| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | No | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | No |
From Dark and Darker Wiki
Adding tools like pickaxes |
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th> | ||
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<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Torch|image=Torch.png|rarity=-1}} </td> | ||
<td> | <td> ---.</td> | ||
<td> ??</td> | <td> ??</td> | ||
<td> No</td> | <td> No</td> | ||
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<tr> | <tr> | ||
<td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td> | <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td> | ||
<td> Move Speed -45</td> | <td> Move Speed -45</td> | ||
<td> Unlocks doors and lootboxes that require picklocking. </td> | <td> Unlocks doors and lootboxes that require picklocking. </td> | ||
<td> ??</td> | <td> ??</td> | ||
<td> No </td> | <td> No </td> | ||
Revision as of 19:01, 21 December 2022
Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks.
Rarity
There are 8 rarities in the game.
Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique
Tools
| Name | Debuff | Effect | Action Time | Purchase-able |
|---|---|---|---|---|
| ---. | ?? | No | ||
| Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | ?? | No |
Tools with Rarities
| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | 24 Gold at Woodsman | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | No | |
| All Classes | Utility | Move Speed -20 | Provides a lights source that is throwable or can be used as a weapon with 13 Weapon Damage. | Drink | ?? | 1 Gold at Woodsman |
| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | 39 Gold at Woodsman | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | 25 Gold at Weaponsmith | |
| All Classes | Utility | Move Speed -45 | Can be used as a weapon to deal 20 Weapon damage or to mine Materials | Invalid | ?? | 25 Gold at Weaponsmith | |
| All Classes | Utility | Move Speed -10 | Provides light source similar to torch | Light Source | ?? | No |
| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | No | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | No |
| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | No | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | No |
| Name | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|
| All Classes | Utility | Move Speed -20 | Build a Campfire. That will regenerate HP and Skill Points depending on rarity. | Installable | ?? | No | |
| All Classes | Utility | Move Speed -45 | Unlocks doors and lootboxes that require picklocking. | Consumable | ?? | No |
Combat
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | No | |
| 13 Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| 15 Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | No | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | 3 Gold at Woodsman | |
| 21 Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| 20 Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | 4 Gold at Woodsman | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | No | |
| 13 Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| ?? Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | No | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | No | |
| 25 Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| ?? Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | No | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | No | |
| ?? Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| ?? Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | No | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |
| Name | Damage | Class | Slot Type | Debuff | Effect | Utility Type | Action Time | Purchase-able |
|---|---|---|---|---|---|---|---|---|
| ?? | Ranger | Utility | Move Speed -20 | Set a bear trap. That traps the target until it is disarmed. | Installable | ?? | No | |
| ?? Weapon Damage | Rogue, Wizard | Utility | Move Speed -10 | Set a bear trap. That traps the target until it is disarmed. | Throwable | ?? | No | |
| ?? Weapon Damage | Barbarian, Fighter | Utility | Move Speed -10 | Throw an axe at a target location | Throwable | ?? | No | |
| ?? | All Classes | Utility | Move Speed -10 | Throw and explosive bottle at a target location that will cause it to burn. | Light source | ?? | No |