From Dark and Darker Wiki

Revision as of 00:11, 31 August 2023 by Cardboard (talk | contribs)


Dungeons

There are 2 different types of dungeons:

  • Regular, can played with party of up to 3 players
  • Solo, can be solo

Beside party sizes, the dungeons are also different.


There are 3 levels for regular dungeon:

  • Unknown - Dungeon Basement level 1 (Difficulty Normal): This is currently in development and not available in the game.
  • Crypt - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the normal dungeon.
  • Inferno - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals.
  • Ruins - Dungeon Basement level ? (Difficulty Normal): This level is currently the starting level for the normal dungeon.

High Roller Dungeon: These dungeons are higher difficulty versions of the regular dungeons and will have higher quality loot. Every single enemy will be elite or higher.

There is only 1 level for solo dungeon:

  • Goblin Cave - This dungeon is solo only that has their own ores, bosses, and enemies.


You can navigate easier with the use of the wiki's map.


Crypt

Crypt.png

The Crypt is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.

Therefore, when you join the game, you start in this dungeon.

New ores spawn in the Crypt:


New mini bosses spawn in the Crypt:

Ruins

The Ruins.png

Ruins is an experimental map that can be played with up to 3 players.

It has a similar difficulty to the Crypt, and will have up to 18 people per game.


Many new monsters spawn here, such as:

And one new mini-boss:

To learn more about monsters, check Monsters


Inferno

Inferno.png

Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.

While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.

There is no new ore to be found in this level, it contains Rubysilver Ore, same as the Crypt.

Many new monsters spawn here, such as:


Also end game bosses:


Goblin Cave

Goblin Cave.png

Goblin Cave is the only "Solo" dungeon in the game at the moment.

It has a similar difficulty to the Crypt, but can be more difficult to extract as there are only 4 escape portals for 11 people.

New ores spawn in the Crypt:

It also has Rubysilver Ore.

Many new monsters spawn here, such as:


and one Boss:


To learn more about monsters, check Monsters


Traps

Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.

  • Swinging Axe Traps does 25 HP Damage
  • Wall Spikes Traps does 20 HP Damage
  • Floor Spikes Traps does 20 HP Damage
Swinging Axe Traps.png

Swinging Axe Traps

Wall Spikes Traps.png

Wall Spikes Traps

Floor Spikes Traps.png

Floor Spikes Traps

As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.

Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.

Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.

Use these traps to your advantage to eliminate monsters or unsuspecting players.

Portals

There are two different types of Portals in the game, one allowing you to escape and the other taking you down one level deeper.

Escape Portals will appear isolated and only allow a single person out of the dungeon, except in the Ruins map, where a cluster of three will spawn near the end of the game.

Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.

EscapePortal.png

Escape Portal

DescendingPortal.png

Down Portal

Escaping

Escaping is possible when a player activates a Escape Portal. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In Goblin Cave, there is Cave Extract which allows 1 person to escape.

When a player escapes they will keep everything in their inventory and additionally they will get Adventure Currency depending on how many Monsters they have killed and other factors. Also, you will keep 100% of the Experience Points that you have earned.

In the case you die, you will only get rewarded 50% of the Experience Points you have earned and will lose all Adventure Currency collected. Furthermore, you will lose every equipment including your tools and inventory. Currently there is no way to secure your loot.



There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3


The following shrines are one-time use:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3

Death Swarm

The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1/4/6/8 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.

DeathSwarm.png

Death Swarm

RedZone.png

Red Zone

Check individual Dungeon page to see their death swarm timings.

Monsters

Skeleton Footman.png

There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.

The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.

Monsters also have 3 different variants:

  • Common
  • Elite
  • Nightmare


With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.

Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.


Treasures

During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.

If you want to check out the individual values, you can check Treasures.


You can get more loot information in Lootables, Containers, and Monsters. Make sure to check their individual pages for their loot tables.

You can also find where an item drops in their own pages. For example, check Golden Key#Drop_Table to see where it drops.


Leaderboards

High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:

  • Veteran Adventurer: Adventure score is earned by killing enemy player and monsters, opening chests, acquiring new loot and going deeper to inferno. The player must successfully extract to secure the amassed adventure score from the raid.
  • Treasure Collector: Top looting scores.
  • Killer Outlaw: Amount of kills scored.
  • Escape Artist: Times escaped.
  • Lich Slayer: Amount of times Lich has been killed.
  • GhostKing Slayer: Amount of times Ghost King has been killed.