From Dark and Darker Wiki
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* Charged forward attack in which it pulls back and lurches its upper half forward quickly. | * Charged forward attack in which it pulls back and lurches its upper half forward quickly. | ||
* A cone attack of three purple poison projectiles in front of it out of its mouth. | * A cone attack of three purple poison projectiles in front of it out of its mouth. | ||
* A retreating poison trail. | * A retreating poison trail. | ||
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]== | |||
*Parts touching the ground -> leg | |||
*Parts from where it touches the ground to the tallest point -> body | |||
*Parts from the tallest point to the mouth -> head | |||
== Strategy == | == Strategy == |
Revision as of 09:31, 6 November 2024
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Description
A Giant Centipede, mini-boss monster with three different mechanics:
- Charged forward attack in which it pulls back and lurches its upper half forward quickly.
- A cone attack of three purple poison projectiles in front of it out of its mouth.
- A retreating poison trail.
Hit Location Bonus
- Parts touching the ground -> leg
- Parts from where it touches the ground to the tallest point -> body
- Parts from the tallest point to the mouth -> head
Strategy
Giant Centipede is very slow in its attacks and abilities which can be easily predicted. The charged forward attack can be easily dodged by either walking backwards or stepping to the sides. A cone attack can be easily dodged by crouching close by distance to the Giant Centipede.
Can be easily dealt with by any class in any level by retreating and hitting it with your weapon while crouching and dodging its poison attack. A long reach weapon is better when you are retreating while dodging to the sides is better for a smaller one. Retreating strategy is much better as it guarantees more hits to its head. Can be kitted on a slope where you either don't get hit by its poison attack when it is on the slope or jumping you are on the slope.
The biggest issue is that it can take a large amounts of time to deal with and is very loud. Fighting it, may attract other players as they will use the opportunity to attack you.
Loot Tables
Loot Tables last updated for Work in Progress
Rolls 2 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Accessory 61.76% | Utility 38.24% |
---|---|---|
Common 2.02% | 2.0156% | |
Uncommon 62.48% | 38.2969% | 24.1875% |
Rare 30.0% | 19.0% | 11.0% |
Epic 5.0% | 3.9583% | 1.0417% |
Legend 0.5% | 0.5% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
5 | Epic | Utility | 1 | 0.2083% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 2 | 2.0156% | |
4 | Rare | Utility | 2 | 1.0% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
3 | Common | Utility | 2 | 2.0156% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
5 | Epic | Utility | 1 | 0.2083% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
5 | Epic | Utility | 1 | 0.2083% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
5 | Epic | Utility | 1 | 0.2083% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
5 | Epic | Utility | 1 | 0.2083% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 1 | 2.0156% | |
4 | Rare | Utility | 1 | 1.0% | |
3 | Uncommon | Utility | 2 | 2.0156% | |
4 | Rare | Utility | 2 | 1.0% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% | |
3 | Uncommon | Utility | 2 | 2.0156% | |
3 | Uncommon | Accessory | 1 | 2.0156% | |
4 | Rare | Accessory | 1 | 1.0% | |
5 | Epic | Accessory | 1 | 0.2083% | |
6 | Legendary | Accessory | 1 | 0.0263% |
A word of warning for my fellow rangers. Dont set up traps thinking you will be able to kill this thing, it wont trigger them and youll probably run over your own traps. best to avoid them unless you can get them stuck in a corner or something
When I kill giant centipede, sometimes I get quest credit and sometimes not. Anyone have an idea why?
Was having a conversation with a friend about poison damage and they remarked how they have noticed a high PDR effecting the DoT from the Centipedes Spit Attack, but not its Poison Trail. After doing a little investigation I noticed that all sources of poison damage outside of Death Beetles and Goblin Weapons is Green. Zombie and Stinky Stick gas, the Dragon fly attack, and the Centipedes Poison Trail. The Spit Attack, however, has a purply red color very similar to the Rogues "Rupture" ability
I trust my friends experience, so is it possible that the Spit Attack is actually a Physical Damage Bleeding effect? I will probably do more testing on this and reply here with my findings