>
<p>[[Falchion]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}
|name                = Kuma's Fang
{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}}
|image                = Falchion 7
|rarity              = 7
|stat1                = Weapon Damage 53~55
|stat2                = Move Speed -25
|special              = +15 additional Dark Magical Damage
|enchantments        = 5
|classes              = [[Bard]], [[Fighter]], [[Warlock]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Sword]]
|description          = Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Longsword]]</p>
<p>[[Longsword]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}
|name                = Fulgor
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 7}}
|image                = Longsword 7
|rarity              = 7
|stat1                = Weapon Damage 52~54
|stat2                = Move Speed -40
|special              = If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage.
|enchantments        = 5
|classes              = [[Fighter]], [[Warlock]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Sword]]
|description          = Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Rapier]]</p>
<p>[[Rapier]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}
|name                = Viola
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 7}}
|image                = Rapier 7
</div>
|rarity              = 7
 
|stat1                = Weapon Damage 28~29
|stat2                = Move Speed -17
|special              = Hitting an enemy deals 2 additional magic damage, freezes them, and frostbites them for 10 seconds.
|enchantments        = 5
|classes              = [[Bard]], [[Ranger]], [[Rogue]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Sword]]
|description          = The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
|-|Daggers=


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<p>[[Stiletto Dagger]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 7}}
</div>
</div>
</div>


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<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Morning Star]]</p>
<p>[[Morning Star]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}
|name                = Pulverizing Prayer
{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 7}}
|image                = Morning Star 7
</div>
|rarity              = 7
<div style="display:inline-block; text-align:center;">
|stat1                = Weapon Damage 51~53
<p>[[Quarterstaff]]</p>
|stat2                = Move Speed -25
{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}
|special              = Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 7}}
|enchantments        = 5
|classes              = [[Cleric]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Mace]]
|description          = Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
</div>
</div>
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<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Halberd]]</p>
<p>[[Halberd]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}
|name                = Cinder
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 7}}
|image                = Halberd 7
|rarity              = 7
|stat1                = Weapon Damage 66~69
|stat2                = Move Speed -50
|special              = Hitting an enemy deals 10 additional magic damage and burns them for 3 seconds.
|enchantments        = 5
|classes              = [[Fighter]], [[Warlock]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Polearm]]
|description          = It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
</div>
</div>
|-|Axes=
|-|Axes=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<p>[[Battle Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 7}}
</div>
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Double Axe]]</p>
<p>[[Double Axe]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}
|name                = Life after Death
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 7}}
|image                = Double Axe 7
</div>
|rarity              = 7
<div style="display:inline-block; text-align:center;">
|stat1                = Weapon Damage 74~77
<p>[[Felling Axe]]</p>
|stat2                = Move Speed -45
{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}
|special              = When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 7}}
|enchantments        = 5
|classes              = [[Barbarian]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Axe]]
|description          = Death comes for us all one day…<br>Is today that day?
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Horsemans Axe]]</p>
<p>[[Horseman's Axe]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}
|name                = Famine
{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}}
|image                = Horsemans Axe 7
|rarity              = 7
|stat1                = Weapon Damage 37~39
|stat2                = Move Speed -30
|special              = Hitting the target will render them unable to receive any healing effects for 20 seconds.
|enchantments        = 5
|classes              = [[Barbarian]], [[Fighter]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Axe]]
|description          = An enchanted axe crafted by using the blood and essence from the third of the legendary Four Horseman.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
</div>
</div>
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<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Longbow]]</p>
<p>[[Longbow]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}
|name                = Nipalan
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 7}}
|image                = Longbow 7
|rarity              = 7
|stat1                = Weapon Damage 59~62
|stat2                = Move Speed -50
|special              = Pushes the hit target back.
|enchantments        = 5
|classes              = [[Ranger]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Bow]]
|description          = A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Recurve Bow]]</p>
<p>[[Recurve Bow]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}
|name                = Pestilence
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 7}}
|image                = Recurve Bow 7
|rarity              = 7
|stat1                = Weapon Damage 47~49
|stat2                = Move Speed -40
|special              = Hitting the target inflicts a disease that deals 12 magic damage for 3 seconds.
|enchantments        = 5
|classes              = [[Ranger]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Bow]]
|description          = Capable of spreading poison that will have it’s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Survival Bow]]</p>
<p>[[Survival Bow]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}
|name                = Elven Bow of Truth
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 7}}
|image                = Survival Bow 7
|rarity              = 7
|stat1                = Weapon Damage 26~27
|stat2                = Move Speed -30
|special              = When shooting a bow, the action speed is very fast and the arrow flies in a straight line.
|enchantments        = 5
|classes              = [[Bard]], [[Ranger]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Bow]]
|description          = A bow made by the elves by forging the branches of the tree of truth.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
</div>
</div>
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<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center;">
<p>[[Heater Shield]]</p>
<p>[[Heater Shield]]</p>
{{Infobox
{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}
|name                = Aegis
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 7}}
|image                = Heater Shield 7
</div>
|rarity              = 7
<div style="display:inline-block; text-align:center;">
|stat1                = Armor Rating 46~49
<p>[[Buckler]]</p>
|stat2                = Move Speed -15
{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}
|special              = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remainable to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}}
|enchantments        = 5
|classes              = [[Cleric]], [[Fighter]]
|slottype            = Secondary Weapon
|handtype            = One-Handed
|weapontype          = [[Shield]]
|description          = Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
</div>
</div>


|-|Magic Stuff=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<p>[[Spellbook]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}}
</div>
<div style="display:inline-block; text-align:center;">
<p>[[Magic Staff]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}}
</div>
<div style="display:inline-block; text-align:center;">
<p>[[Crystal Ball]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}}
</div>
</tabber>
</tabber>
==Methods of Obtaining Artifacts in High Roller==
<br>
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
<br>
All of this information is up to date for HF #42
<br>
<br>
'''Hoard'''
<br>
Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0.1% Unique</span>
<br>
<span class="colorrarity7">20/156</span> unique drops on the hoard are Artifacts
<br>
<span class="colorrarity7">12.821%</span> chance if you hit a unique you get an Artifact
<br>
So overall the Hoard has a <span class="colorrarity7">0.0128%</span> chance to drop an Artifact per hit
<br>
<br>
'''Skull Key Room'''
<br>
Skull Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">10% Unique</span>
<br>
<span class="colorrarity7">20/43</span> unique drops are Artifacts
<br>
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
<br>
So overall the Skull room has a <span class="colorrarity7">4.6512%</span> chance to drop an Artifact per hit
<br>
<br>
'''Mystic Gem Room'''
<br>
Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">4% Unique</span>
<br>
<span class="colorrarity7">20/43</span> unique drops at the mystic gem room are Artifacts
<br>
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
<br>
So overall the Mystic Gem has a <span class="colorrarity7">1.8605%</span> chance to drop an Artifact per hit
<br>
<br>
'''Dual Boss Treasure Room'''
<br>
Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0.5% Unique</span>. (for the weapon)
<br>
<span class="colorrarity7">20/43</span> unique drops at the Dual Boss Treasure room are Artifacts
<br>
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
<br>
So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0.233%</span> chance to drop an Artifact per hit
<br>
<br>
'''Inferno Bosses (Lich)'''
<br>
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span>
<br>
Different bosses have different amounts of artifacts to total items on the table
<br>
<span class="colorrarity7">6/106</span> unique drops on Lich are Artifacts
<br>
<span class="colorrarity7">5.6%</span> chance if you hit a unique it will be an Artifact
<br>
So technically 0.056% chance per loot roll for an artifact
<br>
But the lich rolls this drop table 3 times
<br>
So overall the Lich has a <span class="colorrarity7">0.1698%</span> chance to drop an Artifact per kill
<br>
Keep in mind warlord only has 2 loot table rolls for gear.
<br>
<br>
'''Reward Tokens'''
<br>
You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span>
<br>
<br>
'''Math for "At Least One in N trials"'''
<br>
For the chance at an Artifact appearing after multiple trials is
<br>
<br>
(1 - ((V)^N)) x100 = C
<br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
<br>
<br>
You can also write V as (1 - P), P being the probability of the event happening
<br>
(1 - ((1-P)^N)) x100 = C
<br>
<br>
(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>.
<br>
<br>
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
<br>
<span class="colorrarity7">51.052%</span> of getting one or more Artifacts
<br>
<br>
15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
<br>
<span class="colorrarity7">1.266%</span> of getting one or more Artifacts
<br>
</div>
'''Math for "R in N trials"'''
<br>
<br>
(N! / R! (N-R)!) (P^R)  ((1-P)^(N-R))  * 100 
<br>
<br>
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
<br>
in N trials with
<br>
P as the probability
<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be
<br>
<br>
(18! / 2! (18-2)!) ((20/1075) ^ 2)  ((1055/1075)^16)  * 100 = <span class="colorrarity7">3.921%</span>
</div>

Latest revision as of 02:37, 22 April 2024

Weapon Data is currently up to date for: Patch:6.4#Hotfix 46Last updated on a previous Patch/Hotfix, but information is up to date.

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw
Kuma's Claw.png

-
Move Speed -20
-
-
Physical Weapon Damage 38~39
-
-
Up to 5 extra enchantments
-
-
+15 additional Dark Magical Damage (100% scaling).
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
54x11.17x1.26
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Falchion

Kuma's Fang
Kuma's Fang.png

-
Move Speed -25
-
-
Physical Weapon Damage 49~51
-
-
Up to 5 extra enchantments
-
-
+15 additional Dark Magical Damage (100% scaling).
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
50.67x10.31x1.73
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Longsword

Fulgor
Fulgor.png

-
Move Speed -30
-
-
Physical Weapon Damage 49~51
-
-
Up to 5 extra enchantments
-
-
If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage (100% scaling).
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Adventure Points
Item Achieve:
120
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Rapier

Viola
Viola.png

-
Move Speed -13
-
-
Physical Weapon Damage 33~34
-
-
Up to 5 extra enchantments
-
-
Hitting an enemy deals 10 additional magic damage (100% scaling), and frostbites them for 2 seconds.
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
56.13x13.21x5.92
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Stiletto Dagger

Deathbloom
Deathbloom.png

-
Move Speed -10
-
-
Physical Weapon Damage 28~29
-
-
Up to 5 extra enchantments
-
-
Inflicting damage causes a death flower to bloom. After 3 blooms, the death blossom explodes dealing 30 bonus magic damage (0% scaling).
-
Required Class:
Armor Type:
Dagger
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.72x4.55x2.3
1x2InvSlot.jpg
Adventure Points
Item Achieve:
60
Thou love me, thou love me not... Thou love me, thou love me not...
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Morning Star

Pulverizing Prayer
Pulverizing Prayer.png

-
Move Speed -25
-
-
Physical Weapon Damage 47~49
-
-
Armor Penetration 15%
-
-
Up to 5 extra enchantments
-
-
Crushes the enemy's armor with each hit, reducing the target's physical damage reduction by flat -25%. Stacks up to 3 times, lasts 10 seconds.
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
42.35x9.5x9.4
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Quarterstaff

Stinky Stick
Stinky Stick.png

-
Move Speed -30
-
-
Physical Weapon Damage 42~43
-
-
Up to 5 extra enchantments
-
-
Hitting a target has a chance(15%) to emit a poisonous cloud that causes 6 magical damage (60% scaling) per second. Holding this stick makes you immune to poison cloud.
-
Required Class:
Armor Type:
Mace, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
86.59x3.91x3.43
1x5InvSlot.jpg
Adventure Points
Item Achieve:
150
Pee-eewh! This thing reeks....
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Halberd

Cinder
Cinder.png

-
Move Speed -50
-
-
Physical Weapon Damage 62~64
-
-
Up to 5 extra enchantments
-
-
Hitting an enemy deals 10 additional magic damage (100% scaling) and burns them for 9 magic damage (50% scaling) over 3 seconds.
-
Required Class:
Armor Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
119.7x15.84x2.14
2x5InvSlot.jpg
Adventure Points
Item Achieve:
300
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Battle Axe

Echo of Screams
Echo of Screams.png

-
Move Speed -40
-
-
Physical Weapon Damage 59~61
-
-
Up to 5 extra enchantments
-
-
Deals 20 true magical damage (0% scaling) to the target and causes the victim to hear their screams, deafening them for 3 seconds
-
Required Class:
Armor Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
65.48x14.71x2.79
2x4InvSlot.jpg
Adventure Points
Item Achieve:
240
An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Double Axe

Life after Death
Life after Death.png

-
Move Speed -40
-
-
Physical Weapon Damage 63~65
-
-
Up to 5 extra enchantments
-
-
When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
-
Required Class:
Armor Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.64
2x4InvSlot.jpg
Adventure Points
Item Achieve:
240
Death comes for us all one day...
Is today that day?
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Felling Axe

Soulscraper
Soulscraper.png

-
Move Speed -35
-
-
Physical Weapon Damage 56~58
-
-
Up to 5 extra enchantments
-
-
Each time you deal damage, you absorb an opponent's soul, gaining 5 Strength for 8 seconds. This effect stacks up to 3 times.
-
Required Class:
Armor Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
56.51x13.29x2.18
2x4InvSlot.jpg
Adventure Points
Item Achieve:
240
Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Horseman's Axe

Famine
Famine.png

-
Move Speed -30
-
-
Physical Weapon Damage 38~39
-
-
Up to 5 extra enchantments
-
-
Hitting the target will render them unable to receive any healing effects for 20 seconds.
-
Required Class:
Armor Type:
Axe
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
47.54x10.57x1.58
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.
Drop Table
Name Type Count Chance
Ghost King#Elite Monster 1 0.0086%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Longbow

Nipalan
Nipalan.png

-
Move Speed -50
-
-
Physical Weapon Damage 48~49
-
-
Up to 5 extra enchantments
-
-
Pushes the hit target back.
-
Required Class:
Armor Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
6
Hitbox:
93.7x37.48x5.93
1x4InvSlot.jpg
Adventure Points
Item Achieve:
120
A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Recurve Bow

Pestilence
Pestilence.png

-
Move Speed -40
-
-
Physical Weapon Damage 41~42
-
-
Up to 5 extra enchantments
-
-
Hitting the target inflicts a disease that deals 20 magic damage (50% scaling) over 3 seconds.
-
Required Class:
Armor Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
8
Hitbox:
70.24x35.45x19.56
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Survival Bow

Elven Bow of Truth
Elven Bow of Truth.png

-
Move Speed -30
-
-
Physical Weapon Damage 30~31
-
-
Up to 5 extra enchantments
-
-
When shooting a bow, the action speed is 10% faster and the arrow flies in a straight line.
-
Required Class:
Armor Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
10
Hitbox:
61.51x35.45x17.26
1x3InvSlot.jpg
Adventure Points
Item Achieve:
90
A bow made by the elves by forging the branches of the tree of truth.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Heater Shield

Aegis
Aegis.png

-
Armor Rating 36~38
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
-
Required Class:
Armor Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
39.37x31.34x10.33
2x3InvSlot.jpg
Adventure Points
Item Achieve:
180
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Buckler

Delirium
Delirium.png

-
Armor Rating 29~30
-
-
Move Speed -7
-
-
Up to 5 extra enchantments
-
-
When held in hand, maximum health is reduced by 10%, but regenerates 1 health per second (0% Scaling).
-
Required Class:
Armor Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.77x25.77x5.54
2x2InvSlot.jpg
Adventure Points
Item Achieve:
120
Created by a mad alchemist, using dragons blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.
Drop Table
Name Type Count Chance
Skeleton Warlord#Elite Monster 1 0.0093%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Spellbook

Spellweaver
Spellweaver.png

-
Magical Damage 8
-
-
Move Speed -10
-
-
Up to 5 extra enchantments
-
-
Successfully casting a spell increases your casting speed by 5%, up to 5 times. The effect lasts for 3 seconds and is reset each time it increases.
-
Required Class:
Armor Type:
MagicStuff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
12.75x21.25x5.55
2x2InvSlot.jpg
Adventure Points
Item Achieve:
120
A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Magic Staff

Illusory
Illusory.png

-
Move Speed -20
-
-
Physical Weapon Damage 38~39
-
-
Magical Damage 10
-
-
Up to 5 extra enchantments
-
-
A successful spell cast makes the user invisible for 2 seconds and leaves the user's illusion temporarily.
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Adventure Points
Item Achieve:
120
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Crystal Ball

Zirkzi's Eye
Zirkzi's Eye.png

-
Magical Damage 8
-
-
Physical Weapon Damage Add 3
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
If the spell hits the target, Death's Gaze deals an additional 2 True Magical Damage (0% scaling) to the enemy.
-
Required Class:
Armor Type:
MagicStuff
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
8.85x8.85x8.85
2x2InvSlot.jpg
Adventure Points
Item Achieve:
120
Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.
Drop Table
Name Type Count Chance
Lich#Elite Monster 1 0.0094%
Treasure Hoard#Goblin Caves HR Container 1 0.0006%
Treasure Hoard#Crypt HR Container 1 0.0006%
Treasure Hoard#Inferno HR Container 1 0.0006%
Treasure Hoard Container 1 0.0006%
DualBossWeapon HR Loose Loot 1 0.0116%
Weapon GoldenRoom Loose Loot 1 0.0233%
Weapon MysticalTreasureRoom Loose Loot 1 0.093%
Weapon SkullRoom Loose Loot 1 0.2326%

Methods of Obtaining Artifacts in High Roller


A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #42

Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon,68.65% Rare,10% Epic, 0.75% Legendary, 0.1% Unique
20/156 unique drops on the hoard are Artifacts
12.821% chance if you hit a unique you get an Artifact
So overall the Hoard has a 0.0128% chance to drop an Artifact per hit

Skull Key Room
Skull Key room weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 10% Unique
20/43 unique drops are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Skull room has a 4.6512% chance to drop an Artifact per hit

Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary, 4% Unique
20/43 unique drops at the mystic gem room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Mystic Gem has a 1.8605% chance to drop an Artifact per hit

Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 91.5% Epic, 8% Legendary, 0.5% Unique. (for the weapon)
20/43 unique drops at the Dual Boss Treasure room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Dual Boss Treasure (weapon) room has a 0.233% chance to drop an Artifact per hit

Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 91.5% Epic, 7.5% Legendary, 1% Unique
Different bosses have different amounts of artifacts to total items on the table
6/106 unique drops on Lich are Artifacts
5.6% chance if you hit a unique it will be an Artifact
So technically 0.056% chance per loot roll for an artifact
But the lich rolls this drop table 3 times
So overall the Lich has a 0.1698% chance to drop an Artifact per kill
Keep in mind warlord only has 2 loot table rolls for gear.

Reward Tokens
You can find the drop chance for uniques Here, multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an Artifacts

Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is

(1 - ((V)^N)) x100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening
(1 - ((1-P)^N)) x100 = C

(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)

Example
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
1.266% of getting one or more Artifacts

Math for "R in N trials"

(N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = 3.921%