From Dark and Darker Wiki
(Fixed template to also handle Monster Prop variants.) |
(Made Map Types tab toggles larger. Annotated the loot table tab toggles.) |
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--><!--<p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|Prop Data}}|$|0|2}}</p>--><!-- | --><!--<p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|Prop Data}}|$|0|2}}</p>--><!-- | ||
--><div style="width:50%; min-width:400px">{{ContainersMapNavBar|{{{1|}}}|{{{2|}}}}}</div><!-- | --><div style="width:50%; min-width:400px">{{ContainersMapNavBar|{{{1|}}}|{{{2|}}}}}</div><!-- | ||
-->Currently on Source: {{{2|}}}<!-- | -->Currently on Source: {{{2|}}}<br><br><!-- | ||
Type: | Type: | ||
-->{{#vardefine:isActive|yes}}<!-- | --><span style="font-size:24px"><!-- | ||
-->{{#switch:1<!-- | -->{{#vardefine:isActive|yes}}<!-- | ||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}|N|drops|all}} }}|1}}=<!-- | |||
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!-- | |||
-->{{#vardefine:isLocked}}<!-- | |||
-->{{#vardefine:isActive|no}}<!-- | |||
If the first case isn't triggered, this is a fall-through option. | |||
In practice, this means there only exist locked versions of the prop for Normals. | |||
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|N|drops|all}} }}|1}}=<!-- | |||
-->{{#vardefine: | -->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!-- | ||
-->{{#vardefine:isLocked|#Locked}}<!-- | |||
-->{{#vardefine:isActive|no}} }}<!-- | |||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}|HR|drops|all}} }}|1}}=<!-- | |||
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!-- | |||
-->{{#vardefine:isActive|no}}<!-- | |||
-->{{#vardefine:isLockedHR}}<!-- | |||
If the first case isn't triggered, this is a fall-through option. | |||
In practice, this means there only exist locked versions of the prop for High Roller. | |||
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|HR|drops|all}} }}|1}}=<!-- | |||
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!-- | |||
-->{{#vardefine:isActive|no}}<!-- | |||
-->{{#vardefine:isLockedHR|#Locked}} }}<!-- | |||
Different structure from above as Monster Props cannot be locked so we don't need the fall-through feature of Switches | |||
-->{{#if:{{#vardefineecho:Common|{{Prop Data|{{{1|}}}-{{{2|}}}|Common|drops|all}} }}<!-- | |||
-->|{{TabToggle|Common|'''Common'''|active={{#var:isActive}}|tabid=loottable}}<!-- | |||
-->{{#vardefine:isActive|no}} }}<!-- | -->{{#vardefine:isActive|no}} }}<!-- | ||
-->{{#if:{{#vardefineecho:Elite|{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|all}} }}<!-- | |||
-->|{{TabToggle|Elite|'''Elite'''|active={{#var:isActive}}|tabid=loottable}}<!-- | |||
-->{{#vardefine:isActive|no}} }}<!-- | |||
-->{{#if:{{#vardefineecho:Nightmare|{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|all}} }}<!-- | |||
-->|{{TabToggle|Nightmare|'''Nightmare'''|active={{#var:isActive}}|tabid=loottable}}<!-- | |||
-->{{#vardefine:isActive|no}} }}</span><!-- | |||
-->{{#if:{{#vardefineecho:Elite|{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|all}} }}<!-- | |||
-->{{#if:{{#vardefineecho:Nightmare|{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|all}} }}<!-- | |||
Loot Tables for container {{{1|}}} on source {{{2|}}} | Loot Tables for container {{{1|}}} on source {{{2|}}} | ||
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--><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!-- | --><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:Normal}} }}<!-- | -->{{#arraydefine:drops|{{#var:Normal}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
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--><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!-- | --><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:HighRoller}} }}<!-- | -->{{#arraydefine:drops|{{#var:HighRoller}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
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--><div class="Common-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}><!-- | --><div class="Common-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:Common}} }}<!-- | -->{{#arraydefine:drops|{{#var:Common}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
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--><div class="Elite-data" {{#if:{{#var:Common}}|style="display:none"}}><!-- | --><div class="Elite-data" {{#if:{{#var:Common}}|style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:Elite}} }}<!-- | -->{{#arraydefine:drops|{{#var:Elite}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
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--><div class="Nightmare-data" {{#if:{{#var:Common}}{{#var:Elite}}|style="display:none"}}><!-- | --><div class="Nightmare-data" {{#if:{{#var:Common}}{{#var:Elite}}|style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:Nightmare}} }}<!-- | -->{{#arraydefine:drops|{{#var:Nightmare}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- |
Revision as of 06:14, 18 September 2024
Example: Marvelous Chest
{{GeneratePropLootDrops|Marvelous Chest|Global}}
Loot Tables
Currently on Source: Global
Loot Table:
Loot Table:
Loot Table:
Loot Table:
There is no Marvelous Chest on this Source.
Example: Spider Pot
{{GeneratePropLootDrops|Spider Pot|Global}}
Loot Tables
Currently on Source: Global
Common
Elite
Nightmare
Loot Table:
Loot Table:
Rolls 1 time(s)
Spiderpot_Common
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Type Rarity | Utility 24.16% | Misc 75.84% |
---|---|---|
Poor 1.95% | 1.9516% | |
Common 59.58% | 12.74% | 46.8387% |
Uncommon 32.97% | 8.2424% | 24.7273% |
Rare 5.0% | 1.129% | 3.871% |
Epic 0.5% | 0.1% | 0.4% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
3 | Common | Utility | 2 | 1.0303% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
2 | Common | Utility | 1 | 1.9516% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
2 | Common | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
3 | Uncommon | Utility | 1 | 1.0303% | |
4 | Rare | Utility | 1 | 0.1613% | |
5 | Epic | Utility | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Poor | Utility | 1 | 1.9516% | |
3 | Uncommon | Utility | 2 | 1.0303% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% | |
2 | Common | Misc | 1 | 1.9516% | |
3 | Uncommon | Misc | 1 | 1.0303% | |
4 | Rare | Misc | 1 | 0.1613% | |
5 | Epic | Misc | 1 | 0.0167% |