From Dark and Darker Wiki

(Created page with "<metadesc>Dark and Darker guide to Rat Pendant, attributes, where to find it </metadesc> {{Infobox Item |name = Rat Pendant |rarity = 1 |stat1 = Resourcefulness |special = <span class="colorrarity3">+1</span> / <span class="colorrarity4">+2</span> / <span class="colorrarity5">+3</span> / <span class="colorrarity6">+4</span> / <span class="colorrarity7">+5</span> Attributes |slottype...")
 
No edit summary
Line 6: Line 6:
|special              = <span class="colorrarity3">+1</span> / <span class="colorrarity4">+2</span> / <span class="colorrarity5">+3</span> / <span class="colorrarity6">+4</span> / <span class="colorrarity7">+5</span> Attributes
|special              = <span class="colorrarity3">+1</span> / <span class="colorrarity4">+2</span> / <span class="colorrarity5">+3</span> / <span class="colorrarity6">+4</span> / <span class="colorrarity7">+5</span> Attributes
|slottype            = Jewelry
|slottype            = Jewelry
|utilitytype          = Wearable
|utilitytype          = Pendant
|actiontime          =  
|actiontime          =  
|description          =  
|description          =  
Line 26: Line 26:


==Drop Tables==
==Drop Tables==
Where to find specific rarity of this wearable
Where to find specific rarity of this pendant


<tabber>
<tabber>

Revision as of 19:32, 16 February 2023


Rat Pendant
Rat Pendant.png

+1 / +2 / +3 / +4 / +5 Attributes

Slot Type:
Jewelry
Utility Type:
Pendant



Description

As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantments.

Uncommon rarity adds up to 1 new enchantment

Rare rarity adds up to 2 new enchantment

Epic rarity adds up to 3 new enchantment

Legendary rarity adds up to 4 new enchantment

Unique rarity adds up to 5 new enchantment


Drop Tables

Where to find specific rarity of this pendant


Drop source table at 0 luckCollapse
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-23.9906%
Monster1-23.7148%
Monster13.3333%
Monster12.5%
Monster12.0833%
Monster12.069%
Monster11.875%
Monster1-21.8662%
Monster11.875%
Monster11.8333%
Monster11.6667%
Monster11.4062%
Monster11.3333%
Monster11.3333%
Monster11.25%
Monster1-21.215%
Monster1-21.215%
Monster1-21.184%
Monster11.1765%
Monster1-31.1662%
Monster11.1321%
Monster11.1111%
Containers1-21.0895%
Containers1-21.0895%
Containers1-20.7038%
Containers1-40.3764%
Containers1-31.0538%
Containers1-31.0538%
Monster11.0556%
Monster11.0345%
Monster10.9804%
Monster10.9778%
Monster10.9434%
Monster10.9375%
Monster10.8627%
Monster10.8302%
Containers10.6842%
Containers10.6842%
Loose Loot10.4902%
Loose Loot10.4902%
Loose Loot10.4808%
Loose Loot10.4808%
Loose Loot10.4314%
Loose Loot10.4314%
Loose Loot10.4231%
Loose Loot10.4231%
Containers1-30.388%
Containers1-30.388%
Containers10.3525%
Containers10.3525%
Containers10.2781%
Containers10.2781%
Containers10.2781%
Containers10.2781%
Monster1-30.2559%
Loose Loot10.2105%
Loose Loot10.1961%
Loose Loot10.1923%
Loose Loot10.1404%
Loose Loot10.0961%
Loose Loot10.0961%
Loose Loot10.0961%
Loose Loot10.0942%
Loose Loot10.0942%
Loose Loot10.0942%
Loose Loot10.0684%
Loose Loot10.0509%


History