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Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Gold Containers
Name | Effect | Where to Find |
---|---|---|
Holds 1000 coins, size 2x2, 250 coins per slot | Can be crafted at Leathersmith | |
Holds 10000 coins, size 3x2, 1666 coins per slot | Can drop from Hoard, Drop Table |
Tools
Name | Effect | Where to Find |
---|---|---|
Illuminates surroundings when held. Can roll extra enchantments like a 1-handed weapon, depending on rarity. | Drop Table | |
Unlocks doors and lootboxes that require picklocking. | Drop Table | |
Illuminates surroundings when held, can also be thrown like Explosion Bottle leaving lingering fire that deals 3 magical damage per second. | Drop Table | |
Unlocks the door to the Rusty Room. | Drop Table | |
Unlocks the door to the Golden Room. | Drop Table | |
Unlocks the door to the Skull Room. | Drop Table | |
Can be used on an Altar of Resurrection to revive fallen teammates. | Drops from fallen players |
Tools with Rarities
Name | Effect | Action Time | Where to Find |
---|---|---|---|
Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 seconds. | 15 seconds | Woodsman and Drop Table | |
Pickaxes are used to mine ores. Each hit will grant the player with ore until the ore breaks. Higher rarities have higher Interaction Speed 0.5% | 1% | 3% | 5% | 10% | 15% | 20% | 25% | 15 seconds | Weaponsmith |
Combat
Name | Damage | Class | Effect | Utility Type | Action Time | Slowdown On Hit | Where to Find |
---|---|---|---|---|---|---|---|
1 True Damage per second | Ranger | Set a hunting trap that immobilizes and damages the target until it is disarmed. 15 True Damage on hit 2 True Damage per step when trying to move |
Installable | 7 seconds 6 seconds |
Ranger's starting gear / Drop Table | ||
15 18 |
Rogue, Wizard | Throw a throwing knife at a target location. | Throwable | Instant | -20% Duration: 1.0s |
Rogue Kit and Drop Table | |
18 21 |
Barbarian, Fighter, Bard | Throw an axe at a target location. | Throwable | Instant | -25% Duration: 1.0s |
Barbarian Kit and Drop Table | |
No initial damage | All Classes | Throw an explosive bottle at a target location that will cause it to burn the ground that deals 3 magical damage per second. | Throwable | Instant | Drop Table | ||
No damage | All Classes | Disarm any trap, including floor spikes, wall spikes, and even swinging axe traps. | Installable | 5s interaction | Drop Table |
I recently noticed that the pick axe quality gives different damage now. That's different from what it used to be: all 20 dmg no matter what. Does this mean that rarer pickaxes give faster mining speed? I'm basically wanting to know if it's worth dying to keep my newly acquired green pickaxe.
It says a soul heart can be used to revive fallen teammates. Do you know if you are able to revive enemy players? I have noticed that I can see their heart inside their inventory when I am looting players. I will try this next time I come across this, but I wanted to see if someone had the answer, thanks!