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m (→‎Healing Potions: hyperlinking)
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=True Healing=
=True Healing=


==Magical Healing==
==True Magical Healing==
Increases total healing done by magic ([[Cleric]]'s heal spells and [[Warlock]]'s Torture Mastery, but not Warlock's Life Drain). This specifically affects your own healing, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.
Magical Healing is utilized by [[Cleric]]'s heal spells and [[Warlock]]'s Torture Mastery, but not Warlock's Life Drain. All Magical Healings benefit from both +Magical Healing and Magical Power Bonus, but at varying [[Damage Calculation#Attribute Bonus Ratio|Scaling]]. Cleric’s Advanced Healer perk is counted as +Magical Healing and is affected by scaling. Warlock’s Vampirism perk grants 1.2x Healing which factors after all other bonuses and is not affected by scaling. The +Magical Healing enchantment specifically affects your own healing, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.


<code>(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)</code>
<code>Total Heal = (Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)</code>
 
Note that Sanctuary is not a Heal over time but rather a Channel, therefore it scales per second channeled.
 
Torture Mastery is also not a Heal over time, and simply heals and scales per second that the target receives damage from Curse of Pain / Power of Sacrifice.


[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:
*Lesser Heal = 100%
*Lesser Heal = 100% per cast
*Holy Light = 100%
*Holy Light = 100% per cast
*Sanctuary = 50% per second (250% total)
*Sanctuary = 50% per second channeled (250% total)
*Torture Mastery = 25%
*Torture Mastery = 25% per second
 


==Healing Potions==
For example, Torture Mastery with +5 Magical Healing, 30% Magical Power, and the Vampirism perk will heal for


<code>Heal per second = (1 + 5*.25)(1 + .3*.25) * 1.2 = 2.9025 HP per second</code>
== Physical Healing ==
True Physical Healing is utilized by Healing Potions, Troll's Blood, Campfires, Bard's Jolly Time, and Ranger's Field Ration.
=== Healing Potions ===
[[File:Healing_Potion.png|link=|x96px]][[File:Troll's Blood.png|link=|x96px]]
[[File:Healing_Potion.png|link=|x96px]][[File:Troll's Blood.png|link=|x96px]]


[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration as [[Damage Calculation#Damage/Healing over Time|Healing over time]] . The total HP is affected by Physical Healing at 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.
[[Healing_Potion|Healing Potions]] and [[Troll's Blood]] are [[Consumables]] that heal a certain amount of total HP, divided across a long duration as [[Damage Calculation#Damage/Healing over Time|Healing over time]] . The total HP is affected by Physical Healing at 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.




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Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always [[Damage Calculation#Rounding|rounds]] up. See [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]]  for more.
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always [[Damage Calculation#Rounding|rounds]] up. See [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]]  for more.


=== '''Potion Chugger''' ===
==== '''Potion Chugger''' ====
Barbarian's Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration.  
Barbarian's Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration.  


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'''Tranquility''' is a [[Bard]] Song that Gradually restores 1 Recoverable Health at 0% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.
'''Tranquility''' is a [[Bard]] Song that Gradually restores 1 Recoverable Health at 0% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.
= Percent max health healing =
= Temporary Max Health =





Revision as of 19:14, 21 October 2023

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

True Healing

True Magical Healing

Magical Healing is utilized by Cleric's heal spells and Warlock's Torture Mastery, but not Warlock's Life Drain. All Magical Healings benefit from both +Magical Healing and Magical Power Bonus, but at varying Scaling. Cleric’s Advanced Healer perk is counted as +Magical Healing and is affected by scaling. Warlock’s Vampirism perk grants 1.2x Healing which factors after all other bonuses and is not affected by scaling. The +Magical Healing enchantment specifically affects your own healing, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.

Total Heal = (Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)

Note that Sanctuary is not a Heal over time but rather a Channel, therefore it scales per second channeled.

Torture Mastery is also not a Heal over time, and simply heals and scales per second that the target receives damage from Curse of Pain / Power of Sacrifice.

Scaling info:

  • Lesser Heal = 100% per cast
  • Holy Light = 100% per cast
  • Sanctuary = 50% per second channeled (250% total)
  • Torture Mastery = 25% per second


For example, Torture Mastery with +5 Magical Healing, 30% Magical Power, and the Vampirism perk will heal for

Heal per second = (1 + 5*.25)(1 + .3*.25) * 1.2 = 2.9025 HP per second

Physical Healing

True Physical Healing is utilized by Healing Potions, Troll's Blood, Campfires, Bard's Jolly Time, and Ranger's Field Ration.

Healing Potions

Healing Potion.pngTroll's Blood.png

Healing Potions and Troll's Blood are Consumables that heal a certain amount of total HP, divided across a long duration as Healing over time . The total HP is affected by Physical Healing at 50% Scaling across the whole duration, and the duration is affected by the Buff Duration Stat.


Healing Potions heal 15 health over varying durations that can be found in the Healing Potions page.

Total Healing = (15 + Physical Healing/2)/(Duration Base) * floor(Duration Base * (1 + Buff Duration))

For example with a Common Healing Potion, +4 Physical Healing, +6% Buff Duration, and a base of 15 health over 30 seconds will instead heal:

Total Healing = (15 + 4/2)/(30) * floor(30 * (1 + .06))

= 17/30 * 31

= 17.56 health over 31s

Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up. See Damage/Healing over Time for more.

Potion Chugger

Barbarian's Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration.

Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * floor(Duration Base * .8 * (1 + Buff Duration))

Using the same example but now with Potion Chugger:

Total Healing = (15 + 4/2) * 1.2/(30 * .8) * floor(30 * .8 * (1 + .06))

= 17*1.2/24 * 25

= 21.25 health over 25s

Surgical Kits

Surgical Kit.png

Surgical Kits are a Consumable that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.

Healing Shrines

Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.

Campfires

ling=

Campfires are a Utility item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing Enchantment at 100% Scaling. Additionally, players will recover Recoverable Health as if they were Resting normally.

Campfires also provide an amount of Spell Restoration. By default, this is 34 Spell Points per second, and can be modified by the player's Spell Capacity Stat.

Life Drain

Warlock's Life Drain ability heals the player equal to the damage dealt. Magical Healing does not affect this, it is only affected by the damage, which has 50% Scaling.

Recoverable HP

Recoverable Health.png

Recoverable Health is left behind when the player takes damage, and is represented by a transparent portion of the player's health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.


Recoverable Health is tracked separately from normal HP, and can "overflow" above the player's maximum HP. This means that if the player only heals with conventional healing methods, they can "store" a large amount of Recoverable Health over the course of a single life.


The Warlock's spells will leave behind 100% of their HP cost as Recoverable Health.


Resting

When Resting, the player will heal 1 Recoverable Health every two seconds at 0% Scaling. (This is not 0.5/s, it is specifically 1 every 2 seconds.)

Upon standing up from Resting, any remaining Recoverable Health will be lost. This makes Resting riskier than other Recoverable Health options.


Bandages

Bandage.png

Bandages are a Consumable that can only heal a certain amount of Recoverable HP at 0% Scaling.

Tranquility

Music Tranquility.png

Tranquility is a Bard Song that Gradually restores 1 Recoverable Health at 0% Scaling per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.

Percent max health healing

Temporary Max Health

Video Guide