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(Adding tools like pickaxes)
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     <tr>
     <tr>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Debuff</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Purchase-able</th>
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     <tr>
     <tr>
         <td> {{Iconbox|Campfire Kit|image=Campfire Kit 0.png|rarity=0}} </td>
         <td> {{Iconbox|Torch|image=Torch.png|rarity=-1}} </td>
         <td> All Classes </td>
         <td> ---.</td>
        <td> Utility </td>
        <td> Move Speed -20</td>
        <td> Build a Campfire. That will regenerate HP and Skill Points depending on rarity.</td>
        <td> Installable</td>
         <td> ??</td>
         <td> ??</td>
         <td> No</td>
         <td> No</td>
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         <tr>
         <tr>
         <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
         <td> {{Iconbox|Lockpick|image=Lockpick 0.png|rarity=0}} </td>
        <td> All Classes </td>
        <td> Utility </td>
         <td> Move Speed -45</td>
         <td> Move Speed -45</td>
         <td> Unlocks doors and lootboxes that require picklocking. </td>
         <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> Consumable</td>
         <td> ??</td>
         <td> ??</td>
         <td> No </td>
         <td> No </td>

Revision as of 19:01, 21 December 2022


Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks.

Rarity

There are 8 rarities in the game.

Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique


Tools

Name Debuff Effect Action Time Purchase-able
---.  ?? No
Move Speed -45 Unlocks doors and lootboxes that require picklocking.  ?? No


Tools with Rarities


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? No
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? No


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? 24 Gold at Woodsman
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? No
All Classes Utility Move Speed -20 Provides a lights source that is throwable or can be used as a weapon with 13 Weapon Damage. Drink  ?? 1 Gold at Woodsman


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? 39 Gold at Woodsman
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? 25 Gold at Weaponsmith
All Classes Utility Move Speed -45 Can be used as a weapon to deal 20 Weapon damage or to mine Materials Invalid  ?? 25 Gold at Weaponsmith
All Classes Utility Move Speed -10 Provides light source similar to torch Light Source  ?? No


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? No
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? No


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? No
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? No


Name Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
All Classes Utility Move Speed -20 Build a Campfire. That will regenerate HP and Skill Points depending on rarity. Installable  ?? No
All Classes Utility Move Speed -45 Unlocks doors and lootboxes that require picklocking. Consumable  ?? No

Combat


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? No
13 Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
15 Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? No
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? 3 Gold at Woodsman
21 Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
20 Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? 4 Gold at Woodsman
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? No
13 Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
 ?? Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? No
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? No
25 Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
 ?? Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? No
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? No
 ?? Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
 ?? Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? No
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No


Name Damage Class Slot Type Debuff Effect Utility Type Action Time Purchase-able
 ?? Ranger Utility Move Speed -20 Set a bear trap. That traps the target until it is disarmed. Installable  ?? No
 ?? Weapon Damage Rogue, Wizard Utility Move Speed -10 Set a bear trap. That traps the target until it is disarmed. Throwable  ?? No
 ?? Weapon Damage Barbarian, Fighter Utility Move Speed -10 Throw an axe at a target location Throwable  ?? No
 ?? All Classes Utility Move Speed -10 Throw and explosive bottle at a target location that will cause it to burn. Light source  ?? No