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m (specific legend example)
m (use merge spells module)
 
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==Monsters==
<tabber>
|-|Tab1=
content1
|-|Tab2=
content2
|-|{{TabNameTest}}=
content3
</tabber>


{{#vardefine:suppress_color|&#35;1A91C4}}


===Legend===
{{TabToggle|1|Tab1}}
{{TabToggle|2|Tab2}}
{{TabToggle|3|{{TabNameTest}}}}


Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare"">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates all difficulties it exists as share the information.
<div class="1-data All-data" style="display:none;">
content1</div>
<div class="2-data All-data" style="display:none;">
content2</div>
<div class="3-data All-data" style="display:none;">
content3</div>


Content that is underlined under <span class="tooltip"><u>Resistances</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Status effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. 


Example:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage. All three difficulties also apply the Attack Dmg AoE status.


Sort by the 2nd or 3rd column to see row contents duplicated.
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" colspan="2" | Name
! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time
|-
|style="border-bottom:none; border-right:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 1
|style="border-bottom:none; border-left:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 2
|rowspan="2"| {{:Sorcerer|desc=ElectricDash}}
|rowspan="2"| {{Ability_Data|ElectricDash|CastingTime}}
|-
|colspan="2" style="border-top:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Merge Spell
|-
|style="border-bottom:none; border-right:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 1
|style="border-bottom:none; border-left:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 2
|rowspan="2"| {{:Sorcerer|desc=ElectricDash}}
|rowspan="2"| {{Ability_Data|ElectricDash|CastingTime}}
|-
|colspan="2" style="border-top:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Merge Spell
|}




===Additional properties===


(Note that these descriptions are WIP and still being researched)
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
Unless otherwise specified, status effects have the following properties:
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Merge Spell
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Parent Spell 1
* Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Parent Spell 2
* Max Stacks of 1
! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
* Tick interval of 1 second (see below for definition)
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time
* Duration is only refreshed if at max stacks of 1 when receiving a new stack
|-


 
{{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}
If a status has properties that are not the default, you can hover over for additional information.
| {{:Sorcerer|desc=ElectricDash}}
The following are additional properties that statuses may have:
| {{Ability_Data|ElectricDash|CastingTime}}
* Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
|-
* Stacking Type (AgT): Stack count is aggregated by target
{{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}
* Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
| {{:Sorcerer|desc=ElectricDash}}  
* Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
| {{Ability_Data|ElectricDash|CastingTime}}
* Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
|}
* Refresh (Ref): When getting more stacks, the duration is refreshed
* bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
* Duration (Inf): Duration lasts infinitely until some other condition is met
 
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
 
 
===Bosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|bosses}}
}}
<br>
 
===Minibosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|minibosses}}
}}
<br>
 
===Normal===
{{RegularMonsterTable|
{{GenerateMonsterRows|normal}}
}}
<br>
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
 
===Mimics===
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>

Latest revision as of 00:54, 21 December 2024

content1

content2
content3


Tab1
Tab2
MyCoolTabName


Sort by the 2nd or 3rd column to see row contents duplicated.

Name Description Casting Time
Icon Spell ElectricDash.png
Component 1
Icon Spell ElectricDash.png
Component 2
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Merge Spell
Icon Spell ElectricDash.png
Component 1
Icon Spell ElectricDash.png
Component 2
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Merge Spell


Merge Spell Parent Spell 1 Parent Spell 2 Description Casting Time
Icon Spell ElementalBolt.png
Elemental Bolt
Icon Spell FireArrow.png
Fire Arrow
Icon Spell WaterBolt.png
Water Bolt
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Electric Dash
Icon Spell Vortex.png
Vortex
Icon Spell LightningBolt.png
Lightning Bolt
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s