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m (specific legend example)
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==Monsters==
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{{#vardefine:suppress_color|&#35;1A91C4}}


Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare"">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates all difficulties it exists as share the information.
{{TabToggle|1|Tab1}}
{{TabToggle|2|Tab2}}
{{TabToggle|3|{{TabNameTest}}}}


Content that is underlined under <span class="tooltip"><u>Resistances</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Status effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. 
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(Note that these descriptions are WIP and still being researched)
Unless otherwise specified, status effects have the following properties:
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
* Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
* Max Stacks of 1
* Tick interval of 1 second (see below for definition)
* Duration is only refreshed if at max stacks of 1 when receiving a new stack




If a status has properties that are not the default, you can hover over for additional information.
Sort by the 2nd or 3rd column to see row contents duplicated.
The following are additional properties that statuses may have:
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
* Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" colspan="2" | Name
* Stacking Type (AgT): Stack count is aggregated by target
! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
* Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time
* Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
|-
* Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
|style="border-bottom:none; border-right:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 1
* Refresh (Ref): When getting more stacks, the duration is refreshed
|style="border-bottom:none; border-left:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 2
* bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
|rowspan="2"| {{:Sorcerer|desc=ElectricDash}}
* Duration (Inf): Duration lasts infinitely until some other condition is met
|rowspan="2"| {{Ability_Data|ElectricDash|CastingTime}}
|-
|colspan="2" style="border-top:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Merge Spell
|-
|style="border-bottom:none; border-right:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 1
|style="border-bottom:none; border-left:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Component 2
|rowspan="2"| {{:Sorcerer|desc=ElectricDash}}
|rowspan="2"| {{Ability_Data|ElectricDash|CastingTime}}
|-
|colspan="2" style="border-top:none"| [[File:Icon_Spell ElectricDash.png|link=|96px]] <br> Merge Spell
|}


Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].




===Bosses===
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
{{RegularMonsterTable|
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Merge Spell
{{GenerateMonsterRows|bosses}}
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Parent Spell 1
}}
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Parent Spell 2
<br>
! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time
|-


===Minibosses===
{{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}
{{RegularMonsterTable|
| {{:Sorcerer|desc=ElectricDash}}  
{{GenerateMonsterRows|minibosses}}
| {{Ability_Data|ElectricDash|CastingTime}}
}}
|-
<br>
{{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}
 
| {{:Sorcerer|desc=ElectricDash}}  
===Normal===
| {{Ability_Data|ElectricDash|CastingTime}}
{{RegularMonsterTable|
|}
{{GenerateMonsterRows|normal}}
}}
<br>
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
 
===Mimics===
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>

Latest revision as of 00:54, 21 December 2024

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Tab1
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MyCoolTabName


Sort by the 2nd or 3rd column to see row contents duplicated.

Name Description Casting Time
Icon Spell ElectricDash.png
Component 1
Icon Spell ElectricDash.png
Component 2
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Merge Spell
Icon Spell ElectricDash.png
Component 1
Icon Spell ElectricDash.png
Component 2
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Merge Spell


Merge Spell Parent Spell 1 Parent Spell 2 Description Casting Time
Icon Spell ElementalBolt.png
Elemental Bolt
Icon Spell FireArrow.png
Fire Arrow
Icon Spell WaterBolt.png
Water Bolt
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s
Icon Spell ElectricDash.png
Electric Dash
Icon Spell Vortex.png
Vortex
Icon Spell LightningBolt.png
Lightning Bolt
Transform into a lightning orb and quickly move to the selected location within 7m, Electrifying all targets along the path and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 15 Lightning Lightning Magical Base Damage (100% Scaling) to nearby targets.

The caster is immune to physical attacks while moving but remains affected by area magic.

Electrified: The target loses -20% Move Speed Bonus for 1s.
2s