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(pre-table text for status policy explanations)
(tabtoggle example)
 
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Unless otherwise specified, status effects have the following properties:
<tabber>
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
|-|Tab1=
* Cannot stack
content1
* 1 second Tick interval
|-|Tab2=
* Duration is only refreshed if at max stacks of 1 when receiving a new stack
content2
|-|{{TabNameTest}}=
content3
</tabber>


Status tags can be hovered over to see properties that are not the above.


Note that if Tick interval is 0.2s for a given status, like Zombie Poison Clouds, this means that the damage is dealt over 1s but in 0.2s intervals, such that damage is only dealt every .2s the player remains inside the cloud.
{{TabToggle|1|Tab1}}
{{TabToggle|2|Tab2}}
{{TabToggle|3|{{TabNameTest}}}}


{{RegularMonsterTable|
<div class="1-data All-data" style="display:none;">
{{GenerateMonsterRows|bosses}}
content1</div>
}}
<div class="2-data All-data" style="display:none;">
<br>
content2</div>
{{RegularMonsterTable|
<div class="3-data All-data" style="display:none;">
{{GenerateMonsterRows|minibosses}}
content3</div>
}}
<br>
{{RegularMonsterTable|
{{GenerateMonsterRows|normal}}
}}
<br>
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>

Latest revision as of 14:58, 25 September 2024

content1

content2
content3


Tab1
Tab2
MyCoolTabName