From Dark and Darker Wiki

(Fixed template to also handle Monster Prop variants.)
(Made Map Types tab toggles larger. Annotated the loot table tab toggles.)
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--><!--<p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|Prop Data}}|$|0|2}}</p>--><!--
--><!--<p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|Prop Data}}|$|0|2}}</p>--><!--
--><div style="width:50%; min-width:400px">{{ContainersMapNavBar|{{{1|}}}|{{{2|}}}}}</div><!--
--><div style="width:50%; min-width:400px">{{ContainersMapNavBar|{{{1|}}}|{{{2|}}}}}</div><!--
-->Currently on Source: {{{2|}}}<!--
-->Currently on Source: {{{2|}}}<br><br><!--


Type:
Type:
-->{{#vardefine:isActive|yes}}<!--
--><span style="font-size:24px"><!--
-->{{#switch:1<!--
-->{{#vardefine:isActive|yes}}<!--
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}|N|drops|all}} }}|1}}=<!--
-->{{#switch:1<!--
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}|N|drops|all}} }}|1}}=<!--
-->{{#vardefine:isLocked}}<!--
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLocked}}<!--
If the first case isn't triggered, this is a fall-through option.
-->{{#vardefine:isActive|no}}<!--
In practice, this means there only exist locked versions of the prop for Normals.
If the first case isn't triggered, this is a fall-through option.
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|N|drops|all}} }}|1}}=<!--
In practice, this means there only exist locked versions of the prop for Normals.
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|N|drops|all}} }}|1}}=<!--
-->{{#vardefine:isLocked|&#35;Locked}}<!--
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->{{#vardefine:isLocked|&#35;Locked}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}|HR|drops|all}} }}|1}}=<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLockedHR}}<!--
If the first case isn't triggered, this is a fall-through option.
In practice, this means there only exist locked versions of the prop for High Roller.
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|HR|drops|all}} }}|1}}=<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLockedHR|&#35;Locked}} }}<!--
 
Different structure from above as Monster Props cannot be locked so we don't need the fall-through feature of Switches
-->{{#if:{{#vardefineecho:Common|{{Prop Data|{{{1|}}}-{{{2|}}}|Common|drops|all}} }}<!--
-->|{{TabToggle|Common|'''Common'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#switch:1<!--
-->{{#if:{{#vardefineecho:Elite|{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|all}} }}<!--
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}|HR|drops|all}} }}|1}}=<!--
-->|{{TabToggle|Elite|'''Elite'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#if:{{#vardefineecho:Nightmare|{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|all}} }}<!--
-->{{#vardefine:isLockedHR}}<!--
-->|{{TabToggle|Nightmare|'''Nightmare'''|active={{#var:isActive}}|tabid=loottable}}<!--
If the first case isn't triggered, this is a fall-through option.
-->{{#vardefine:isActive|no}} }}</span><!--
In practice, this means there only exist locked versions of the prop for High Roller.
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|HR|drops|all}} }}|1}}=<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLockedHR|&#35;Locked}} }}<!--
 
Different structure from above as Monster Props cannot be locked so we don't need the fall-through feature of Switches
-->{{#if:{{#vardefineecho:Common|{{Prop Data|{{{1|}}}-{{{2|}}}|Common|drops|all}} }}<!--
-->|{{TabToggle|Common|'''Common'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#if:{{#vardefineecho:Elite|{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|all}} }}<!--
-->|{{TabToggle|Elite|'''Elite'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#if:{{#vardefineecho:Nightmare|{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|all}} }}<!--
-->|{{TabToggle|Nightmare|'''Nightmare'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--


Loot Tables for container {{{1|}}} on source {{{2|}}}
Loot Tables for container {{{1|}}} on source {{{2|}}}
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--><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!--
--><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Normal}} }}<!--
-->{{#arraydefine:drops|{{#var:Normal}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!--
--><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:HighRoller}} }}<!--
-->{{#arraydefine:drops|{{#var:HighRoller}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="Common-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}><!--
--><div class="Common-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Common}} }}<!--
-->{{#arraydefine:drops|{{#var:Common}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="Elite-data" {{#if:{{#var:Common}}|style="display:none"}}><!--
--><div class="Elite-data" {{#if:{{#var:Common}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Elite}} }}<!--
-->{{#arraydefine:drops|{{#var:Elite}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="Nightmare-data" {{#if:{{#var:Common}}{{#var:Elite}}|style="display:none"}}><!--
--><div class="Nightmare-data" {{#if:{{#var:Common}}{{#var:Elite}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Nightmare}} }}<!--
-->{{#arraydefine:drops|{{#var:Nightmare}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--

Revision as of 06:14, 18 September 2024

Example: Marvelous Chest

{{GeneratePropLootDrops|Marvelous Chest|Global}}

Loot Tables



Global

Currently on Source: Global

Loot Table:
Loot Table:
Loot Table:
Loot Table:
There is no Marvelous Chest on this Source.

Example: Spider Pot

{{GeneratePropLootDrops|Spider Pot|Global}}

Loot Tables

Currently on Source: Global

Common
Elite
Nightmare
Loot Table:
Loot Table:
Spiderpot_Common

Rolls 1 time(s)

Acknowledge

There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.

I acknowledge that the information presented herein may not currently be true.

0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type
Rarity
Utility
24.16%
Misc
75.84%
Poor
1.95%
1.9516%
Common
59.58%
12.74%46.8387%
Uncommon
32.97%
8.2424%24.7273%
Rare
5.0%
1.129%3.871%
Epic
0.5%
0.1%0.4%

Wiki Discord Link

Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
2CommonUtility11.9516%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonUtility11.9516%
3UncommonUtility11.0303%
4RareUtility10.1613%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonUtility11.9516%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
3CommonUtility21.0303%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
2CommonUtility11.9516%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonUtility11.9516%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
2CommonUtility11.9516%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
3UncommonUtility11.0303%
4RareUtility10.1613%
5EpicUtility10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2PoorUtility11.9516%
3UncommonUtility21.0303%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%
2CommonMisc11.9516%
3UncommonMisc11.0303%
4RareMisc10.1613%
5EpicMisc10.0167%

There is no Spider Pot on this Source.