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Click on a stat for more detailed information, or check [[Stats]]
<metadesc>Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges</metadesc>
== Enchantment Description ==
{{UpdateStatus|Enchantment Data}}
{{MechanicsBar}}
 
 
 
 
 
 
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
 
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.
 
==General==
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.
 
There are additional restrictions to which enchantments may be rolled:
*Primary stats can't be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.
*Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
 
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on [[Foot|boots]] does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
 
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
 
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
 
Only positive values can be rolled - no zero or negative values will appear.
 
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
 
==Socketing==
Users may choose to replace an existing enchantment with a new one using a particular gem, such as an [[Emerald]] for Physical Damage Reduction.
 
===Socketing Costs===
When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.
{{#invoke:Enchantments|draw_socket_cost_table|gem}}
 
==Table of Enchantment Values==
Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.
 
<tabber>
|-|Base=
<div style="max-height: 80vh; overflow-y: auto; overflow-x: auto;">
{{#invoke:Enchantments|draw_roll_range_table|base}}
</div>
|-|Gem Socketed=
<div style="max-height: 80vh; overflow-y: auto; overflow-x: auto;">
{{#invoke:Enchantments|draw_roll_range_table|gem}}
</div>
</tabber>
 
<code>Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring</code>
 
 
 
 
Data is automatically updated and can be found in a JSON format at [[Data:Enchantments.json]]
 
==Enchantment Stats==
Enchantments for stats that are displayed in the in-game details page.
{| class="wikitable"
{| class="wikitable"
!Enchantment
|Enchantment
!Description
|Description
|-
|-
|[[Stats#Action_Speed|Action Speed]]
|[[Stats#Attributes|All Attributes]]
|Increases attack speed, weapon swap and stowing and utility usage speed.
|Increases [[Stats#Attributes|All Attributes]] (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
|-
|-
|[[Stats#Additional Magical Damage|Additional Magical Damage]]
|[[Stats#Strength|Strength]]
|Increases Magical Damage dealt (not affected by Magical Power Bonus).
|Increases [[Stats#Strength|Strength]] attribute
|-
|-
|[[Stats#Additional Physical Damage|Additional Physical Damage]]
|[[Stats#Vigor|Vigor]]
|Increases Physical Damage dealt (not affected by Physical Power Bonus).
|Increases [[Stats#Vigor|Vigor]] attribute
|-
|-
|[[Stats#Agility|Agility]]
|[[Stats#Agility|Agility]]
|Increases Action Speed, Move Speed, Interaction Speed and Item Equip Speed.
|Increases [[Stats#Agility|Agility]] attribute
|-
|-
|[[Stats#All Attributes/Primitive|All Attributes/Primitive]]
|[[Stats#Dexterity|Dexterity]]
|Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).
|Increases [[Stats#Dexterity|Dexterity]] attribute
|-
|-
|[[Stats#Armor_Penetration|Armor Penetration]]
|[[Stats#Will|Will]]
|Increases the amount of Physical Damage that bypasses enemy's armor.
|Increases [[Stats#Will|Will]] attribute
|-
|-
|[[Stats#Physical_Damage_Reduction|Armor Rating]]
|[[Stats#Knowledge|Knowledge]]
|Increases your Armor Rating and in turn your Physical Damage Reduction.
|Increases [[Stats#Knowledge|Knowledge]] stat
|-
|-
|[[Stats#Buff_Duration|Buff Duration Bonus]]
|[[Stats#Resourcefulness|Resourcefulness]]
|Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character.
|Increases [[Stats#Resourcefulness|Resourcefulness]] attribute
|-
|-
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]
|[[Stats#Action_Speed|Action Speed]]
|Decreases how long debuffs (negative effects) last on your character.
|Increases [[Stats#Action_Speed|Action Speed]] attribute
|-
|-
|[[Stats#Headshot_Reduction|Headshot Damage Reduction]]
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|Decreases headshot damage taken by flat amount.
|Increases [[Stats#Spell_Casting_Speed|Spell Casting Speed]] stat
|-
|-
|[[Stats#Item_Equip_Speed|Item Equip Speed]]
|[[Stats#Buff_Duration|Buff Duration Bonus]]
|Increases how fast you equip items to your character (removing items is instant so unaffected).
|Increases [[Stats#Buff_Duration|Buff Duration Bonus]] stat
|-
|-
|[[Stats#Knowledge|Knowledge]]
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]
|Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.
|Increases [[Stats#Debuff_Duration|Debuff Duration Bonus]] stat
|-
|-
|[[Stats#Magic_Penetration|Magic Penetration]]
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]
|Increases the amount of Magical Damage that bypasses enemy's magic resistance.
|Increases [[Stats#Interaction_Speed_3|Regular Interaction Speed]] stat
|-
|-
|[[Stats#Magic_Resistance|Magic Resistance]]
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|Increases your Magical Resistance and in turn your Magical Damage Reduction.
|Increases [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] stat.
|-
|-
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|[[Stats#Spell_Memory/Capacity|Memory Capacity Bonus]]
|Decreases Magical Damage taken.
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a %
|-
|-
|[[Stats#Magical_Healing|Magical Healing]]
|[[Stats#Spell_Memory/Capacity|Memory Capacity Add]]
|Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a flat amount
|-
|-
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|[[Stats#Max_Health|Max Health Bonus]]
|Increases speed at which you open portals and use shrines.
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a %
|-
|-
|[[Stats#Magic_Power|Magical Power]]
|[[Stats#Max_Health|Max Health Add]]
|Increases Magical Damage dealt.
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a flat amount
|-
|[[Stats#Max_Health|Max Health]]
|Increases your character's maxmium health.
|-
|-
|[[Stats#Move_Speed|Movement Speed Bonus]]
|[[Stats#Move_Speed|Movement Speed Bonus]]
|Increases Movement speed.
|Increases Movement speed
|-
|-
|[[Stats#Physical_Power_Bonus|Physical Damage Bonus]]
|[[Stats#Move_Speed|Movement Speed Add]]
|Increases Physical Damage dealt.
|Increases Movement speed
|-
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|Decreases Physical Damage taken.
|-
|[[Stats#Physical_Healing|Physical Healing]]
|Increases Health gained from potions, bandages, campfires, and troll's blood.
|-
|-
|[[Stats#Physical_Power|Physical Power]]
|[[Stats#Physical_Power|Physical Power]]
|Increases Physical Damage dealt.
|Increases [[Stats#Physical_Power|Physical Power]] stat and in turn your [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat.
|-
|-
|[[Stats#Projectile_Reduction|Projectile Reduction]]
|[[Stats#Physical_Power_Bonus|Physical Power Bonus]]
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|-
|-
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]
|[[Stats#Magic_Power|Magical Power]]
|Increases how fast you open chests, open corpses, turn off/on wall torches etc.
|Increases [[Stats#Magic_Power|Magical Power]] stat, which in turn increases [[Stats#Magic_Power_Bonus|Magic Power Bonus]] stat.
|-
|-
|[[Stats#Resourcefulness|Resourcefulness]]
|[[Stats#Magic_Power_Bonus|Magic Power Bonus]]
|Increases Interaction Speed.
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|-
|-
|[[Stats#Spell_Memory/Capacity|Spell Capacity Bonus]]
|[[Stats#Physical_Damage_Reduction|Armor Rating]]
|Increases Spell Capacity.
|Increases your [[Stats#Armor_Rating|Armor Rating]] stat and in turn your Physical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|-
|-
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|Increases speed at which you cast magical spells.
|Increases [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|-
|-
|[[Stats#Strength|Strength]]
|[[Stats#Magic_Resistance|Magic Resistance]]
|Increases Physical Power, Physical and Max Health.
|Increases your [[Stats#Magic_Resistance|Magic Resistance]] stat and in turn your Magical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|-
|-
|[[Stats#True Magical Damage|True Magical Damage]]
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|Increases Magical Damage dealt that is not influenced by enemy defences.
|Increases [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|-
|[[Stats#True Physical Damage|True Physical Damage]]
|Increases Physical Damage dealt that is not influenced by enemy defences.
|-
|[[Stats#Weapon Damage|Weapon Damage]]
|Increases Weapon damage.
|-
|[[Stats#Will|Will]]
|Increases Magic Power, Magic Resistance, Buff and Debuff Duration.
|}
|}


== Enchantment Max Values ==
==Enchantment Exclusive Stats==
 
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].
{| class="wikitable"
{| class="wikitable"
|
!Enchantment
|1 Hand Shield
!Description
|2 Hand Shield
|1 Hand Weapon
|2 Hand Physical Weapon
|2 Hand Hybrid Weapon
|2 Hand Magic Weapon
|Helmet
|Chestpiece
|Pants
|Gloves
|Boots
|Pendant
|Rings
|Cape
|-
|Action Speed
|0.5-2%
|1-3%
|0.5-2%
|1-3%
|1-3%
|1-3%
|0.5-2%
|1-3%
|1-3%
|0.5-2%
|0.5-2%
|1-3%
|0.5-2%
|0.5-2%
|-
|Additional Magical Damage
|X
|X
|1-2
|X
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Additional Physical Damage
|X
|X
|1-2
|1-3
|1-3
|X
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Agility
|1-2
|1-3
|1-2
|1-3
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|All Attributes/Primitive
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|-
|Armor Penetration
|X
|X
|1.5-4%
|2-5%
|2-5%
|X
|1.5-4%
|2-5%
|2-5%
|1.5-4%
|1.5-4%
|2-5%
|1.5-4%
|1.5-4%
|-
|Armor Rating Add
|8-10
|9-15
|X
|X
|X
|X
|8-10
|9-15
|9-15
|8-10
|8-10
|9-15
|8-10
|8-10
|-
|Buff Duration Bonus
|0.5-1%
|1-1.5%
|1-3%
|1-1.5%
|1.5-4%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|Debuff Duration Bonus
|0.5-1%
|1-1.5%
|1-3%
|1-1.5%
|1.5-4%
|1.5-4%
|1-3%
|4%
|4%
|1-3%
|1-3%
|4%
|1-3%
|1-3%
|-
|Item Equip Speed
|1-3%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|Knowledge
|1-2
|1-3
|1-2
|1-3
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Magic Penetration
|X
|X
|1.5-4%
|X
|2-5%
|2-5%
|1.5-4%
|2-5%
|2-5%
|1.5-4%
|1.5-4%
|2-5%
|1.5-4%
|1.5-4%
|-
|Magic Resistance Add
|6-10
|9-15
|X
|X
|X
|X
|6-10
|9-15
|9-15
|6-10
|6-10
|9-15
|6-10
|6-10
|-
|Magical Damage Bonus
|X
|X
|1-3%
|X
|2-5%
|2-5%
|1-3%
|2-5%
|2-5%
|1-3%
|1-3%
|2-5%
|1-3%
|1-3%
|-
|Magical Damage Reduction
|1-3%
|1.5-4%
|X
|X
|X
|X
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|Magical Healing
|X
|X
|X
|X
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Magical Interaction Speed
|1-3%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|-
|Magical Power
|[[Healing#Physical_Base_Healing|Physical Base Healing]]
|X
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed
|X
|1-2
|X
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|-
|Max Health
|[[Healing#Magical_Base_Healing|Magical Base Healing]]
|2-4
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed
|3-6
|2-4
|3-6
|3-6
|3-6
|2-4
|3-6
|3-6
|2-4
|2-4
|3-6
|2-4
|2-4
|-
|-
|Max Health Bonus
|[[Damage_Calculation#Penetration|Armor Penetration]]
|1-2%
|Increases the amount of Physical Damage that bypasses enemy's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|1.5-3%
|1-2%
|1.5-3%
|1.5-3%
|1.5-3%
|1-2%
|1.5-3%
|1.5-3%
|1-2%
|1-2%
|1.5-3%
|1-2%
|1-2%
|-
|-
|Move Speed
|[[Damage_Calculation#Penetration|Magic Penetration]]
|1-3
|Increases the amount of Magical Damage that bypasses enemy's [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|2-5
|1-3
|2-5
|2-5
|2-5
|1-3
|2-5
|2-5
|1-3
|1-3
|2-5
|1-3
|1-3
|-
|-
|Move Speed Bonus
|[[Damage_Calculation#Projectile_Reduction|Projectile Reduction]]
|0.5-1%
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
|1-1.5%
|0.5-1%
|1-1.5%
|1-1.5%
|1-1.5%
|0.5-1%
|1-1.5%
|1-1.5%
|0.5-1%
|0.5-1%
|1-1.5%
|0.5-1%
|0.5-1%
|-
|-
|Physical Damage Bonus
|Headshot Damage Reduction
|X
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head
|X
|1-3%
|2-5%
|2-5%
|X
|1-3%
|2-5%
|2-5%
|1-3%
|1-3%
|2-5%
|1-3%
|1-3%
|-
|-
|Physical Damage Reduction
|[[Damage_Calculation#True Damage|True Physical Damage]]
|0.5-1.2%
|Increases Physical Damage dealt that is not influenced by enemy defences
|0.5-2%
|X
|X
|X
|X
|0.5-1.2%
|0.5-2%
|0.5-2%
|0.5-1.2%
|0.5-1.2%
|0.5-2%
|0.5-1.2%
|0.5-1.2%
|-
|-
|Physical Healing
|[[Damage_Calculation#True Damage|True Magical Damage]]
|X
|Increases Magical Damage dealt that is not influenced by enemy defences
|X
|X
|X
|X
|X
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|-
|Physical Power
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]
|X
|Increases  [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]
|X
|1-2
|1-3
|1-3
|X
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|-
|Projectile Reduction Mod
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]
|1-3%
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]])
|2-5%
|X
|X
|X
|X
|1-3%
|2-5%
|2-5%
|1-3%
|1-3%
|2-5%
|1-3%
|1-3%
|-
|-
|Regular Interaction Speed
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]
|1-3%
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|-
|Resourcefulness
|[[Stats#Luck|Luck]]
|1-2
|Increases Luck for obtaining items)
|1-3
|1-2
|1-3
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Spell Capacity Add
|X
|X
|1
|X
|2-2
|2-2
|1-2
|2-3
|2-3
|1-2
|1-2
|2-3
|1-2
|1-2
|-
|Spell Capacity Bonus
|X
|X
|2-5%
|X
|5-10%
|5-10%
|2-5%
|5-10%
|5-10%
|2-5%
|2-5%
|5-10%
|2-5%
|2-5%
|-
|Spell Casting Speed
|X
|X
|1-3%
|X
|1.5-4%
|1.5-4%
|1-3%
|1.5-4%
|1.5-4%
|1-3%
|1-3%
|1.5-4%
|1-3%
|1-3%
|-
|Strength
|1-2
|1-3
|1-2
|1-3
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|True Magical Damage
|X
|X
|1
|X
|1-2
|1-2
|1
|1-2
|1-2
|1
|1
|1-2
|1
|1
|-
|True Physical Damage
|X
|X
|1
|1-2
|1-2
|X
|1
|1-2
|1-2
|1
|1
|1-2
|1
|1
|-
|Weapon Damage
|X
|X
|1-2
|1-3
|1-3
|X
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|-
|Will
|1-2
|1-3
|1-2
|1-3
|1-3
|1-3
|1-2
|1-3
|1-3
|1-2
|1-2
|1-3
|1-2
|1-2
|}
|}


== Unknown/Unimplemented Enchantments ==
==Mutually exclusive Enchantments==
Some enchantments cannot be rolled on the same item with other Enchantments.
 
Currently known combinations include:
* Physical and Magical True, Additional Physical and True Physical
* Max Health and Max Health Bonus
* Additional Movespeed and Movespeed Bonus
 
Ironmace has recently referred to this as "modifier families" in [[Patch:6.6#Hotfix_69]]
 
==Unknown/Unimplemented Enchantments==
Additional Utility Effectiveness
Additional Utility Effectiveness


Line 728: Line 211:


Bonus Weight Limit
Bonus Weight Limit
==Computing enchantments probability==
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance
So it's 24 roll 4
1-23/24*22/23*21/22*20/21
16.67%
So overall the Fangs of Death Necklace  has a 16.67% chance have Any one of enchantment(like true magic damage) per create
Math for "At Least One in N trials"
For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments

Latest revision as of 21:53, 1 October 2025

Automated data is up to date! Hover for more details.Enchantment Data last updated on: Patch:6.9#Hotfix 96.
Dark and Darker is currently on update: Patch:6.9#Hotfix 96.

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells Enemy AI




Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.

Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

General

Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.

There are additional restrictions to which enchantments may be rolled:

  • Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
  • Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.

Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.

Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.

Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.

Only positive values can be rolled - no zero or negative values will appear.

Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.

Socketing

Users may choose to replace an existing enchantment with a new one using a particular gem, such as an Emerald for Physical Damage Reduction.

Socketing Costs

When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.

RarityCost
Poor10
Common10
Uncommon10
Rare20
Epic100
Legend150
Unique200

Table of Enchantment Values

Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.

Enchantments1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
All Attributes113
Strength1112121212131312121212131223
Vigor1112121212131312121212131223
Agility1112121212131312121212131223
Dexterity1112121212131312121212131223
Will1112121212131312121212131223
Knowledge1112121212131312121212131223
Resourcefulness1112121212131312121212131223
Physical Damage
Physical Power Bonus0.61.20.61.21.22.41.22.41.22.41.22.40.91.80.91.80.61.20.61.20.61.20.61.20.91.80.61.215
Physical Power11121212121212111112114
Physical Gear Weapon Damage11121212122
Physical Damage Add11115
True Physical Damage11115
Armor Penetration1212242424241.531.53121212121.531225
Magical Damage
Magical Power Bonus0.51.20.51.21.22.41.22.41.22.41.22.40.71.80.71.80.51.20.51.20.51.20.51.20.71.80.51.215
Magical Power11121212121212111112114
Magical Damage Add11115
True Magical Damage11115
Magical Penetration1212242424241.531.53121212121.531225
Neutral Damage
Headshot Damage Modifier1212242424241.531.53121212121.531225
Undead Race Damage Bonus1212242424241.531.53121212121.531225
Demon Race Damage Bonus1212242424241.531.53121212121.531225
Reductions
Armor Rating Add3636612612612612510510363636365103678
Physical Damage Reduction0.510.51121212120.71.50.71.50.510.510.510.510.71.50.5112.5
Projectile Damage Reduction0.71.50.71.52424242412120.71.50.71.50.71.50.71.5120.71.519
Magical Damage Reduction0.510.51121212120.71.50.71.50.510.510.510.510.71.50.5112.5
Magical Resistance3636612612612612510510363636365103678
Cooldown Reduction Bonus0.71.50.71.51.531.531.531.5312120.71.50.71.50.71.50.71.5120.71.518
Undead Race Damage Reduction1212242424241.531.53121212121.531225
Demon Race Damage Reduction1212242424241.531.53121212121.531225
Actions
Action Speed0.61.20.61.21.22.41.22.41.22.41.22.40.91.80.91.80.61.20.61.20.61.20.61.20.91.80.61.215
Regular Interaction Speed1212242424241.531.53121212121.531225
Magical Interaction Speed1212242424241.531.53121212121.531225
Spell Casting Speed1212242424241.22.51.22.5121212121.22.51223.5
Move Speed Add155
Move Speed Bonus0.31.51.5
Health
Max Health Add121224242424242413131313241334
Max Health Bonus0.71.50.71.51.531.531.531.531.531.53121212121.531224
Healing
Outgoing Physical Healing Add11121212121111111111
Outgoing Magical Healing Add11121212121111111111
Statuses
Buff Duration Bonus0.71.50.71.51.531.531.531.5312120.71.50.71.50.71.50.71.5120.71.518
Debuff Duration Bonus0.71.50.71.51.531.531.531.5312120.71.50.71.50.71.50.71.5120.71.518
Memory
Memory Capacity Add121224242424242412121212241228
Memory Capacity Bonus1.531.53363636362.24.52.24.51.531.531.531.532.24.51.5337.5
Misc
Luck15301530306030603060306022452245153015301530153022451530375

EnchantmentsRequired Gem1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
All Attributes0
Strength0
Vigor0
Agility0
Dexterity0
Will0
Knowledge0
Resourcefulness0
Physical Damage
Physical Power Bonus
Ruby.png
0.60.90.60.91.21.91.21.91.21.91.21.90.91.40.91.40.60.90.60.90.60.90.60.90.91.40.60.911.5
Physical Power
Ruby.png
1111111111111111
Physical Gear Weapon Damage
Ruby.png
1111112
Physical Damage Add
Ruby.png
11115
True Physical Damage
Ruby.png
11115
Armor Penetration
Ruby.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Magical Damage
Magical Power Bonus
Ruby.png
0.50.90.50.91.21.91.21.91.21.91.21.90.71.40.71.40.50.90.50.90.50.90.50.90.71.40.50.911.5
Magical Power
Blue Sapphire.png
1111111111111111
Magical Damage Add
Blue Sapphire.png
11115
True Magical Damage
Blue Sapphire.png
11115
Magical Penetration
Blue Sapphire.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Neutral Damage
Headshot Damage Modifier
Ruby.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Undead Race Damage Bonus
Ruby.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Demon Race Damage Bonus
Ruby.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Reductions
Armor Rating Add
Emerald.png
343469696969585834343434583457
Physical Damage Reduction
Emerald.png
0.50.80.50.811.611.611.611.60.71.20.71.20.50.80.50.80.50.80.50.80.71.20.50.810
Projectile Damage Reduction
Emerald.png
0.71.20.71.223.223.223.223.211.611.60.71.20.71.20.71.20.71.211.60.71.215.2
Magical Damage Reduction
Blue Sapphire.png
0.50.80.50.811.611.611.611.60.71.20.71.20.50.80.50.80.50.80.50.80.71.20.50.810
Magical Resistance
Blue Sapphire.png
343469696969585834343434583457
Cooldown Reduction Bonus
Emerald.png
0.71.20.71.21.52.41.52.41.52.41.52.411.611.60.71.20.71.20.71.20.71.211.60.71.214.4
Undead Race Damage Reduction
Blue Sapphire.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Demon Race Damage Reduction
Blue Sapphire.png
11.611.623.223.223.223.21.52.41.52.411.611.611.611.61.52.411.620
Actions
Action Speed
Blue Sapphire.png
0.60.90.60.91.21.91.21.91.21.91.21.90.91.40.91.40.60.90.60.90.60.90.60.90.91.40.60.911.5
Regular Interaction Speed0
Magical Interaction Speed0
Spell Casting Speed
Blue Sapphire.png
11.611.623.223.223.223.21.221.2211.611.611.611.61.2211.618.8
Move Speed Add
Blue Sapphire.png
144
Move Speed Bonus
Blue Sapphire.png
0.31.21.2
Health
Max Health Add
Emerald.png
1123232323232312121212231224
Max Health Bonus
Emerald.png
0.71.20.71.21.52.41.52.41.52.41.52.41.52.41.52.411.611.611.611.61.52.411.619.2
Healing
Outgoing Physical Healing Add
Emerald.png
1111111111111111
Outgoing Magical Healing Add
Emerald.png
1111111111111111
Statuses
Buff Duration Bonus
Emerald.png
0.71.20.71.21.52.41.52.41.52.41.52.411.611.60.71.20.71.20.71.20.71.211.60.71.214.4
Debuff Duration Bonus
Emerald.png
0.71.20.71.21.52.41.52.41.52.41.52.411.611.60.71.20.71.20.71.20.71.211.60.71.214.4
Memory
Memory Capacity Add
Emerald.png
11232323232323111123118
Memory Capacity Bonus
Emerald.png
1.52.41.52.434.834.834.834.82.23.62.23.61.52.41.52.41.52.41.52.42.23.61.52.430
Misc
Luck
Blue Sapphire.png
15241524304830483048304822362236152415241524152422361524300

Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring



Data is automatically updated and can be found in a JSON format at Data:Enchantments.json

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Base Healing Increases Physical Base Healing performed
Magical Base Healing Increases Magical Base Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Bonus additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases Gear Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Mutually exclusive Enchantments

Some enchantments cannot be rolled on the same item with other Enchantments.

Currently known combinations include:

  • Physical and Magical True, Additional Physical and True Physical
  • Max Health and Max Health Bonus
  • Additional Movespeed and Movespeed Bonus

Ironmace has recently referred to this as "modifier families" in Patch:6.6#Hotfix_69

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Computing enchantments probability

Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance So it's 24 roll 4

1-23/24*22/23*21/22*20/21

16.67%

So overall the Fangs of Death Necklace has a 16.67% chance have Any one of enchantment(like true magic damage) per create


Math for "At Least One in N trials"

For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C

V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments