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==Minibosses==
==Minibosses==
{{GenerateMonsterTable|minibosses}}
{{GenerateMonsterTable|minibosses}}
==Status Policies==
{{Transclude|Monsters#Status Policies}}

Latest revision as of 17:39, 7 September 2024

Monsters Subbosses Bosses Mimics

Overview

A type of Monster that are much stronger than Normal Monsters and reward greater loot, but are not quite as strong as Bosses

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.

Minibosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1150/1500/1850 250 6/7/8
15
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Roar: Petrification
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
900/1150/1300 200/260/320 8/9/10
50
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical
Attack2: 36.8(6)/49.6(6)/62.4(6) Physical
Demon -10%
900/1200 200/230 8/9
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 42.0(6)/63.0(6) Physical
Attack2: 50.4(6)/75.6(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 61.6(7)/92.4(7) Physical
Sprint Attack Pierce: 44.8(6)/67.2(6) Physical
Demon 0%/10%
800/1000/1200 75/120/150 6/7/8
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack01: 37.5(3)/45.0(3)/57.0(3) Physical + Frostbite
Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Physical + Frostbite
Self Heal: Self Heal
Run State: 100 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Self Heal: 10% Max Health 
Demon 0%/0%/20%
800/1000/1200 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical
Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical
Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical
Human-Giant-Frost 0%/10%/20%
800/1000/1200 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Human-Giant-Frost 0%/10%/20%
1000/1300 170/210 6/7
10
Physical: -22%
Magic: 5%
Projectile: 15%
Melee Attack: 28.6(6)/39.0(6) Physical, 19.5(6)/27.3(6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Insect 0%/10%
1200/1450 0 6/7
20
Physical: -22%
Magic: 5%
Projectile: 15%
Attack Bite: 46.8(6)/55.8(6) Physical
Attack Swing Body: 33.8(6)/40.3(6) Physical
Attack Accid AoE: Acid Dmg
Attack On Ground: 41.6(7)/49.6(7) Physical, 20.8(7)/24.8(7) Physical Radius
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%
1600/2000/2400 150/180/210 6/7/8
25
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction
Magic: 5%
Projectile: 15%
Attack1: 42.0(6)/57.0(6)/72.0(6) Physical
Attack2: 50.4(6)/68.4(6)/86.4(6) Physical
Attack3: 50.4(6)/68.4(6)/86.4(6) Physical
Attack4: 47.6(6)/64.6(6)/81.6(6) Physical
Attack5: 47.6(6)/64.6(6)/81.6(6) Physical
Attack6: 56.0(6)/76.0(6)/96.0(6) Physical, 22.4(6)/30.4(6)/38.4(6) Physical Radius
Attack Slam: 53.2(6)/72.2(6)/91.2(6) Physical, 39.2(6)/53.2(6)/67.2(6) Physical AoE + Lose Balance
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Elemental 0%/10%/20%
750/1050 200/230 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 30.8(6)/44.0(6) Physical
Attack2: 30.8(6)/44.0(6) Physical
Combo2.1: 33.6(6)/48.0(6) Physical
Combo2.2: 33.6(6)/48.0(6) Physical
Combo31: 28.0(6)/40.0(6) Physical
Combo32: 28.0(6)/40.0(6) Physical
Undead-Skeleton 0%/30%
600/750 200 6/7
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 39.0(6)/48.0(6) Physical
Attack2: 54.6(6)/67.2(6) Physical
Runstate: 200 Move Speed
Beast 0%/10%
700/1000 100/170 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 40.0(6)/60.0(6) Physical + Slow
Attack2: 20.0(6)/30.0(6) Physical + Slow
Attack3: 26.0(6)/39.0(6) Physical + Slow
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable
Undead 0%/10%
850/1080 130/160 6/7
35
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 35.0(6)/42.0(6) Physical
Attack2: 37.5(6)/45.0(6) Physical
Run Attack: 47.5(7)/57.0(7) Physical
Run State: 250 Move Speed
Beast 0%/10%

Status Policies

What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.